qzdoom/README.md
Rachael Alexanderson b2289528c6
Update README.md
- Minor changes, copyright year, 3DGE became EDGE v2, link to EDGE v2 repo for attribution (at least for this file).
2020-12-20 10:26:59 -05:00

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# Welcome to GZDoom!
[![Build Status](https://github.com/coelckers/gzdoom/workflows/Continuous%20Integration/badge.svg)](https://github.com/coelckers/gzdoom/actions?query=workflow%3A%22Continuous+Integration%22)
## GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine
Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the EDGE team for allowing us to use her [README.md](https://github.com/3dfxdev/EDGE/blob/master/README.md) as a template for this one.
### Licensed under the GPL v3
##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
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## How to build GZDoom
To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.