qzdoom/src/gl/scene
2018-04-24 23:51:19 +02:00
..
gl_bsp.cpp - renamed the functions in hw_fakeflat.cpp 2018-04-24 17:52:35 +02:00
gl_decal.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_drawinfo.cpp - renamed the functions in hw_fakeflat.cpp 2018-04-24 17:52:35 +02:00
gl_drawinfo.h Moving the files to hwrenderer/ 2018-04-24 11:58:04 +02:00
gl_flats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_portal.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-04-24 17:39:03 +02:00
gl_portal.h - removed UniqueLineToLines because it wasn't used anywhere. 2018-04-14 21:24:48 +02:00
gl_scene.cpp Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-04-24 17:39:03 +02:00
gl_scenedrawer.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
gl_sky.cpp - moved gl_material into hwrenderer/. 2018-04-24 23:39:58 +02:00
gl_skydome.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_sprite.cpp - renamed the functions in hw_fakeflat.cpp 2018-04-24 17:52:35 +02:00
gl_spritelight.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_swscene.cpp - got rid of the gl_info substructure in FTexture and moved all elements into the main class. 2018-04-24 23:51:19 +02:00
gl_swscene.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
gl_vertex.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_wall.h - removed all GL dependencies from gl_material.h. 2018-04-24 22:37:52 +02:00
gl_walls.cpp - moved gl_material into hwrenderer/. 2018-04-24 23:39:58 +02:00
gl_walls_draw.cpp - removed all GL dependencies from gl_material.h. 2018-04-24 22:37:52 +02:00
gl_weapon.cpp - renamed the functions in hw_fakeflat.cpp 2018-04-24 17:52:35 +02:00