.. |
gl_bsp.cpp
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- renamed the functions in hw_fakeflat.cpp
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2018-04-24 17:52:35 +02:00 |
gl_decal.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_drawinfo.cpp
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- renamed the functions in hw_fakeflat.cpp
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2018-04-24 17:52:35 +02:00 |
gl_drawinfo.h
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Moving the files to hwrenderer/
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2018-04-24 11:58:04 +02:00 |
gl_flats.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_portal.cpp
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2018-04-24 17:39:03 +02:00 |
gl_portal.h
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- removed UniqueLineToLines because it wasn't used anywhere.
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2018-04-14 21:24:48 +02:00 |
gl_scene.cpp
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2018-04-24 17:39:03 +02:00 |
gl_scenedrawer.h
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- moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific.
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2018-04-23 22:18:13 +02:00 |
gl_sky.cpp
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- moved gl_material into hwrenderer/.
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2018-04-24 23:39:58 +02:00 |
gl_skydome.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_sprite.cpp
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- renamed the functions in hw_fakeflat.cpp
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2018-04-24 17:52:35 +02:00 |
gl_spritelight.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_swscene.cpp
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- got rid of the gl_info substructure in FTexture and moved all elements into the main class.
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2018-04-24 23:51:19 +02:00 |
gl_swscene.h
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- moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific.
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2018-04-23 22:18:13 +02:00 |
gl_vertex.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
gl_wall.h
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- removed all GL dependencies from gl_material.h.
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2018-04-24 22:37:52 +02:00 |
gl_walls.cpp
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- moved gl_material into hwrenderer/.
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2018-04-24 23:39:58 +02:00 |
gl_walls_draw.cpp
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- removed all GL dependencies from gl_material.h.
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2018-04-24 22:37:52 +02:00 |
gl_weapon.cpp
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- renamed the functions in hw_fakeflat.cpp
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2018-04-24 17:52:35 +02:00 |