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This deprecated CharAt and CharCodeAt for being unsuitable for text processing and in the case of CharCodeAt also for being buggy. A new replacement, ByteAt has been added that reads a string byte by byte, as well as CodePointCount, which counts the amount of Unicode code points in a string and GetNextCodePoint which reads the string code point by code point. Note that while this woll work as intended with the currently supported languages as a means to read single characters, there is no guarantee that this will remain so if Unicode support gets extended to things which break the "one code point == one character" assumption. |
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.. | ||
actors | ||
scriptutil | ||
ui | ||
base.zs | ||
compatibility.zs | ||
constants.zs | ||
destructible.zs | ||
dynarrays.zs | ||
events.zs | ||
level_compatibility.zs | ||
mapdata.zs | ||
sounddata.zs | ||
zscript_license.txt |