qzdoom/src/common/rendering
Christoph Oelckers 9e51a2f63c - added Build's NPOT emulation to the backend.
For GZDoom this is completely disabled, of course, because the Doom engine does not need it, but in order to have the same backend code in both engines it needs to be present.
2020-06-08 23:37:20 +02:00
..
gl - added Build's NPOT emulation to the backend. 2020-06-08 23:37:20 +02:00
gl_load - moved gl_load to common. 2020-04-11 20:20:59 +02:00
hwrenderer - added Build's NPOT emulation to the backend. 2020-06-08 23:37:20 +02:00
polyrenderer - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00
vulkan - added Build's NPOT emulation to the backend. 2020-06-08 23:37:20 +02:00
i_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
i_video.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
r_thread.cpp - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
r_thread.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_videoscale.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp - moved video files to 'common'. 2020-04-28 23:08:27 +02:00
v_video.cpp - backend sync with Raze. 2020-05-31 23:37:11 +02:00
v_video.h - added a flash component to the colormap shader. 2020-06-07 09:16:56 +02:00