qzdoom/src/common
Christoph Oelckers bb3e100c54 - fixed bad bit operations when calculating the base palette remap.
The code assumed that the alpha channel is empty, but at this point it already contains the base palette's transparency info and needs to be masked out when using it differently.
2020-06-08 23:37:22 +02:00
..
2d - backend changes from Raze, mainly to properly load keyboard presets. 2020-06-07 15:09:10 +02:00
audio - Fixed OpenAL regression with looping sounds with playing length 0. 2020-06-03 15:27:50 +02:00
console - backend changes from Raze, mainly to properly load keyboard presets. 2020-06-07 15:09:10 +02:00
engine - moved m_joy to common. 2020-06-08 23:37:21 +02:00
filesystem - fixed: When reopening a lump, the full file name must be used. 2020-06-08 23:37:21 +02:00
fonts - Single image fonts do not use translations. 2020-05-25 21:16:36 +02:00
menu - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
models - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
objects - fixes copied from Raze. 2020-04-29 23:58:50 +02:00
platform Add option to disable SDL joystick support. 2020-06-04 17:38:49 +03:00
rendering - added Build's NPOT emulation to the backend. 2020-06-08 23:37:20 +02:00
scripting - fixed setup of JIT functions that require extra frame space 2020-06-07 11:34:58 +03:00
textures - fixed: The mutipatch texture builder did not set the source lump. 2020-06-08 23:37:21 +02:00
thirdparty - don't let CHANF_AUTO hijack other channels. 2020-05-26 22:19:30 +02:00
utility - fixed bad bit operations when calculating the base palette remap. 2020-06-08 23:37:22 +02:00