qzdoom/src/scripting
Christoph Oelckers ddaab4d2ab - scriptified and cleaned up the AltHUD's DrawCoordinates, DrawTime and DrawLatency functions.
Some backing functionality was moved elsewhere because scripting should not have access to low level system information.
2018-12-02 14:34:09 +01:00
..
backend - fixed character to int conversion for UTF8-characters. 2018-12-01 10:30:50 +01:00
decorate - moved the 'Finalize' methods back into a single function in the parser code. 2018-11-25 08:16:18 +01:00
vm - don't use SSE for integer min/max 2018-12-02 09:58:08 +01:00
zscript - fixed handling of dummy flags. 2018-11-25 10:06:00 +01:00
symbols.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - removed AStateProvider from native code. 2018-11-25 10:09:06 +01:00
thingdef.h - moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints. 2018-12-01 10:30:50 +01:00
thingdef_data.cpp - allow %*d etc. format specifiers in ZScript, but only for numeric types. 2018-12-02 14:34:08 +01:00
thingdef_properties.cpp - moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints. 2018-12-01 10:30:50 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmthunks.cpp - scriptified and cleaned up the AltHUD's DrawCoordinates, DrawTime and DrawLatency functions. 2018-12-02 14:34:09 +01:00