qzdoom/src/gl
2016-12-05 17:07:27 -05:00
..
compatibility - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
data - Fixed compile errors with maxviewpitch update 2016-12-05 22:32:18 +01:00
dynlights - added an ATTENUATE flag to dynamic lights, this is set by default for attached lights. For placed lights this is off, because it'd interfere with many existing maps that depend on unattenuated lights. 2016-10-23 20:42:48 +02:00
hqnx - removed now redundant mystdint.h file. 2016-09-02 10:55:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - fixed winding of voxel polygons. 2016-10-11 09:08:31 +02:00
renderer Merge remote-tracking branch 'origin/ssao' into qzdoom 2016-11-28 02:33:41 +01:00
scene Merge remote-tracking branch 'gzdoom/master' into ssao 2016-11-27 09:59:57 +01:00
shaders Merge remote-tracking branch 'gzdoom/master' into ssao 2016-10-21 23:48:30 +02:00
stereo3d Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
system Fix buffer overrun 2016-12-05 04:05:55 +01:00
textures Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - made adjustments for new savegame code. 2016-09-24 01:47:44 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00