qzdoom/src/rendering
2021-01-05 11:09:19 -05:00
..
2d - reimplement fix #1267 from @drfrag666 differently - fix damagecount overflow 2021-01-05 11:09:19 -05:00
hwrenderer - Modified commit from @OrdinaryMagician #1261 2020-12-30 11:08:43 -05:00
swrenderer - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00
r_sky.cpp - moved the remaining core parts of the GL renderer to 'common'. 2020-04-29 17:19:17 +02:00
r_sky.h - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
r_utility.cpp View Angles (Part 1 - Redux) (#1002) 2020-08-27 13:03:06 -04:00
r_utility.h - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00