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There's two restrictions, though: * on one-sided-line portals fog boundaries will not be drawn. * the filler sector behind the portal may not have a sky ceiling texture. This is because the drawing code contains several sky checks which get in the way here. |
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.. | ||
compatibility | ||
data | ||
dynlights | ||
hqnx | ||
hqnx_asm | ||
models | ||
renderer | ||
scene | ||
shaders | ||
stereo3d | ||
system | ||
textures | ||
unused | ||
utility | ||
xbr | ||
gl_functions.h |