qzdoom/src/gl/scene
Christoph Oelckers b61ef3a107 - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
..
gl_bsp.cpp
gl_clipper.cpp
gl_clipper.h
gl_decal.cpp
gl_drawinfo.cpp
gl_drawinfo.h
gl_fakeflat.cpp
gl_flats.cpp
gl_portal.cpp - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2. 2013-08-18 15:41:52 +02:00
gl_portal.h
gl_renderhacks.cpp
gl_scene.cpp - bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2. 2013-08-18 15:41:52 +02:00
gl_sky.cpp
gl_skydome.cpp
gl_sprite.cpp - fixed: light values read from 3D floor light lists for lighting sprites were not clamped to [0..255]. 2013-08-09 23:12:21 +02:00
gl_spritelight.cpp
gl_vertex.cpp
gl_wall.h - fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere. 2013-06-23 10:17:58 +02:00
gl_walls.cpp - fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere. 2013-06-23 10:17:58 +02:00
gl_walls_draw.cpp
gl_weapon.cpp