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Since most CheckGC calls are within the main game ticker, the engine can accumulate a lot of data when creating/deleting objects in the menu or other UI parts and never manage to collect everything |
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2d | ||
audio | ||
console | ||
engine | ||
filesystem | ||
fonts | ||
menu | ||
models | ||
objects | ||
platform | ||
rendering | ||
scripting | ||
statusbar | ||
textures | ||
thirdparty | ||
utility |