qzdoom/src/common
Christoph Oelckers b4d03501af - be a bit more aggressive with the GC when not running the game loop.
Since most CheckGC calls are within the main game ticker, the engine can accumulate a lot of data when creating/deleting objects in the menu or other UI parts and never manage to collect everything
2021-10-03 14:01:27 +02:00
..
2d - fixed base class for DShape2DBufferInfo. 2021-10-03 13:09:39 +02:00
audio - Backend update from Raze. 2021-08-03 12:52:21 +02:00
console - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
engine - cleanup of the revised y-clamping feature. 2021-09-21 20:31:42 +02:00
filesystem - backend update from Raze. 2021-08-31 07:59:37 +02:00
fonts - allow "INDEXFON" as an alias for "INDEXFONT". 2021-10-03 09:00:24 +02:00
menu - menu system update from Raze for better control of animated menus. 2021-09-18 12:19:35 +02:00
models - allow passing a remap table to BestColor. 2021-08-21 10:55:21 +02:00
objects - be a bit more aggressive with the GC when not running the game loop. 2021-10-03 14:01:27 +02:00
platform Added detection for IWADs downloaded via the Bethesda.net Launcher 2021-09-20 10:50:19 -04:00
rendering GLES: Fix texture MapBuffer and AllocateBuffer create client side memory. 2021-09-25 11:14:18 -04:00
scripting - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
statusbar - Backend update from Raze. 2021-07-11 09:53:01 +02:00
textures - cleanup of the revised y-clamping feature. 2021-09-21 20:31:42 +02:00
thirdparty - Backend update from Raze. 2021-07-11 09:53:01 +02:00
utility - backend update from Raze. 2021-08-31 07:59:37 +02:00