qzdoom/src/g_shared
Randy Heit 1a72c5f7b9 - Fixed: In Strife, using the shadow armor a second time while it is still
active should make you completely invisible and your first-person weapon
  inverse grayscale.


SVN r499 (trunk)
2007-03-08 23:34:54 +00:00
..
a_action.cpp - added Grubber's submission for customizable gravity per actor. 2007-01-20 14:27:44 +00:00
a_action.h - Converted Heretic's and Hexen's players to DECORATE. 2006-11-07 10:20:09 +00:00
a_armor.cpp - Added an IF_KEEPDEPLETED flag for inventory items to keep them in the 2007-03-07 02:24:24 +00:00
a_artifacts.cpp - Fixed: In Strife, using the shadow armor a second time while it is still 2007-03-08 23:34:54 +00:00
a_artifacts.h - Fixed: In Strife, using the shadow armor a second time while it is still 2007-03-08 23:34:54 +00:00
a_bridge.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_camera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_debris.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_decals.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_flashfader.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fountain.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
a_hatetarget.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_keys.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Fixed: M_NotifyNewSave() needlessly created a copy of the filename. 2006-05-18 04:25:26 +00:00
a_lightning.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_mapmarker.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_morph.cpp - Removed A_JumpSet and merged its functionality with A_Jump by turning 2006-10-27 03:03:34 +00:00
a_movingcamera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_pickups.cpp - Added an IF_KEEPDEPLETED flag for inventory items to keep them in the 2007-03-07 02:24:24 +00:00
a_pickups.h - Added an IF_KEEPDEPLETED flag for inventory items to keep them in the 2007-03-07 02:24:24 +00:00
a_puzzleitems.cpp Moved a_puzzleitems.cpp from g_hexen to g_shared 2006-12-25 12:41:31 +00:00
a_quake.cpp - Changed earthquake code to not add all the intensities but use the maximum 2007-02-10 21:22:31 +00:00
a_secrettrigger.cpp - Reverted updaterevision.vcproj to r385 and added a note as a build event 2006-11-26 01:30:34 +00:00
a_sectoraction.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_sharedglobal.h - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
a_skies.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundenvironment.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundsequence.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
a_spark.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_waterzone.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_weaponpiece.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_weapons.cpp - Added a new WIF_NO_AUTO_SWITCH flag for weapons that should never be 2007-01-22 22:15:50 +00:00
hudmessages.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
sbar.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
shared_sbar.cpp - Changed the vertheight and rounding-error-checking code in 2007-01-22 23:14:00 +00:00