qzdoom/src/gamedata
Christoph Oelckers 75cd00a340 - fixed some issues with setup parts for ZScript in the wrong place.
This never showed on GZDoom as an error but on Raze which has no actor classes it caused incompletely set up class descriptors.
2020-06-14 18:35:58 +02:00
..
textures - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
xlat - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
a_weapons.cpp - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
a_weapons.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
d_dehacked.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
decallib.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp Begin TICRATE conversion. 2020-04-12 22:43:33 +02:00
g_mapinfo.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 11:49:16 +03:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
gi.h - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
info.cpp - fixed some issues with setup parts for ZScript in the wrong place. 2020-06-14 18:35:58 +02:00
info.h - separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks. 2020-04-11 20:20:55 +02:00
keysections.cpp - moved base menu code to "common". 2020-06-13 23:04:10 +02:00
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time. 2019-02-02 01:22:12 +01:00
r_defs.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
statistics.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00