qzdoom/src/textures
Christoph Oelckers 868782a843 - Fixed: The HIRESTEX parser didn't check if a graphic specified in a remap
command actually existed.
- Fixed: My $Limit fix from yesterday didn't work because NearLimit was
  an unsigned byte and the comparisons with -1 didn't work. Made it a
  signed word instead.
- Made sfxinfo_t::Link an unsigned int because it limited the amount of 
  usable sounds to 65535. 

SVN r869 (trunk)
2008-03-30 08:32:44 +00:00
..
automaptexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
buildtexture.cpp - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
canvastexture.cpp - Fixed: The SimpleCanvas in FCanvasTexture must be declared as a soft 2008-03-12 17:47:22 +00:00
ddstexture.cpp - Fixed: DFrameBuffer::CopyPixelData copied data as RGBA instead of BGRA. 2007-12-27 11:53:09 +00:00
flattexture.cpp - Changed: Patch and IMGZ textures now initialize their dimensions upon creation. 2006-08-20 12:55:46 +00:00
imgztexture.cpp - Fixed: If you called the FString assignment operator that accepts a 2007-01-25 04:02:06 +00:00
jpegtexture.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
multipatchtexture.cpp - Fixed: ANIMATED allowed animations between different texture types. 2008-03-25 09:43:50 +00:00
patchtexture.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
pcxtexture.cpp - Fixed: D_ReadUserInfoString() parsed the final element of a compact string 2008-02-09 03:09:56 +00:00
pngtexture.cpp - Fixed: D_ReadUserInfoString() parsed the final element of a compact string 2008-02-09 03:09:56 +00:00
rawpagetexture.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
texture.cpp - Fixed: The HIRESTEX parser didn't check if a graphic specified in a remap 2008-03-30 08:32:44 +00:00
texturemanager.cpp - Fixed: The HIRESTEX parser didn't check if a graphic specified in a remap 2008-03-30 08:32:44 +00:00
tgatexture.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
warptexture.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00