qzdoom/src/umapinfo.cpp
Christoph Oelckers fad406c4c9 - got rid of FNameNoInit and made the default constructor of FName non-initializing.
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually.
This also merges the player_t constructor into the class definition as default values.
2018-08-19 08:19:19 +02:00

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12 KiB
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//-----------------------------------------------------------------------------
//
// Copyright 2017 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <string.h>
#include "w_wad.h"
#include "g_level.h"
#include "r_defs.h"
#include "p_setup.h"
#include "gi.h"
FName MakeEndPic(const char *string);
struct BossAction
{
int type;
int special;
int tag;
};
struct UMapEntry
{
FString MapName;
FString LevelName;
FString InterText;
FString InterTextSecret;
TArray<FSpecialAction> BossActions;
char levelpic[9] = "";
char nextmap[9] = "";
char nextsecret[9] = "";
char music[9] = "";
char skytexture[9] = "";
char endpic[9] = "";
char exitpic[9] = "";
char enterpic[9] = "";
char interbackdrop[9] = "FLOOR4_8";
char intermusic[9] = "";
int partime = 0;
int nointermission = 0;
};
static TArray<UMapEntry> Maps;
// -----------------------------------------------
//
// Parses a set of string and concatenates them
//
// -----------------------------------------------
static FString ParseMultiString(FScanner &scanner, int error)
{
FString build;
if (scanner.CheckToken(TK_Identifier))
{
if (!stricmp(scanner.String, "clear"))
{
return "-";
}
else
{
scanner.ScriptError("Either 'clear' or string constant expected");
}
}
do
{
scanner.MustGetToken(TK_StringConst);
if (build.Len() > 0) build += "\n";
build += scanner.String;
}
while (scanner.CheckToken(','));
return build;
}
// -----------------------------------------------
//
// Parses a lump name. The buffer must be at least 9 characters.
//
// -----------------------------------------------
static int ParseLumpName(FScanner &scanner, char *buffer)
{
scanner.MustGetToken(TK_StringConst);
if (strlen(scanner.String) > 8)
{
scanner.ScriptError("String too long. Maximum size is 8 characters.");
return 0;
}
uppercopy(buffer, scanner.String);
return 1;
}
// -----------------------------------------------
//
// Parses a standard property that is already known
// These do not get stored in the property list
// but in dedicated struct member variables.
//
// -----------------------------------------------
static int ParseStandardProperty(FScanner &scanner, UMapEntry *mape)
{
// find the next line with content.
// this line is no property.
scanner.MustGetToken(TK_Identifier);
FString pname = scanner.String;
scanner.MustGetToken('=');
if (!pname.CompareNoCase("levelname"))
{
scanner.MustGetToken(TK_StringConst);
mape->LevelName = scanner.String;
}
else if (!pname.CompareNoCase("next"))
{
ParseLumpName(scanner, mape->nextmap);
}
else if (!pname.CompareNoCase("nextsecret"))
{
ParseLumpName(scanner, mape->nextsecret);
}
else if (!pname.CompareNoCase("levelpic"))
{
ParseLumpName(scanner, mape->levelpic);
}
else if (!pname.CompareNoCase("skytexture"))
{
ParseLumpName(scanner, mape->skytexture);
}
else if (!pname.CompareNoCase("music"))
{
ParseLumpName(scanner, mape->music);
}
else if (!pname.CompareNoCase("endpic"))
{
ParseLumpName(scanner, mape->endpic);
}
else if (!pname.CompareNoCase("endcast"))
{
scanner.MustGetBoolToken();
if (scanner.Number) strcpy(mape->endpic, "$CAST");
else strcpy(mape->endpic, "-");
}
else if (!pname.CompareNoCase("endbunny"))
{
scanner.MustGetBoolToken();
if (scanner.Number) strcpy(mape->endpic, "$BUNNY");
else strcpy(mape->endpic, "-");
}
else if (!pname.CompareNoCase("endgame"))
{
scanner.MustGetBoolToken();
if (scanner.Number) strcpy(mape->endpic, "!");
else strcpy(mape->endpic, "-");
}
else if (!pname.CompareNoCase("exitpic"))
{
ParseLumpName(scanner, mape->exitpic);
}
else if (!pname.CompareNoCase("enterpic"))
{
ParseLumpName(scanner, mape->enterpic);
}
else if (!pname.CompareNoCase("nointermission"))
{
scanner.MustGetBoolToken();
mape->nointermission = scanner.Number;
}
else if (!pname.CompareNoCase("partime"))
{
scanner.MustGetValue(false);
mape->partime = TICRATE * scanner.Number;
}
else if (!pname.CompareNoCase("intertext"))
{
mape->InterText = ParseMultiString(scanner, 1);
if (mape->InterText.IsEmpty()) return 0;
}
else if (!pname.CompareNoCase("intertextsecret"))
{
mape->InterTextSecret = ParseMultiString(scanner, 1);
if (mape->InterTextSecret.IsEmpty()) return 0;
}
else if (!pname.CompareNoCase("interbackdrop"))
{
ParseLumpName(scanner, mape->interbackdrop);
}
else if (!pname.CompareNoCase("intermusic"))
{
ParseLumpName(scanner, mape->intermusic);
}
else if (!pname.CompareNoCase("episode"))
{
FString Episode = ParseMultiString(scanner, 1);
if (Episode.IsEmpty()) return 0;
if (Episode.Compare("-") == 0)
{
// clear the given episode
for (unsigned i = 0; i < AllEpisodes.Size(); i++)
{
if (AllEpisodes[i].mEpisodeMap.CompareNoCase(mape->MapName) == 0)
{
AllEpisodes.Delete(i);
break;
}
}
}
else
{
auto split = Episode.Split("\n");
// add the given episode
FEpisode epi;
epi.mEpisodeName = split[1];
epi.mEpisodeMap = mape->MapName;
epi.mPicName = split[0];
epi.mShortcut = split[2][0];
unsigned i;
for (i = 0; i < AllEpisodes.Size(); i++)
{
if (AllEpisodes[i].mEpisodeMap.CompareNoCase(mape->MapName) == 0)
{
AllEpisodes[i] = std::move(epi);
break;
}
}
if (i == AllEpisodes.Size())
{
AllEpisodes.Push(epi);
}
}
}
else if (!pname.CompareNoCase("bossaction"))
{
scanner.MustGetToken(TK_Identifier);
int classnum, special, tag;
if (!stricmp(scanner.String, "clear"))
{
// mark level free of boss actions
classnum = special = tag = -1;
mape->BossActions.Clear();
}
else
{
FName type = scanner.String;
scanner.MustGetToken(',');
scanner.MustGetValue(false);
int special = scanner.Number;
scanner.MustGetToken(',');
scanner.MustGetValue(false);
int tag = scanner.Number;
// allow no 0-tag specials here, unless a level exit.
if (tag != 0 || special == 11 || special == 51 || special == 52 || special == 124)
{
FSpecialAction & bossact = mape->BossActions[mape->BossActions.Reserve(1)];
line_t line;
maplinedef_t mld;
mld.special = special;
mld.tag = tag;
P_TranslateLineDef(&line, &mld);
bossact = { type, (uint8_t)line.special, {line.args[0], line.args[1],line.args[2],line.args[3],line.args[4]} };
}
}
}
else
{
// Skip over all unknown properties.
do
{
if (!scanner.CheckValue(true))
{
scanner.MustGetAnyToken();
if (scanner.TokenType != TK_Identifier && scanner.TokenType != TK_StringConst && scanner.TokenType != TK_True && scanner.TokenType != TK_False)
{
scanner.ScriptError("Identifier or value expected");
}
}
} while (scanner.CheckToken(','));
}
return 1;
}
// -----------------------------------------------
//
// Parses a complete map entry
//
// -----------------------------------------------
static int ParseMapEntry(FScanner &scanner, UMapEntry *val)
{
scanner.MustGetToken(TK_Identifier);
val->MapName = scanner.String;
scanner.MustGetToken('{');
while(!scanner.CheckToken('}'))
{
ParseStandardProperty(scanner, val);
}
return 1;
}
// -----------------------------------------------
//
// Parses a complete UMAPINFO lump
//
// -----------------------------------------------
int ParseUMapInfo(int lumpnum)
{
P_LoadTranslator(gameinfo.translator);
FScanner scanner(lumpnum);
unsigned int i;
while (scanner.GetToken())
{
scanner.TokenMustBe(TK_Map);
UMapEntry parsed;
ParseMapEntry(scanner, &parsed);
// Endpic overrides level exits.
if (parsed.endpic[0])
{
parsed.nextmap[0] = parsed.nextsecret[0] = 0;
if (parsed.endpic[0] == '!') parsed.endpic[0] = 0;
}
/*
else if (!parsed.nextmap[0] && !parsed.endpic[0])
{
if (!parsed.MapName.CompareNoCase("MAP30")) uppercopy(parsed.endpic, "$CAST");
else if (!parsed.MapName.CompareNoCase("E1M8")) uppercopy(parsed.endpic, gameinfo.creditPages.Last());
else if (!parsed.MapName.CompareNoCase("E2M8")) uppercopy(parsed.endpic, "VICTORY");
else if (!parsed.MapName.CompareNoCase("E3M8")) uppercopy(parsed.endpic, "$BUNNY");
else if (!parsed.MapName.CompareNoCase("E4M8")) uppercopy(parsed.endpic, "ENDPIC");
else if (gameinfo.gametype == GAME_Chex && !parsed.MapName.CompareNoCase("E1M5")) uppercopy(parsed.endpic, "CREDIT");
else
{
parsed.nextmap[0] = 0; // keep previous setting
}
}
*/
// Does this property already exist? If yes, replace it.
for(i = 0; i < Maps.Size(); i++)
{
if (!parsed.MapName.Compare(Maps[i].MapName))
{
Maps[i] = parsed;
return 1;
}
}
// Not found so create a new one.
Maps.Push(parsed);
}
return 1;
}
// This will get called if after an UMAPINFO lump a regular (Z)MAPINFO is found or when MAPINFO parsing is complete.
void CommitUMapinfo(level_info_t *defaultinfo)
{
for (auto &map : Maps)
{
auto levelinfo = FindLevelInfo(map.MapName);
if (levelinfo == nullptr)
{
// Map did not exist yet.
auto levelindex = wadlevelinfos.Reserve(1);
levelinfo = &wadlevelinfos[levelindex];
*levelinfo = *defaultinfo;
}
if (map.MapName.IsNotEmpty()) levelinfo->MapName = map.MapName;
if (map.LevelName.IsNotEmpty())
{
levelinfo->LevelName = map.LevelName;
levelinfo->PName = ""; // clear the map name patch to force the string version to be shown - unless explicitly overridden right next.
}
if (map.levelpic[0]) levelinfo->PName = map.levelpic;
if (map.nextmap[0]) levelinfo->NextMap = map.nextmap;
else if (map.endpic[0])
{
FName name = NAME_None;
if (!stricmp(map.endpic, "$CAST"))
{
name = "INTER_CAST";
}
else if (!stricmp(map.endpic, "$BUNNY"))
{
name = "INTER_BUNNY";
}
else
{
name = MakeEndPic(map.endpic);
}
if (name != NAME_None)
{
levelinfo->NextMap.Format("enDSeQ%04x", int(name));
}
}
if (map.nextsecret[0]) levelinfo->NextSecretMap = map.nextsecret;
if (map.music[0])
{
levelinfo->Music = map.music;
levelinfo->musicorder = 0;
}
if (map.skytexture[0])
{
levelinfo->SkyPic1 = map.skytexture;
levelinfo->skyspeed1 = 0;
levelinfo->SkyPic2 = "";
levelinfo->skyspeed2 = 0;
}
if (map.partime > 0) levelinfo->partime = map.partime;
if (map.enterpic[0]) levelinfo->EnterPic = map.enterpic;
if (map.exitpic[0]) levelinfo->ExitPic = map.exitpic;
if (map.intermusic[0])
{
levelinfo->InterMusic = map.intermusic;
levelinfo->intermusicorder = 0;
}
if (map.BossActions.Size() > 0)
{
// Setting a boss action will deactivate the flag based monster actions.
levelinfo->specialactions = std::move(map.BossActions);
levelinfo->flags &= ~(LEVEL_BRUISERSPECIAL | LEVEL_CYBORGSPECIAL | LEVEL_SPIDERSPECIAL | LEVEL_MAP07SPECIAL | LEVEL_MINOTAURSPECIAL | LEVEL_HEADSPECIAL | LEVEL_SORCERER2SPECIAL | LEVEL_SPECACTIONSMASK | LEVEL_SPECKILLMONSTERS);
}
const int exflags = FExitText::DEF_TEXT | FExitText::DEF_BACKDROP | FExitText::DEF_MUSIC;
if (map.InterText.IsNotEmpty())
{
if (map.InterText.Compare("-") != 0)
levelinfo->ExitMapTexts[NAME_Normal] = { exflags, 0, map.InterText, map.interbackdrop, map.intermusic[0]? map.intermusic : gameinfo.intermissionMusic };
else
levelinfo->ExitMapTexts[NAME_Normal] = { 0, 0 };
}
if (map.InterTextSecret.IsNotEmpty())
{
if (map.InterTextSecret.Compare("-") != 0)
levelinfo->ExitMapTexts[NAME_Secret] = { exflags, 0, map.InterTextSecret, map.interbackdrop, map.intermusic[0] ? map.intermusic : gameinfo.intermissionMusic };
else
levelinfo->ExitMapTexts[NAME_Secret] = { 0, 0 };
}
if (map.nointermission) levelinfo->flags |= LEVEL_NOINTERMISSION;
}
// All done. If we get here again, start fresh.
Maps.Clear();
Maps.ShrinkToFit();
}