mirror of
https://github.com/ZDoom/qzdoom.git
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fad406c4c9
This setup has been a constant source of problems so now I reviewed all uses of FName to make sure that everything that needs to be initialized is done manually. This also merges the player_t constructor into the class definition as default values.
476 lines
No EOL
12 KiB
C++
476 lines
No EOL
12 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright 2017 Christoph Oelckers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include <string.h>
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#include "w_wad.h"
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#include "g_level.h"
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#include "r_defs.h"
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#include "p_setup.h"
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#include "gi.h"
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FName MakeEndPic(const char *string);
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struct BossAction
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{
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int type;
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int special;
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int tag;
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};
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struct UMapEntry
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{
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FString MapName;
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FString LevelName;
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FString InterText;
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FString InterTextSecret;
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TArray<FSpecialAction> BossActions;
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char levelpic[9] = "";
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char nextmap[9] = "";
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char nextsecret[9] = "";
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char music[9] = "";
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char skytexture[9] = "";
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char endpic[9] = "";
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char exitpic[9] = "";
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char enterpic[9] = "";
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char interbackdrop[9] = "FLOOR4_8";
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char intermusic[9] = "";
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int partime = 0;
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int nointermission = 0;
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};
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static TArray<UMapEntry> Maps;
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// -----------------------------------------------
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//
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// Parses a set of string and concatenates them
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//
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// -----------------------------------------------
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static FString ParseMultiString(FScanner &scanner, int error)
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{
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FString build;
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if (scanner.CheckToken(TK_Identifier))
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{
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if (!stricmp(scanner.String, "clear"))
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{
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return "-";
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}
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else
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{
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scanner.ScriptError("Either 'clear' or string constant expected");
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}
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}
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do
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{
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scanner.MustGetToken(TK_StringConst);
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if (build.Len() > 0) build += "\n";
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build += scanner.String;
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}
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while (scanner.CheckToken(','));
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return build;
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}
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// -----------------------------------------------
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//
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// Parses a lump name. The buffer must be at least 9 characters.
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//
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// -----------------------------------------------
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static int ParseLumpName(FScanner &scanner, char *buffer)
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{
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scanner.MustGetToken(TK_StringConst);
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if (strlen(scanner.String) > 8)
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{
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scanner.ScriptError("String too long. Maximum size is 8 characters.");
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return 0;
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}
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uppercopy(buffer, scanner.String);
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return 1;
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}
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// -----------------------------------------------
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//
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// Parses a standard property that is already known
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// These do not get stored in the property list
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// but in dedicated struct member variables.
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//
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// -----------------------------------------------
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static int ParseStandardProperty(FScanner &scanner, UMapEntry *mape)
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{
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// find the next line with content.
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// this line is no property.
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scanner.MustGetToken(TK_Identifier);
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FString pname = scanner.String;
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scanner.MustGetToken('=');
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if (!pname.CompareNoCase("levelname"))
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{
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scanner.MustGetToken(TK_StringConst);
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mape->LevelName = scanner.String;
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}
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else if (!pname.CompareNoCase("next"))
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{
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ParseLumpName(scanner, mape->nextmap);
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}
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else if (!pname.CompareNoCase("nextsecret"))
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{
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ParseLumpName(scanner, mape->nextsecret);
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}
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else if (!pname.CompareNoCase("levelpic"))
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{
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ParseLumpName(scanner, mape->levelpic);
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}
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else if (!pname.CompareNoCase("skytexture"))
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{
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ParseLumpName(scanner, mape->skytexture);
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}
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else if (!pname.CompareNoCase("music"))
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{
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ParseLumpName(scanner, mape->music);
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}
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else if (!pname.CompareNoCase("endpic"))
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{
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ParseLumpName(scanner, mape->endpic);
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}
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else if (!pname.CompareNoCase("endcast"))
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{
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scanner.MustGetBoolToken();
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if (scanner.Number) strcpy(mape->endpic, "$CAST");
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else strcpy(mape->endpic, "-");
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}
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else if (!pname.CompareNoCase("endbunny"))
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{
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scanner.MustGetBoolToken();
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if (scanner.Number) strcpy(mape->endpic, "$BUNNY");
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else strcpy(mape->endpic, "-");
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}
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else if (!pname.CompareNoCase("endgame"))
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{
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scanner.MustGetBoolToken();
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if (scanner.Number) strcpy(mape->endpic, "!");
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else strcpy(mape->endpic, "-");
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}
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else if (!pname.CompareNoCase("exitpic"))
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{
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ParseLumpName(scanner, mape->exitpic);
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}
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else if (!pname.CompareNoCase("enterpic"))
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{
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ParseLumpName(scanner, mape->enterpic);
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}
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else if (!pname.CompareNoCase("nointermission"))
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{
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scanner.MustGetBoolToken();
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mape->nointermission = scanner.Number;
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}
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else if (!pname.CompareNoCase("partime"))
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{
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scanner.MustGetValue(false);
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mape->partime = TICRATE * scanner.Number;
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}
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else if (!pname.CompareNoCase("intertext"))
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{
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mape->InterText = ParseMultiString(scanner, 1);
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if (mape->InterText.IsEmpty()) return 0;
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}
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else if (!pname.CompareNoCase("intertextsecret"))
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{
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mape->InterTextSecret = ParseMultiString(scanner, 1);
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if (mape->InterTextSecret.IsEmpty()) return 0;
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}
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else if (!pname.CompareNoCase("interbackdrop"))
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{
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ParseLumpName(scanner, mape->interbackdrop);
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}
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else if (!pname.CompareNoCase("intermusic"))
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{
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ParseLumpName(scanner, mape->intermusic);
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}
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else if (!pname.CompareNoCase("episode"))
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{
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FString Episode = ParseMultiString(scanner, 1);
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if (Episode.IsEmpty()) return 0;
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if (Episode.Compare("-") == 0)
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{
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// clear the given episode
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for (unsigned i = 0; i < AllEpisodes.Size(); i++)
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{
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if (AllEpisodes[i].mEpisodeMap.CompareNoCase(mape->MapName) == 0)
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{
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AllEpisodes.Delete(i);
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break;
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}
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}
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}
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else
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{
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auto split = Episode.Split("\n");
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// add the given episode
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FEpisode epi;
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epi.mEpisodeName = split[1];
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epi.mEpisodeMap = mape->MapName;
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epi.mPicName = split[0];
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epi.mShortcut = split[2][0];
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unsigned i;
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for (i = 0; i < AllEpisodes.Size(); i++)
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{
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if (AllEpisodes[i].mEpisodeMap.CompareNoCase(mape->MapName) == 0)
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{
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AllEpisodes[i] = std::move(epi);
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break;
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}
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}
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if (i == AllEpisodes.Size())
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{
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AllEpisodes.Push(epi);
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}
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}
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}
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else if (!pname.CompareNoCase("bossaction"))
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{
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scanner.MustGetToken(TK_Identifier);
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int classnum, special, tag;
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if (!stricmp(scanner.String, "clear"))
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{
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// mark level free of boss actions
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classnum = special = tag = -1;
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mape->BossActions.Clear();
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}
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else
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{
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FName type = scanner.String;
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scanner.MustGetToken(',');
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scanner.MustGetValue(false);
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int special = scanner.Number;
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scanner.MustGetToken(',');
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scanner.MustGetValue(false);
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int tag = scanner.Number;
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// allow no 0-tag specials here, unless a level exit.
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if (tag != 0 || special == 11 || special == 51 || special == 52 || special == 124)
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{
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FSpecialAction & bossact = mape->BossActions[mape->BossActions.Reserve(1)];
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line_t line;
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maplinedef_t mld;
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mld.special = special;
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mld.tag = tag;
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P_TranslateLineDef(&line, &mld);
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bossact = { type, (uint8_t)line.special, {line.args[0], line.args[1],line.args[2],line.args[3],line.args[4]} };
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}
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}
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}
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else
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{
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// Skip over all unknown properties.
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do
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{
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if (!scanner.CheckValue(true))
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{
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scanner.MustGetAnyToken();
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if (scanner.TokenType != TK_Identifier && scanner.TokenType != TK_StringConst && scanner.TokenType != TK_True && scanner.TokenType != TK_False)
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{
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scanner.ScriptError("Identifier or value expected");
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}
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}
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} while (scanner.CheckToken(','));
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}
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return 1;
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}
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// -----------------------------------------------
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//
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// Parses a complete map entry
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//
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// -----------------------------------------------
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static int ParseMapEntry(FScanner &scanner, UMapEntry *val)
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{
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scanner.MustGetToken(TK_Identifier);
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val->MapName = scanner.String;
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scanner.MustGetToken('{');
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while(!scanner.CheckToken('}'))
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{
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ParseStandardProperty(scanner, val);
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}
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return 1;
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}
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// -----------------------------------------------
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//
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// Parses a complete UMAPINFO lump
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//
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// -----------------------------------------------
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int ParseUMapInfo(int lumpnum)
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{
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P_LoadTranslator(gameinfo.translator);
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FScanner scanner(lumpnum);
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unsigned int i;
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while (scanner.GetToken())
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{
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scanner.TokenMustBe(TK_Map);
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UMapEntry parsed;
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ParseMapEntry(scanner, &parsed);
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// Endpic overrides level exits.
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if (parsed.endpic[0])
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{
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parsed.nextmap[0] = parsed.nextsecret[0] = 0;
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if (parsed.endpic[0] == '!') parsed.endpic[0] = 0;
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}
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/*
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else if (!parsed.nextmap[0] && !parsed.endpic[0])
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{
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if (!parsed.MapName.CompareNoCase("MAP30")) uppercopy(parsed.endpic, "$CAST");
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else if (!parsed.MapName.CompareNoCase("E1M8")) uppercopy(parsed.endpic, gameinfo.creditPages.Last());
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else if (!parsed.MapName.CompareNoCase("E2M8")) uppercopy(parsed.endpic, "VICTORY");
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else if (!parsed.MapName.CompareNoCase("E3M8")) uppercopy(parsed.endpic, "$BUNNY");
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else if (!parsed.MapName.CompareNoCase("E4M8")) uppercopy(parsed.endpic, "ENDPIC");
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else if (gameinfo.gametype == GAME_Chex && !parsed.MapName.CompareNoCase("E1M5")) uppercopy(parsed.endpic, "CREDIT");
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else
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{
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parsed.nextmap[0] = 0; // keep previous setting
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}
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}
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*/
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// Does this property already exist? If yes, replace it.
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for(i = 0; i < Maps.Size(); i++)
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{
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if (!parsed.MapName.Compare(Maps[i].MapName))
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{
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Maps[i] = parsed;
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return 1;
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}
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}
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// Not found so create a new one.
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Maps.Push(parsed);
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}
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return 1;
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}
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// This will get called if after an UMAPINFO lump a regular (Z)MAPINFO is found or when MAPINFO parsing is complete.
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void CommitUMapinfo(level_info_t *defaultinfo)
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{
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for (auto &map : Maps)
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{
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auto levelinfo = FindLevelInfo(map.MapName);
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if (levelinfo == nullptr)
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{
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// Map did not exist yet.
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auto levelindex = wadlevelinfos.Reserve(1);
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levelinfo = &wadlevelinfos[levelindex];
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*levelinfo = *defaultinfo;
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}
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if (map.MapName.IsNotEmpty()) levelinfo->MapName = map.MapName;
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if (map.LevelName.IsNotEmpty())
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{
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levelinfo->LevelName = map.LevelName;
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levelinfo->PName = ""; // clear the map name patch to force the string version to be shown - unless explicitly overridden right next.
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}
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if (map.levelpic[0]) levelinfo->PName = map.levelpic;
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if (map.nextmap[0]) levelinfo->NextMap = map.nextmap;
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else if (map.endpic[0])
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{
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FName name = NAME_None;
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if (!stricmp(map.endpic, "$CAST"))
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{
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name = "INTER_CAST";
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}
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else if (!stricmp(map.endpic, "$BUNNY"))
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{
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name = "INTER_BUNNY";
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}
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else
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{
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name = MakeEndPic(map.endpic);
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}
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if (name != NAME_None)
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{
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levelinfo->NextMap.Format("enDSeQ%04x", int(name));
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}
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}
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if (map.nextsecret[0]) levelinfo->NextSecretMap = map.nextsecret;
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if (map.music[0])
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{
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levelinfo->Music = map.music;
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levelinfo->musicorder = 0;
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}
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if (map.skytexture[0])
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{
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levelinfo->SkyPic1 = map.skytexture;
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levelinfo->skyspeed1 = 0;
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levelinfo->SkyPic2 = "";
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levelinfo->skyspeed2 = 0;
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}
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if (map.partime > 0) levelinfo->partime = map.partime;
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if (map.enterpic[0]) levelinfo->EnterPic = map.enterpic;
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if (map.exitpic[0]) levelinfo->ExitPic = map.exitpic;
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if (map.intermusic[0])
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{
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levelinfo->InterMusic = map.intermusic;
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levelinfo->intermusicorder = 0;
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}
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if (map.BossActions.Size() > 0)
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{
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// Setting a boss action will deactivate the flag based monster actions.
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levelinfo->specialactions = std::move(map.BossActions);
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levelinfo->flags &= ~(LEVEL_BRUISERSPECIAL | LEVEL_CYBORGSPECIAL | LEVEL_SPIDERSPECIAL | LEVEL_MAP07SPECIAL | LEVEL_MINOTAURSPECIAL | LEVEL_HEADSPECIAL | LEVEL_SORCERER2SPECIAL | LEVEL_SPECACTIONSMASK | LEVEL_SPECKILLMONSTERS);
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}
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const int exflags = FExitText::DEF_TEXT | FExitText::DEF_BACKDROP | FExitText::DEF_MUSIC;
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if (map.InterText.IsNotEmpty())
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{
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if (map.InterText.Compare("-") != 0)
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levelinfo->ExitMapTexts[NAME_Normal] = { exflags, 0, map.InterText, map.interbackdrop, map.intermusic[0]? map.intermusic : gameinfo.intermissionMusic };
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else
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levelinfo->ExitMapTexts[NAME_Normal] = { 0, 0 };
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}
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if (map.InterTextSecret.IsNotEmpty())
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{
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if (map.InterTextSecret.Compare("-") != 0)
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levelinfo->ExitMapTexts[NAME_Secret] = { exflags, 0, map.InterTextSecret, map.interbackdrop, map.intermusic[0] ? map.intermusic : gameinfo.intermissionMusic };
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else
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levelinfo->ExitMapTexts[NAME_Secret] = { 0, 0 };
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}
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if (map.nointermission) levelinfo->flags |= LEVEL_NOINTERMISSION;
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}
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// All done. If we get here again, start fresh.
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Maps.Clear();
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Maps.ShrinkToFit();
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} |