qzdoom/src/scripting
Christoph Oelckers b12de04258 - fixed the remaining deprecation warnings in the base script.
All these required access to the sector's Level reference.
The remaining references to the global 'level' variable are all in deprecated functions which is ok.
2019-01-30 00:58:44 +01:00
..
backend - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00
decorate - fixed compilation errors 2019-01-23 21:28:24 +01:00
vm - made OP_NEW a builtin function instead of an opcode. 2019-01-23 21:12:23 +01:00
zscript - added a compiler-side workaround for the formerly static methods of FLevelLocals. 2019-01-29 02:04:31 +01:00
symbols.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef_data.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
thingdef_properties.cpp - roughly 50 more, mostly search and replace. 2019-01-27 19:16:14 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp Handle level in block iterators. 2019-01-29 03:26:22 +01:00
vmthunks.cpp - fixed the remaining deprecation warnings in the base script. 2019-01-30 00:58:44 +01:00
vmthunks_actors.cpp - moved the combined compatibility flags into FLevelLocals. 2019-01-29 19:28:22 +01:00