qzdoom/src/common/rendering/polyrenderer/drawers
2021-03-27 10:35:41 +01:00
..
poly_thread.cpp Implement depth clamp 2021-03-02 03:22:18 +01:00
poly_thread.h Implement depth clamp 2021-03-02 03:22:18 +01:00
poly_triangle.cpp SoftPoly: Fixed the md3 models, you can now correctly display the frame of the model, in addition, interpolation is added to the model. 2021-02-20 09:14:18 +01:00
poly_triangle.h SoftPoly: Fixed the md3 models, you can now correctly display the frame of the model, in addition, interpolation is added to the model. 2021-02-20 09:14:18 +01:00
poly_vertex_shader.h - texture sampler cleanup. 2020-05-28 22:51:17 +02:00
screen_blend.cpp SoftPoly: Fixed the screen turning white with invulnerability sphere in Doom and in Heretic avoiding color errors in some pixels when activating the "ring of invincibility". (#1307) 2021-02-18 23:37:53 -05:00
screen_blend.h - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
screen_scanline_setup.cpp Fix portals not working in softpoly (#1323) 2021-02-28 20:24:15 -05:00
screen_scanline_setup.h - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
screen_shader.cpp Bug fix in invulnerability in Doom Software Render Mode and True Color SW Render in SoftPoly. 2021-03-27 10:35:41 +01:00
screen_shader.h - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
screen_triangle.cpp Fix portals not working in softpoly (#1323) 2021-02-28 20:24:15 -05:00
screen_triangle.h Fix portals not working in softpoly (#1323) 2021-02-28 20:24:15 -05:00