qzdoom/wadsrc/static/zscript/actors
nashmuhandes aeaa7f21c7 Add some new optional parameters to A_SprayDecal:
- useBloodColor: when true, the sprayed decal will be shaded to match the calling actor's blood color.
- decalColor: when defined, the sprayed decal will be shaded to the specified color. Note that this will take precedence over useBloodColor. It is recommended to use only one parameter.

Note that due to how decals work in the engine, the "decalColor" parameter will only properly colorize the decal if the image is grayscale.
2021-05-22 10:20:52 -04:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom - give the first 16 DEHEXTRA states proper content. 2021-05-07 23:03:46 +02:00
heretic Added A_OverlayPivotAlign and A_OverlayVertexOffset. 2020-10-25 15:42:11 +01:00
hexen Revert "- fixed some uses of postincre,ment/decrements on narrow types." 2021-05-17 18:13:30 +02:00
inventory Account for portals when spawning missiles in A_FireBullets/A_CustomBulletAttack 2021-05-20 19:42:29 +02:00
player - moved the handling of ending PowerWeaponLevel2 into PlayerPawn.Tick and restored the immediate weapon switch. 2021-05-19 17:59:44 +02:00
raven - gave the Raven invulnerability items the BIGPOWERUP flag to ensure proper respawning behavior. 2021-05-19 19:46:04 +02:00
shared - Fixed: RandomSpawner spawning another RandomSpawner spawning a missile could result in the second RandomSpawner being erroneously destroyed. 2020-12-02 15:30:23 +01:00
strife - fixed: The PrisonPass's TryPickup method did not properly report successful pickup. 2021-05-17 11:51:06 +02:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Add some new optional parameters to A_SprayDecal: 2021-05-22 10:20:52 -04:00
attacks.zs Account for portals when spawning missiles in A_FireBullets/A_CustomBulletAttack 2021-05-20 19:42:29 +02:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00