qzdoom/wadsrc/static
nashmuhandes aeaa7f21c7 Add some new optional parameters to A_SprayDecal:
- useBloodColor: when true, the sprayed decal will be shaded to match the calling actor's blood color.
- decalColor: when defined, the sprayed decal will be shaded to the specified color. Note that this will take precedence over useBloodColor. It is recommended to use only one parameter.

Note that due to how decals work in the engine, the "decalColor" parameter will only properly colorize the decal if the image is grayscale.
2021-05-22 10:20:52 -04:00
..
credits - implement player setup background by Enjay 2020-01-12 19:21:31 +01:00
engine - Add keybindings presets. 2020-09-27 14:09:28 +02:00
filter Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
fonts/consolefont - Greek characters for old console font. 2020-02-16 09:37:58 +01:00
glstuff
graphics - implement player setup background by Enjay 2020-01-12 19:21:31 +01:00
maparrows
mapinfo - do not use M_EPI1 and M_EPI2 in any Doom 2 context. 2021-05-19 18:38:36 +02:00
sbarinfo
shaders Fix model normals being distorted by MODELDEF scaling. 2020-12-12 00:21:33 +01:00
sounds
sprites
textures
xlat Don't make the switch that reveals the computer core in Strife MAP15 to be repeatable. 2021-02-25 11:26:39 +01:00
zscript Add some new optional parameters to A_SprayDecal: 2021-05-22 10:20:52 -04:00
althudcf.txt
animdefs.txt
botsupp.txt
compatibility.txt this fix was requested here: https://forum.zdoom.org/viewtopic.php?p=1188347#p1188347 2021-05-04 07:59:13 +02:00
decaldef.txt - added missing decal assignments to the medium macs spheres for Heretic. 2020-10-17 09:14:58 +02:00
dehsupp.txt - fixed incorrect sound definition for DSMANATK in Dehacked. 2021-01-08 10:12:35 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
language.0 - language update. 2021-02-26 10:35:10 +01:00
language.csv - language update. 2021-02-26 10:35:10 +01:00
language.def
lmacros.csv
lockdefs.txt
menudef.txt Expose sprite shadow options to the Display menu 2021-04-24 22:40:54 -04:00
menudef.zsimple Merge commit 'refs/pull/1227/head' of https://github.com/coelckers/gzdoom 2020-10-27 10:42:42 -04:00
netnotch.dat
newconsolefont.hex
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt add support for DEHEXTRA's extended sound range (#1258) 2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs Show subtitles for the Entity's greeting lines in Strife. 2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt
textcolors.txt - added more contrast to the Cream font color. 2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn Updated default xg.wopn bank 2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp
zscript.txt move Service to engine directory 2021-05-22 16:11:35 +02:00