qzdoom/wadsrc/static/zscript
2017-03-24 02:38:44 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
heretic - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
hexen - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
inventory - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
menu - fixed MenuItemBase.OnMenuCreated was not declared virtual. 2017-03-16 21:34:03 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
statscreen - resotred proper time calculations for status screen. 2017-03-20 19:04:17 +01:00
statusbar - initial work on DrawString method. 2017-03-24 02:38:44 +01:00
strife - added a callback to menu items for when a new menu gets created. 2017-03-14 10:41:13 +01:00
actor.txt - major progress on the status bar code: SBARINFO's DrawGraphic has been ported into a generic function of the base statusbar class and put to use for a few items on the Strife status bar. 2017-03-24 00:47:08 +01:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt - added a few exports for game strings which the SBARINFO string drawer can access and which should also be available by ZScript. 2017-03-24 02:12:36 +01:00
compatibility.txt - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
constants.txt Merge https://github.com/coelckers/gzdoom 2017-03-02 18:13:33 -05:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope; 2017-03-09 15:38:49 +01:00
mapdata.txt - increased the snd_channels default and minimum. 2017-03-16 10:38:56 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00