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bloomcombine.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
bloomextract.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
blur.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
burn.fp
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- specify fragment output locations in the shader source.
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2018-06-12 23:52:33 +02:00 |
colormap.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
depthblur.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
exposureaverage.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
exposurecombine.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
exposureextract.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
fogboundary.fp
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Revert "- reworked fog uniforms to move the global fog mode setting to the viewpoint buffer."
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2018-09-16 22:38:20 +02:00 |
func_brightmap.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_defaultlight.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_defaultmat.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_normal.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_notexture.fp
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func_paletted.fp
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- added palette shader and fixed a few things.
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2018-04-07 12:17:23 +02:00 |
func_pbr.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_spec.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
func_warp1.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
func_warp2.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
func_warp3.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
func_wavex.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_jagged.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_noise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_smooth.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_smoothnoise.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_smoothtranslucent.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_software.fp
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Merge branch 'gzdoom' into materials
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2018-02-10 00:08:17 +01:00 |
fuzz_standard.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fuzz_swirly.fp
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- generate uniform declarations from c++
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2018-02-09 23:29:31 +01:00 |
fxaa.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
lensdistortion.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
lineardepth.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
main.fp
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- more options for Doom 64 style gradients on walls:
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2018-11-11 16:04:36 +01:00 |
main.vp
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- fix typo
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2018-11-20 13:54:18 +01:00 |
material_nolight.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
material_normal.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
material_pbr.fp
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- fix distance attenuation for PBR materials
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2018-10-17 09:03:18 +02:00 |
material_specular.fp
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
present.fp
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- add gl_dither for toggling dithered output on and off
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2018-08-08 21:58:23 +02:00 |
present_checker3d.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
present_column3d.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
present_row3d.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
screenquad.vp
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- specify vertex attributes in the shader source for Vulkan compatibility.
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2018-06-13 08:40:04 +02:00 |
screenquadscale.vp
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- specify vertex attributes in the shader source for Vulkan compatibility.
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2018-06-13 08:40:04 +02:00 |
shadowmap.fp
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- add some comments to shadowmap.fp
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2018-10-04 01:29:25 +02:00 |
ssao.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
ssaocombine.fp
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- read sampler bindings from the shader instead of tagging along a large amount of support data.
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2018-06-13 17:44:49 +02:00 |
stencil.fp
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- specify fragment output locations in the shader source.
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2018-06-12 23:52:33 +02:00 |
tonemap.fp
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- fix some postprocess bugs
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2018-06-30 16:44:09 +02:00 |