mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 04:51:19 +00:00
- fix typo
This commit is contained in:
parent
216191c86d
commit
96df21e3dc
1 changed files with 1 additions and 1 deletions
|
@ -63,7 +63,7 @@ void main()
|
|||
gl_ClipDistance[4] = worldcoord.y - ((uSplitBottomPlane.w + uSplitBottomPlane.x * worldcoord.x + uSplitBottomPlane.y * worldcoord.z) * uSplitBottomPlane.z);
|
||||
}
|
||||
|
||||
vWorldNormal = NormalModelMatrix * vec4(normalize(mix(aNormal.xyz. aNormal2.xyz, uInterpolationFactor)), 1.0);
|
||||
vWorldNormal = NormalModelMatrix * vec4(normalize(mix(aNormal.xyz, aNormal2.xyz, uInterpolationFactor)), 1.0);
|
||||
vEyeNormal = NormalViewMatrix * vWorldNormal;
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue