qzdoom/src/gl/scene
2018-04-23 22:18:13 +02:00
..
gl_bsp.cpp - made CheckViewArea a global function. 2018-04-23 22:10:11 +02:00
gl_decal.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_drawinfo.cpp - GLSprite done, too. 2018-04-15 19:57:28 +02:00
gl_drawinfo.h - GLSprite done, too. 2018-04-15 19:57:28 +02:00
gl_flats.cpp Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info. 2018-04-16 09:02:48 +02:00
gl_portal.cpp - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
gl_portal.h - removed UniqueLineToLines because it wasn't used anywhere. 2018-04-14 21:24:48 +02:00
gl_renderhacks.cpp - moved global variable definitions to the top of a few files. 2018-04-02 23:42:45 +02:00
gl_scene.cpp - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
gl_scenedrawer.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
gl_sky.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_skydome.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_sprite.cpp Fixed applying of dymanic lights to models 2018-04-19 12:50:07 +03:00
gl_spritelight.cpp Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info. 2018-04-16 09:02:48 +02:00
gl_swscene.cpp - made FTexture::GetPixels and FTexture::GetColumn non-pure-virtual. 2018-04-08 21:19:57 +02:00
gl_swscene.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
gl_vertex.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_wall.h - GLSprite done, too. 2018-04-15 19:57:28 +02:00
gl_walls.cpp Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info. 2018-04-16 09:02:48 +02:00
gl_walls_draw.cpp Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info. 2018-04-16 09:02:48 +02:00
gl_weapon.cpp - no, we do not want to use global variables to pass parameters around... 2018-04-02 18:13:18 +02:00