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Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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2022-05-04 14:14:50 +02:00
.github - add libvpx to Linux Clang 12 CI-target 2022-04-26 20:50:37 +02:00
bin/windows - added all the prerequisites for the cutscene system from Raze: 2022-04-26 20:50:34 +02:00
cmake - fix libVPX detection 2022-04-26 20:50:35 +02:00
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wadsrc_lights - removed duplicate light definition 2022-04-12 01:11:04 +02:00
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README.md Update copyright year in README.md 2022-02-19 05:01:53 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.