qzdoom/wadsrc/static/zscript
2018-02-20 10:51:12 +02:00
..
chex
doom Fixed a case of infinite loop in A_BrainDie 2018-01-08 11:50:01 -05:00
heretic - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
hexen Fixed inconsistent angle of spawned leaves 2017-12-09 11:57:05 +02:00
inventory - made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side. 2018-01-30 22:04:31 +01:00
menu Marked internal menu commands as safe 2018-01-30 16:02:30 +02:00
raven Fixed wrong owner for *evillaugh sound 2017-10-26 17:23:55 +03:00
shared Made PlayerRespawn skill definition consistent 2018-02-03 16:26:49 +02:00
statscreen Intermission script's noautostartmap keyword is no longer ignored 2017-09-10 11:02:34 +03:00
statusbar Adjust FNF enum to fix FILLZEROS 2018-01-07 23:44:03 +01:00
strife - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
actor.txt A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though. 2018-01-21 10:54:02 +01:00
actor_checks.txt
base.txt - renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods. 2018-01-27 09:32:26 +01:00
compatibility.txt
constants.txt Added CHAN_LOOP to ZScript ESoundFlags enum 2018-02-20 10:51:12 +02:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt
mapdata.txt Fixed const correctness for secplane structure 2018-01-18 15:34:56 +02:00
sounddata.txt
zscript_license.txt