mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-16 09:21:51 +00:00
339 lines
No EOL
8.3 KiB
Text
339 lines
No EOL
8.3 KiB
Text
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struct KeyBindings native version("2.4")
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{
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native static String NameKeys(int k1, int k2);
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native int, int GetKeysForCommand(String cmd);
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native void SetBind(int key, String cmd);
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native void UnbindACommand (String str);
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}
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struct OptionValues native version("2.4")
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{
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native static int GetCount(Name group);
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native static String GetText(Name group, int index);
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native static double GetValue(Name group, int index);
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native static String GetTextValue(Name group, int index);
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}
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struct JoystickConfig native version("2.4")
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{
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enum EJoyAxis
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{
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JOYAXIS_None = -1,
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JOYAXIS_Yaw,
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JOYAXIS_Pitch,
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JOYAXIS_Forward,
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JOYAXIS_Side,
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JOYAXIS_Up,
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// JOYAXIS_Roll, // Ha ha. No roll for you.
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NUM_JOYAXIS,
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};
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native float GetSensitivity();
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native void SetSensitivity(float scale);
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native float GetAxisScale(int axis);
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native void SetAxisScale(int axis, float scale);
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native float GetAxisDeadZone(int axis);
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native void SetAxisDeadZone(int axis, float zone);
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native int GetAxisMap(int axis);
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native void SetAxisMap(int axis, int gameaxis);
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native String GetName();
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native int GetNumAxes();
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native String GetAxisName(int axis);
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}
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class Menu : Object native ui version("2.4")
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{
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enum EMenuKey
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{
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MKEY_Up,
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MKEY_Down,
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MKEY_Left,
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MKEY_Right,
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MKEY_PageUp,
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MKEY_PageDown,
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MKEY_Enter,
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MKEY_Back,
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MKEY_Clear,
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NUM_MKEYS,
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// These are not buttons but events sent from other menus
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MKEY_Input,
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MKEY_Abort,
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MKEY_MBYes,
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MKEY_MBNo,
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}
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enum EMenuMouse
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{
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MOUSE_Click,
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MOUSE_Move,
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MOUSE_Release
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};
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enum EMenuState
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{
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Off, // Menu is closed
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On, // Menu is opened
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WaitKey, // Menu is opened and waiting for a key in the controls menu
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OnNoPause, // Menu is opened but does not pause the game
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};
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native Menu mParentMenu;
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native bool mMouseCapture;
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native bool mBackbuttonSelected;
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native bool DontDim;
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native static int MenuTime();
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native static Menu GetCurrentMenu();
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native static clearscope void SetMenu(Name mnu, int param = 0); // This is not 100% safe but needs to be available - but always make sure to check that only the desired player opens it!
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native static void StartMessage(String msg, int mode = 0, Name command = 'none');
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native static void SetMouseCapture(bool on);
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native void Close();
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native void ActivateMenu();
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void Init(Menu parent)
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{
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mParentMenu = parent;
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mMouseCapture = false;
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mBackbuttonSelected = false;
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DontDim = false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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virtual bool MenuEvent (int mkey, bool fromcontroller)
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{
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switch (mkey)
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{
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case MKEY_Back:
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Close();
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MenuSound (GetCurrentMenu() != null? "menu/backup" : "menu/clear");
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return true;
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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protected bool MouseEventBack(int type, int x, int y)
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{
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if (m_show_backbutton >= 0)
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{
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let tex = TexMan.CheckForTexture(gameinfo.mBackButton, TexMan.Type_MiscPatch);
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if (tex.IsValid())
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{
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Vector2 v = TexMan.GetScaledSize(tex);
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int w = int(v.X + 0.5) * CleanXfac;
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int h = int(v.Y + 0.5) * CleanYfac;
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if (m_show_backbutton&1) x -= screen.GetWidth() - w;
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if (m_show_backbutton&2) y -= screen.GetHeight() - h;
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mBackbuttonSelected = ( x >= 0 && x < w && y >= 0 && y < h);
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if (mBackbuttonSelected && type == MOUSE_Release)
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{
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if (m_use_mouse == 2) mBackbuttonSelected = false;
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MenuEvent(MKEY_Back, true);
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}
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return mBackbuttonSelected;
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}
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}
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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virtual bool OnUIEvent(UIEvent ev)
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{
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bool res = false;
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int y = ev.MouseY;
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if (ev.type == UIEvent.Type_LButtonDown)
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{
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res = MouseEventBack(MOUSE_Click, ev.MouseX, y);
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// make the menu's mouse handler believe that the current coordinate is outside the valid range
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if (res) y = -1;
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res |= MouseEvent(MOUSE_Click, ev.MouseX, y);
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if (res)
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{
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SetCapture(true);
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}
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}
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else if (ev.type == UIEvent.Type_MouseMove)
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{
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BackbuttonTime = 4*Thinker.TICRATE;
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if (mMouseCapture || m_use_mouse == 1)
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{
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res = MouseEventBack(MOUSE_Move, ev.MouseX, y);
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if (res) y = -1;
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res |= MouseEvent(MOUSE_Move, ev.MouseX, y);
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}
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}
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else if (ev.type == UIEvent.Type_LButtonUp)
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{
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if (mMouseCapture)
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{
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SetCapture(false);
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res = MouseEventBack(MOUSE_Release, ev.MouseX, y);
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if (res) y = -1;
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res |= MouseEvent(MOUSE_Release, ev.MouseX, y);
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}
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}
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return false;
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}
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virtual bool OnInputEvent(InputEvent ev)
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{
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return false;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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virtual void Drawer ()
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{
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if (self == GetCurrentMenu() && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
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{
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let tex = TexMan.CheckForTexture(gameinfo.mBackButton, TexMan.Type_MiscPatch);
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if (tex.IsValid())
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{
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Vector2 v = TexMan.GetScaledSize(tex);
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int w = int(v.X + 0.5) * CleanXfac;
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int h = int(v.Y + 0.5) * CleanYfac;
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int x = (!(m_show_backbutton&1))? 0:screen.GetWidth() - w;
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int y = (!(m_show_backbutton&2))? 0:screen.GetHeight() - h;
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if (mBackbuttonSelected && (mMouseCapture || m_use_mouse == 1))
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{
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screen.DrawTexture(tex, true, x, y, DTA_CleanNoMove, true, DTA_ColorOverlay, Color(40, 255,255,255));
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}
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else
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{
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screen.DrawTexture(tex, true, x, y, DTA_CleanNoMove, true, DTA_Alpha, BackbuttonAlpha);
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}
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void SetCapture(bool on)
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{
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if (mMouseCapture != on)
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{
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mMouseCapture = on;
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SetMouseCapture(on);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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virtual bool TranslateKeyboardEvents() { return true; }
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virtual void SetFocus(MenuItemBase fc) {}
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virtual bool CheckFocus(MenuItemBase fc) { return false; }
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virtual void ReleaseFocus() {}
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virtual void ResetColor() {}
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virtual bool MouseEvent(int type, int mx, int my) { return true; }
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virtual void Ticker() {}
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virtual void OnReturn() {}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static void MenuSound(Sound snd)
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{
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S_Sound (snd, CHAN_VOICE | CHAN_UI, snd_menuvolume, ATTN_NONE);
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}
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deprecated("4.0") static void DrawConText (int color, int x, int y, String str)
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{
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screen.DrawText (ConFont, color, x, y, str, DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
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}
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static int OptionColor(int color)
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{
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if (color != Font.CR_UNTRANSLATED) return color;
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// This needs fixing for mods with custom fonts.
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return gameinfo.gametype == GAME_Doom ? Font.CR_RED : gameinfo.gametype == GAME_Chex ? Font.CR_GREEN : gameinfo.gametype == GAME_Strife ? Font.CR_GOLD : Font.CR_GRAY;
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}
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static Font OptionFont()
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{
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return NewSmallFont;
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}
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static int OptionHeight()
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{
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return OptionFont().GetHeight();
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}
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static int OptionWidth(String s)
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{
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return OptionFont().StringWidth(s);
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}
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static void DrawOptionText(int x, int y, int color, String text, bool grayed = false)
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{
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String label = Stringtable.Localize(text);
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int overlay = grayed? Color(96,48,0,0) : 0;
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screen.DrawText (OptionFont(), OptionColor(color), x, y, text, DTA_CleanNoMove_1, true, DTA_ColorOverlay, overlay);
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}
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}
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class MenuDescriptor : Object native ui version("2.4")
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{
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native Name mMenuName;
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native String mNetgameMessage;
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native Class<Menu> mClass;
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native static MenuDescriptor GetDescriptor(Name n);
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}
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// This class is only needed to give it a virtual Init method that doesn't belong to Menu itself
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class GenericMenu : Menu
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{
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virtual void Init(Menu parent)
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{
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Super.Init(parent);
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}
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} |