qzdoom/src/swrenderer
Christoph Oelckers 9a24771a7d - refactored FDynamicColormap out of sector_t.
This has increasingly become an obstacle with the hardware renderer, so now the values are being stored as plain data in the sector, with the software renderer getting the actual color tables when needed. While this is a bit slower than storing the pregenerated colormap, in realistic situations the added time is mostly negligible in the microseconds range.
2017-03-15 22:04:59 +01:00
..
drawers - Add new drawer: AddClampShadedSprite 2017-03-15 14:40:22 -04:00
line - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
plane - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
scene - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
segments Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
things - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
viewport - Add new drawer: AddClampShadedSprite 2017-03-15 14:40:22 -04:00
r_all.cpp - fixed: Clang on Linux compile 2017-03-11 11:01:30 -05:00
r_memory.cpp
r_memory.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
r_renderthread.cpp - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
r_renderthread.h - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
r_swcanvas.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_swcanvas.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
r_swrenderer.cpp Merge remote-tracking branch 'remotes/origin/3.0_work' 2017-03-13 00:02:16 +01:00
r_swrenderer.h - eliminated global in_area variable. 2017-03-12 23:13:07 +01:00