qzdoom/src/gl
2016-05-12 23:41:06 +02:00
..
compatibility - draw texture based dynamic lights on walls. 2016-05-05 12:18:09 +02:00
data - added software interpolation as a fallback for models. 2016-05-03 13:10:00 +02:00
dynlights - fixed: ADynamicLight::visibletoplayer was not initialized for placed lights when restoring a savegame. 2016-05-08 09:34:22 +02:00
hqnx
hqnx_asm
models - use glMapBuffer instead of glMapBufferRange on older hardware. 2016-05-04 19:16:07 +02:00
renderer - another failed attempt to use GL_CLIP_PLANE. Leave it in because it's closer to what is needed than the old code. 2016-05-12 23:41:06 +02:00
scene - added a missing break in the wall draw dispatcher. 2016-05-09 00:58:55 +02:00
shaders Implemented gamma correction in OS X native backend using shader effect 2016-05-02 10:04:09 +03:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system - let gl_draw_sync default to false. 2016-05-12 20:23:18 +02:00
textures - fixed: Texture precaching for sprites had some inverted logic and deleted everything that was still required. 2016-05-10 20:51:23 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h