mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-29 07:22:05 +00:00
- added a missing break in the wall draw dispatcher.
This commit is contained in:
parent
d5eb1008a4
commit
15c711f2a1
2 changed files with 2 additions and 1 deletions
|
@ -453,7 +453,7 @@ void GLFlat::Draw(int pass, bool trans) // trans only has meaning for GLPASS_LIG
|
|||
gl_RenderState.SetMaterial(gltexture, CLAMP_NONE, 0, -1, false);
|
||||
gl_SetPlaneTextureRotation(&plane, gltexture);
|
||||
DrawSubsectors(pass, false, false);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -442,6 +442,7 @@ void GLWall::Draw(int pass)
|
|||
RenderTranslucentWall();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case GLPASS_LIGHTTEX:
|
||||
case GLPASS_LIGHTTEX_ADDITIVE:
|
||||
|
|
Loading…
Reference in a new issue