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credits
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- implement player setup background by Enjay
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2020-01-12 19:21:31 +01:00 |
engine
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- Add keybindings presets.
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2020-09-27 14:09:28 +02:00 |
filter
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- removed the limiter flags again and addressed the underlying problem properly.
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2020-10-28 21:30:25 +01:00 |
fonts/consolefont
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- Greek characters for old console font.
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2020-02-16 09:37:58 +01:00 |
glstuff
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graphics
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- implement player setup background by Enjay
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2020-01-12 19:21:31 +01:00 |
maparrows
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mapinfo
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- Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare.
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2021-01-13 06:30:13 -05:00 |
sbarinfo
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- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
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2017-05-05 19:32:37 +02:00 |
shaders
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Fix model normals being distorted by MODELDEF scaling.
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2020-12-12 00:21:33 +01:00 |
sounds
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- recompressed the dog sounds and removed the long stretches of silence at their ends.
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2017-09-30 08:30:01 +02:00 |
sprites
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tnt1a0 is not a png
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2018-11-24 14:01:52 +01:00 |
textures
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xlat
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- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
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2017-01-08 01:15:45 +01:00 |
zscript
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add Pi and some other constants to ZScript (#1304)
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2021-02-13 21:34:19 +01:00 |
althudcf.txt
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animdefs.txt
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- replaced the procedural backdrop texture with some warped noise texture.
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2018-07-15 00:00:00 +02:00 |
botsupp.txt
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- removed the bot related properties from AWeapon.
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2018-11-24 23:48:23 +01:00 |
compatibility.txt
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- Force node rebuilding for Double Impact E1M3 (bad subsector)
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2020-10-09 12:11:50 +02:00 |
decaldef.txt
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- added missing decal assignments to the medium macs spheres for Heretic.
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2020-10-17 09:14:58 +02:00 |
dehsupp.txt
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- fixed incorrect sound definition for DSMANATK in Dehacked.
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2021-01-08 10:12:35 +01:00 |
etc.h.txt
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fontdefs.txt
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- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
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2017-03-24 20:09:50 +01:00 |
in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
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language.0
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- language update
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2021-01-18 06:30:54 -05:00 |
language.csv
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- language update
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2021-01-18 06:30:54 -05:00 |
language.def
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- added some placeholder strings to language.def.
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2019-03-16 18:56:20 +01:00 |
lmacros.csv
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- text update.
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2019-10-20 16:16:40 +02:00 |
lockdefs.txt
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menudef.txt
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- add missing menu spacer
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2021-01-18 08:18:02 -05:00 |
menudef.zsimple
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Merge commit 'refs/pull/1227/head' of https://github.com/coelckers/gzdoom
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2020-10-27 10:42:42 -04:00 |
netnotch.dat
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newconsolefont.hex
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- restored indication of console scrolling
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2019-06-17 10:32:13 +03:00 |
notch.dat
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reverbs.txt
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sbarinfo.txt
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sndinfo.txt
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add support for DEHEXTRA's extended sound range (#1258)
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2021-01-02 07:40:59 -05:00 |
sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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strifehelp.acs
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- moved the displayed text in strfhelp.o to the string table.
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2019-02-11 00:43:57 +01:00 |
teaminfo.txt
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terrain.txt
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- added 'damageonland' property to terrain definition
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2019-12-12 15:14:30 +01:00 |
textcolors.txt
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- added more contrast to the Cream font color.
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2020-07-02 23:43:45 +02:00 |
textures.txt
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things.h.txt
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vga-rom-font.16
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x11r6rgb.txt
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xg.wopn
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Updated default xg.wopn bank
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2020-10-04 08:14:21 +02:00 |
xhairs.txt
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zbigfont.lmp
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- moved several IWAD dependent files into the game_support resource
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2019-07-17 00:54:59 +02:00 |
zscript.txt
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- move VM exports to the proper class.
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2020-10-31 12:24:14 +01:00 |