Experimental fork that tries out daring and cutting edge features. Forked from here - https://github.com/zdoom/gzdoom
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Christoph Oelckers 9963b5a57f - fixed mouse coordinate checks for Strife conversations
ypositions needs one entry per response, not one per line.
2022-05-09 00:11:53 +02:00
.github - add libvpx to Linux Clang 12 CI-target 2022-04-26 20:50:37 +02:00
bin/windows - added all the prerequisites for the cutscene system from Raze: 2022-04-26 20:50:34 +02:00
cmake - fix libVPX detection 2022-04-26 20:50:35 +02:00
docs
fm_banks
libraries - removed useless linker flags set by Discord RPC for macOS 2022-04-17 16:52:00 +03:00
soundfont
specs - fix spacing in udmf-zdoom specs document 2022-04-06 04:06:20 -04:00
src - fixed Hexen stair builder 2022-05-09 00:07:17 +02:00
tools
unused
wadsrc - fixed mouse coordinate checks for Strife conversations 2022-05-09 00:11:53 +02:00
wadsrc_bm - fixed brightmap definitions for the SpiderMastermind. 2021-07-06 10:35:09 +02:00
wadsrc_extra - text update for enabling Hungarian translation. 2022-05-04 14:14:50 +02:00
wadsrc_lights - removed duplicate light definition 2022-04-12 01:11:04 +02:00
wadsrc_widepix - move and copy SHT2E0 into the game-appropriate filter for Doom 2 games and wadsmoosh 2021-12-28 12:03:32 -05:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore
CMakeLists.txt - fix libVPX detection 2022-04-26 20:50:35 +02:00
LICENSE
README.md Update copyright year in README.md 2022-02-19 05:01:53 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.