- fixed Hexen stair builder

To work as intended the first sector must also have its validcount set.
This commit is contained in:
Christoph Oelckers 2022-05-09 00:07:17 +02:00
parent 4b5431a81d
commit 2c75e2cac9

View file

@ -663,6 +663,7 @@ bool FLevelLocals::EV_BuildStairs (int tag, DFloor::EStair type, line_t *line, d
// 2. Other side is the next sector to raise
// 3. Unless already moving, or different texture, then stop building
validcount++;
sec->validcount = validcount;
do
{
ok = 0;