mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-06 21:12:12 +00:00
f9523a01e3
SVN r2552 (trunk)
145 lines
No EOL
2.4 KiB
Text
145 lines
No EOL
2.4 KiB
Text
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// Base class for the rebels ------------------------------------------------
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ACTOR Rebel : StrifeHumanoid
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{
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Health 60
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Painchance 250
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Speed 8
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Radius 20
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Height 56
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Monster
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+FRIENDLY
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-COUNTKILL
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+NOSPLASHALERT
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MinMissileChance 150
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Tag "$TAG_REBEL"
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SeeSound "rebel/sight"
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PainSound "rebel/pain"
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DeathSound "rebel/death"
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ActiveSound "rebel/active"
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Obituary "$OB_REBEL"
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States
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{
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Spawn:
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HMN1 P 5 A_Look2
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Loop
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HMN1 Q 8
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Loop
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HMN1 R 8
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Loop
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HMN1 ABCDABCD 6 A_Wander
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Loop
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See:
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HMN1 AABBCCDD 3 A_Chase
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Loop
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Missile:
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HMN1 E 10 A_FaceTarget
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HMN1 F 10 BRIGHT A_ShootGun
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HMN1 E 10 A_ShootGun
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Goto See
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Pain:
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HMN1 O 3
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HMN1 O 3 A_Pain
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Goto See
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Death:
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HMN1 G 5
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HMN1 H 5 A_Scream
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HMN1 I 3 A_NoBlocking
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HMN1 J 4
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HMN1 KLM 3
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HMN1 N -1
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Stop
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XDeath:
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RGIB A 4 A_TossGib
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RGIB B 4 A_XScream
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RGIB C 3 A_NoBlocking
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RGIB DEF 3 A_TossGib
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RGIB G 3
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RGIB H 1400
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Stop
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}
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}
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// Rebel 1 ------------------------------------------------------------------
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ACTOR Rebel1 : Rebel 9
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{
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Game Strife
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ConversationID 43, 42, 43
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DropItem "ClipOfBullets"
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}
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// Rebel 2 ------------------------------------------------------------------
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ACTOR Rebel2 : Rebel 144
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{
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Game Strife
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ConversationID 44, 43, 44
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}
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// Rebel 3 ------------------------------------------------------------------
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ACTOR Rebel3 : Rebel 145
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{
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Game Strife
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ConversationID 45, 44, 45
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}
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// Rebel 4 ------------------------------------------------------------------
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ACTOR Rebel4 : Rebel 149
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{
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Game Strife
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ConversationID 46, 45, 56
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}
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// Rebel 5 ------------------------------------------------------------------
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ACTOR Rebel5 : Rebel 150
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{
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Game Strife
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ConversationID 47, 46, 47
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}
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// Rebel 6 ------------------------------------------------------------------
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ACTOR Rebel6 : Rebel 151
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{
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Game Strife
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ConversationID 48, 47, 48
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}
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// Teleporter Beacon --------------------------------------------------------
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ACTOR TeleporterBeacon : Inventory 10 native
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{
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Game Strife
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ConversationID 166,-1,-1
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Health 5
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Radius 16
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Height 16
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Inventory.MaxAmount 3
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+DROPPED
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+INVENTORY.INVBAR
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Inventory.Icon "I_BEAC"
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Tag "$TAG_TELEPORTERBEACON"
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Inventory.PickupMessage "$TXT_BEACON"
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action native A_Beacon ();
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States
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{
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Spawn:
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BEAC A -1
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Stop
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Drop:
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BEAC A 30
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BEAC A 160 A_Beacon
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Wait
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Death:
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BEAC A 1 A_FadeOut(0.015)
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Loop
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}
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} |