mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 23:32:04 +00:00
384 lines
6.8 KiB
Text
384 lines
6.8 KiB
Text
Gameinfo
|
|
{
|
|
CheatKey = "maparrows/key.txt"
|
|
EasyKey = "maparrows/ravenkey.txt"
|
|
}
|
|
|
|
DoomEdNums
|
|
{
|
|
0 = Unknown
|
|
14 = TeleportDest
|
|
118 = ZBridge
|
|
888 = MBFHelperDog
|
|
5001 = PointPusher
|
|
5002 = PointPuller
|
|
5004 = FS_Mapspot
|
|
5061 = InvisibleBridge32
|
|
5064 = InvisibleBridge16
|
|
5065 = InvisibleBridge8
|
|
9001 = MapSpot
|
|
9013 = MapSpotGravity
|
|
9024 = PatrolPoint
|
|
9025 = SecurityCamera
|
|
9026 = Spark
|
|
9027 = RedParticleFountain
|
|
9028 = GreenParticleFountain
|
|
9029 = BlueParticleFountain
|
|
9030 = YellowParticleFountain
|
|
9031 = PurpleParticleFountain
|
|
9032 = BlackParticleFountain
|
|
9033 = WhiteParticleFountain
|
|
9037 = BetaSkull
|
|
9038 = ColorSetter
|
|
9039 = FadeSetter
|
|
9040 = MapMarker
|
|
9041 = SectorFlagSetter
|
|
9043 = TeleportDest3
|
|
9044 = TeleportDest2
|
|
9045 = Waterzone
|
|
9046 = SecretTrigger
|
|
9047 = PatrolSpecial
|
|
9048 = SoundEnvironment
|
|
9070 = InterpolationPoint
|
|
9071 = PathFollower
|
|
9072 = MovingCamera
|
|
9073 = AimingCamera
|
|
9074 = ActorMover
|
|
9075 = InterpolationSpecial
|
|
9076 = HateTarget
|
|
9077 = UpperStackLookOnly
|
|
9078 = LowerStackLookOnly
|
|
9080 = SkyViewpoint
|
|
9081 = SkyPicker
|
|
9082 = SectorSilencer
|
|
9083 = SkyCamCompat
|
|
9200 = Decal
|
|
9982 = SecActEyesAboveC
|
|
9983 = SecActEyesBelowC
|
|
9988 = CustomSprite
|
|
9989 = SecActHitFakeFloor
|
|
9990 = InvisibleBridge
|
|
9991 = CustomBridge
|
|
9992 = SecActEyesSurface
|
|
9993 = SecActEyesDive
|
|
9994 = SecActUseWall
|
|
9995 = SecActUse
|
|
9996 = SecActHitCeil
|
|
9997 = SecActExit
|
|
9998 = SecActEnter
|
|
9999 = SecActHitFloor
|
|
14065 = AmbientSound
|
|
14066 = SoundSequence
|
|
14067 = AmbientSoundNoGravity
|
|
14165 = MusicChanger
|
|
32000 = DoomBuilderCamera
|
|
}
|
|
|
|
|
|
Intermission Inter_Titlescreen
|
|
{
|
|
GotoTitle
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
Intermission Inter_Pic1
|
|
{
|
|
Image
|
|
{
|
|
Background = "@1" // index into finalepic FadeIn gameinfo block
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Pic2
|
|
{
|
|
Image
|
|
{
|
|
Background = "@2"
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Pic3
|
|
{
|
|
Image
|
|
{
|
|
Background = "@3"
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Bunny
|
|
{
|
|
Scroller
|
|
{
|
|
ScrollDirection = Left
|
|
Background = "PFUB1"
|
|
Background2 = "PFUB2"
|
|
Music = "$MUSIC_BUNNY"
|
|
InitialDelay = -230
|
|
Scrolltime = -640
|
|
Time = -1130
|
|
}
|
|
Link = TheEnd
|
|
}
|
|
|
|
Intermission TheEnd
|
|
{
|
|
// no backgrounds are set here so this will reuse the previous one.
|
|
Image
|
|
{
|
|
Draw = "END0", 108, 68
|
|
Time = -50
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END1", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END2", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END3", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END4", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END5", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
Image
|
|
{
|
|
Draw = "END6", 108, 68
|
|
Time = -5
|
|
Sound = "weapons/pistol"
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Underwater
|
|
{
|
|
Image
|
|
{
|
|
Background = "E2END", 0, "E2PAL"
|
|
}
|
|
GotoTitle
|
|
{
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Demonscroll
|
|
{
|
|
Scroller
|
|
{
|
|
ScrollDirection = Up
|
|
Background = "FINAL1"
|
|
Background2 = "FINAL2"
|
|
InitialDelay = 2
|
|
Scrolltime = -600
|
|
}
|
|
}
|
|
|
|
Intermission Inter_BuyStrife
|
|
{
|
|
Scroller
|
|
{
|
|
ScrollDirection = Left
|
|
Background = "CREDIT"
|
|
Background2 = "VELLOGO"
|
|
InitialDelay = -230
|
|
Scrolltime = -640
|
|
}
|
|
}
|
|
|
|
Intermission Inter_Cast
|
|
{
|
|
Image
|
|
{
|
|
// This is only here to initialize the background and the music
|
|
Background = "$bgcastcall"
|
|
Time = -1
|
|
Music = "$MUSIC_EVIL"
|
|
}
|
|
Link = Doom2Cast
|
|
}
|
|
|
|
Intermission Doom2Cast
|
|
{
|
|
Cast
|
|
{
|
|
CastClass = "Zombieman"
|
|
CastName = "$CC_ZOMBIE"
|
|
AttackSound = "Missile", 1, "grunt/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "ShotgunGuy"
|
|
CastName = "$CC_SHOTGUN"
|
|
AttackSound = "Missile", 1, "shotguy/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "ChaingunGuy"
|
|
CastName = "$CC_HEAVY"
|
|
AttackSound = "Missile", 1, "chainguy/attack"
|
|
AttackSound = "Missile", 2, "chainguy/attack"
|
|
AttackSound = "Missile", 3, "chainguy/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "DoomImp"
|
|
CastName = "$CC_IMP"
|
|
AttackSound = "Missile", 2, "imp/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Demon"
|
|
CastName = "$CC_DEMON"
|
|
AttackSound = "Melee", 1, "demon/melee"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "LostSoul"
|
|
CastName = "$CC_LOST"
|
|
AttackSound = "Missile", 1, "skull/melee"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Cacodemon"
|
|
CastName = "$CC_CACO"
|
|
AttackSound = "Missile", 1, "caco/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "HellKnight"
|
|
CastName = "$CC_HELL"
|
|
AttackSound = "Missile", 1, "baron/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "BaronOfHell"
|
|
CastName = "$CC_BARON"
|
|
AttackSound = "Missile", 1, "baron/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Arachnotron"
|
|
CastName = "$CC_ARACH"
|
|
AttackSound = "Missile", 1, "baby/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "PainElemental"
|
|
CastName = "$CC_PAIN"
|
|
AttackSound = "Missile", 2, "skull/melee"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Revenant"
|
|
CastName = "$CC_REVEN"
|
|
AttackSound = "Missile", 1, "skeleton/attack"
|
|
AttackSound = "Melee", 1, "skeleton/swing"
|
|
AttackSound = "Melee", 3, "skeleton/melee"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Fatso"
|
|
CastName = "$CC_MANCU"
|
|
AttackSound = "Missile", 1, "fatso/attack"
|
|
AttackSound = "Missile", 4, "fatso/attack"
|
|
AttackSound = "Missile", 7, "fatso/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Archvile"
|
|
CastName = "$CC_ARCH"
|
|
AttackSound = "Missile", 1, "vile/start"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "SpiderMastermind"
|
|
CastName = "$CC_SPIDER"
|
|
AttackSound = "Missile", 1, "spider/attack"
|
|
AttackSound = "Missile", 2, "spider/attack"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "Cyberdemon"
|
|
CastName = "$CC_CYBER"
|
|
AttackSound = "Missile", 1, "weapons/rocklf"
|
|
AttackSound = "Missile", 3, "weapons/rocklf"
|
|
AttackSound = "Missile", 5, "weapons/rocklf"
|
|
}
|
|
Cast
|
|
{
|
|
CastClass = "DoomPlayer"
|
|
CastName = "$CC_HERO"
|
|
AttackSound = "Missile", 0, "weapons/sshotf"
|
|
}
|
|
Link = Doom2Cast // restart cast call
|
|
}
|
|
|
|
Intermission Inter_Chess
|
|
{
|
|
Fader
|
|
{
|
|
Music = "Hall"
|
|
Background = "FINALE1"
|
|
Time = 2
|
|
FadeType = FadeIn
|
|
}
|
|
TextScreen
|
|
{
|
|
Background = "FINALE1"
|
|
TextSpeed = 3
|
|
TextLump = "win1msg"
|
|
Time = -250
|
|
}
|
|
TextScreen
|
|
{
|
|
Music = "Orb"
|
|
Background = "FINALE2"
|
|
TextSpeed = 3
|
|
TextLump = "win2msg"
|
|
Time = -250
|
|
}
|
|
Fader
|
|
{
|
|
Background = "FINALE2"
|
|
Time = 2
|
|
FadeType = FadeOut
|
|
}
|
|
Fader
|
|
{
|
|
Music = "Chess"
|
|
Background = "FINALE3"
|
|
DrawConditional = "Multiplayer", "CHESSALL", 20, 0
|
|
DrawConditional = "ClericPlayer", "CHESSC", 60, 0
|
|
DrawConditional = "MagePlayer", "CHESSM", 60, 0
|
|
Time = 2
|
|
FadeType = FadeIn
|
|
}
|
|
TextScreen
|
|
{
|
|
Background = "FINALE3"
|
|
DrawConditional = "Multiplayer", "CHESSALL", 20, 0
|
|
DrawConditional = "ClericPlayer", "CHESSC", 60, 0
|
|
DrawConditional = "MagePlayer", "CHESSM", 60, 0
|
|
TextSpeed = 3
|
|
TextLump = "win3msg"
|
|
Position = 5, 135
|
|
}
|
|
}
|