qzdoom/src/gl
2016-06-29 12:34:35 +02:00
..
compatibility Fixed missing polyobjects in compatibility renderer 2016-06-29 12:23:16 +02:00
data - disable transparent door render hacks if any of the involved sectors contains floor slopes. 2016-06-29 12:19:00 +02:00
dynlights - fixed: ADynamicLight::visibletoplayer was not initialized for placed lights when restoring a savegame. 2016-05-08 09:34:22 +02:00
hqnx
hqnx_asm
models - fixed some crash issues with recent changes. 2016-06-18 10:01:24 +02:00
renderer - use the exact same semantics and methods to handle player visibility as in the software renderer. 2016-06-18 12:14:20 +02:00
scene Fixed splitting of complex walls in compatibility renderer 2016-06-29 12:34:35 +02:00
shaders Implemented gamma correction in OS X native backend using shader effect 2016-05-02 10:04:09 +03:00
stereo3d
system Revert "- let gl_draw_sync default to false." 2016-05-13 20:44:04 +02:00
textures - fixed: Texture precaching for sprites had some inverted logic and deleted everything that was still required. 2016-05-10 20:51:23 +02:00
unused
utility
gl_functions.h