mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-15 23:12:14 +00:00
0d18580ff0
particular, this meant that every channel was almost certainly in mono mode, which can sound pretty bad if the song isn't meant to be played that way. - Added bank numbers to the MIDI precaching for Timidity, since I guess I do need to care about banks, if even the Duke MIDIs use various banks. - Fixed: snd_midiprecache only exists in Win32 builds, so gameconfigfile.cpp shouldn't unconditionally link against it. - Fixed: pre_resample() was still disabled, and it left two samples at the end of the new wave data uninitialized. SVN r903 (trunk)
390 lines
12 KiB
C++
390 lines
12 KiB
C++
/*
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** music_win_mididevice.cpp
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** Provides a WinMM implementation of a MIDI output device.
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifdef _WIN32
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// HEADER FILES ------------------------------------------------------------
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#include "i_musicinterns.h"
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#include "templates.h"
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#include "doomdef.h"
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#include "m_swap.h"
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// MACROS ------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CVAR (Bool, snd_midiprecache, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// WinMIDIDevice Contructor
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//
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//==========================================================================
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WinMIDIDevice::WinMIDIDevice(int dev_id)
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{
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DeviceID = MAX<DWORD>(dev_id, 0);
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MidiOut = 0;
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}
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//==========================================================================
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//
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// WinMIDIDevice Destructor
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//
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//==========================================================================
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WinMIDIDevice::~WinMIDIDevice()
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{
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Close();
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}
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//==========================================================================
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//
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// WinMIDIDevice :: Open
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//
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//==========================================================================
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int WinMIDIDevice::Open(void (*callback)(UINT, void *, DWORD, DWORD), void *userdata)
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{
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MMRESULT err;
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Callback = callback;
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CallbackData = userdata;
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if (MidiOut == NULL)
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{
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err = midiStreamOpen(&MidiOut, &DeviceID, 1, (DWORD_PTR)CallbackFunc, (DWORD_PTR)this, CALLBACK_FUNCTION);
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if (err == MMSYSERR_NOERROR)
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{
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// Set master volume to full, if the device allows it on this interface.
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VolumeWorks = (MMSYSERR_NOERROR == midiOutGetVolume((HMIDIOUT)MidiOut, &SavedVolume));
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if (VolumeWorks)
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{
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VolumeWorks &= (MMSYSERR_NOERROR == midiOutSetVolume((HMIDIOUT)MidiOut, 0xffffffff));
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}
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}
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}
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return 0;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: Close
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//
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//==========================================================================
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void WinMIDIDevice::Close()
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{
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if (MidiOut != NULL)
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{
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midiStreamClose(MidiOut);
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MidiOut = NULL;
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}
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}
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//==========================================================================
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//
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// WinMIDIDevice :: IsOpen
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//
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//==========================================================================
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bool WinMIDIDevice::IsOpen() const
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{
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return MidiOut != NULL;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: GetTechnology
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//
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//==========================================================================
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int WinMIDIDevice::GetTechnology() const
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{
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MIDIOUTCAPS caps;
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if (MMSYSERR_NOERROR == midiOutGetDevCaps(DeviceID, &caps, sizeof(caps)))
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{
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return caps.wTechnology;
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}
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return -1;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: SetTempo
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//
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//==========================================================================
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int WinMIDIDevice::SetTempo(int tempo)
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{
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MIDIPROPTEMPO data = { sizeof(MIDIPROPTEMPO), tempo };
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return midiStreamProperty(MidiOut, (LPBYTE)&data, MIDIPROP_SET | MIDIPROP_TEMPO);
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}
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//==========================================================================
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//
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// WinMIDIDevice :: SetTimeDiv
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//
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//==========================================================================
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int WinMIDIDevice::SetTimeDiv(int timediv)
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{
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MIDIPROPTIMEDIV data = { sizeof(MIDIPROPTIMEDIV), timediv };
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return midiStreamProperty(MidiOut, (LPBYTE)&data, MIDIPROP_SET | MIDIPROP_TIMEDIV);
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}
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//==========================================================================
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//
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// WinMIDIDevice :: Resume
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//
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//==========================================================================
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int WinMIDIDevice::Resume()
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{
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return midiStreamRestart(MidiOut);
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}
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//==========================================================================
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//
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// WinMIDIDevice :: Stop
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//
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//==========================================================================
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void WinMIDIDevice::Stop()
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{
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midiStreamStop(MidiOut);
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midiOutReset((HMIDIOUT)MidiOut);
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if (VolumeWorks)
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{
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midiOutSetVolume((HMIDIOUT)MidiOut, SavedVolume);
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}
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}
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//==========================================================================
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//
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// WinMIDIDevice :: PrecacheInstruments
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//
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// Each entry is packed as follows:
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// Bits 0- 6: Instrument number
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// Bits 7-13: Bank number
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// Bit 14: Select drum set if 1, tone bank if 0
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//
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// My old GUS PnP needed the instruments to be preloaded, or it would miss
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// some notes the first time through the song. I doubt any modern
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// hardware has this problem, but since I'd already written the code for
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// ZDoom 1.22 and below, I'm resurrecting it now for completeness, since I'm
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// using preloading for the internal Timidity.
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//
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//==========================================================================
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void WinMIDIDevice::PrecacheInstruments(const WORD *instruments, int count)
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{
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// Setting snd_midiprecache to false disables this precaching, since it
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// does involve sleeping for more than a miniscule amount of time.
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if (!snd_midiprecache)
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{
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return;
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}
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BYTE bank[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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int i, chan;
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for (i = 0, chan = 0; i < count; ++i)
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{
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int instr = instruments[i] & 127;
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int banknum = (instruments[i] >> 7) & 127;
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int percussion = instruments[i] >> 14;
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if (percussion)
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{
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if (bank[9] != banknum)
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{
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | 9 | (0 << 8) | (banknum << 16));
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bank[9] = banknum;
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}
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_NOTEON | 9 | ((instruments[i] & 0x7f) << 8) | (1 << 16));
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}
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else
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{ // Melodic
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if (bank[chan] != banknum)
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{
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | 9 | (0 << 8) | (banknum << 16));
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bank[chan] = banknum;
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}
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_PRGMCHANGE | chan | (instruments[i] << 8));
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_NOTEON | chan | (60 << 8) | (1 << 16));
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if (++chan == 9)
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{ // Skip the percussion channel
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chan = 10;
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}
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}
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// Once we've got an instrument playing on each melodic channel, sleep to give
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// the driver time to load the instruments. Also do this for the final batch
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// of instruments.
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if (chan == 16 || i == count - 1)
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{
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Sleep(250);
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for (chan = 15; chan-- != 0; )
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{
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// Turn all notes off
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | chan | (123 << 8));
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}
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// And now chan is back at 0, ready to start the cycle over.
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}
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}
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// Make sure all channels are set back to bank 0.
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for (i = 0; i < 16; ++i)
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{
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if (bank[i] != 0)
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{
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midiOutShortMsg((HMIDIOUT)MidiOut, MIDI_CTRLCHANGE | 9 | (0 << 8) | (0 << 16));
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}
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}
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}
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//==========================================================================
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//
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// WinMIDIDevice :: Pause
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//
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// Some docs claim pause is unreliable and can cause the stream to stop
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// functioning entirely. Truth or fiction?
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//
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//==========================================================================
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bool WinMIDIDevice::Pause(bool paused)
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{
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return false;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: StreamOut
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//
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//==========================================================================
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int WinMIDIDevice::StreamOut(MIDIHDR *header)
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{
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return midiStreamOut(MidiOut, header, sizeof(MIDIHDR));
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}
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//==========================================================================
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//
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// WinMIDIDevice :: StreamOutSync
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//
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//==========================================================================
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int WinMIDIDevice::StreamOutSync(MIDIHDR *header)
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{
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return midiStreamOut(MidiOut, header, sizeof(MIDIHDR));
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}
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//==========================================================================
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//
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// WinMIDIDevice :: PrepareHeader
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//
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//==========================================================================
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int WinMIDIDevice::PrepareHeader(MIDIHDR *header)
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{
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return midiOutPrepareHeader((HMIDIOUT)MidiOut, header, sizeof(MIDIHDR));
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}
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//==========================================================================
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//
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// WinMIDIDevice :: UnprepareHeader
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//
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//==========================================================================
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int WinMIDIDevice::UnprepareHeader(MIDIHDR *header)
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{
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return midiOutUnprepareHeader((HMIDIOUT)MidiOut, header, sizeof(MIDIHDR));
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}
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//==========================================================================
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//
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// WinMIDIDevice :: FakeVolume
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//
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// Because there are too many MIDI devices out there that don't support
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// global volume changes, fake the volume for all of them.
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//
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//==========================================================================
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bool WinMIDIDevice::FakeVolume()
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{
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return true;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: NeedThreadedCallback
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//
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// When using the MM system, the callback can't yet touch the buffer, so
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// the real processing needs to happen in a different thread.
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//
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//==========================================================================
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bool WinMIDIDevice::NeedThreadedCallback()
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{
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return true;
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}
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//==========================================================================
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//
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// WinMIDIDevice :: CallbackFunc static
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//
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//==========================================================================
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void CALLBACK WinMIDIDevice::CallbackFunc(HMIDIOUT hOut, UINT uMsg, DWORD_PTR dwInstance, DWORD dwParam1, DWORD dwParam2)
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{
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WinMIDIDevice *self = (WinMIDIDevice *)dwInstance;
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if (self->Callback != NULL)
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{
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self->Callback(uMsg, self->CallbackData, dwParam1, dwParam2);
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}
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}
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#endif
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