.. |
asm_ia32
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
|
2008-08-09 03:13:43 +00:00 |
asm_x86_64
|
- Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm
|
2008-08-12 03:20:50 +00:00 |
g_doom
|
- Macro-fied access to action function parameters.
|
2008-08-13 22:54:24 +00:00 |
g_heretic
|
- Macro-fied access to action function parameters.
|
2008-08-13 22:54:24 +00:00 |
g_hexen
|
- Added a few more macros so that the action function code doesn't have
|
2008-08-14 08:52:55 +00:00 |
g_raven
|
- fixed statejump bug in Minotaur.
|
2008-08-11 10:02:24 +00:00 |
g_shared
|
- Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound,
|
2008-09-12 01:12:40 +00:00 |
g_strife
|
- Macro-fied access to action function parameters.
|
2008-08-13 22:54:24 +00:00 |
oplsynth
|
- Implemented some more controllers for the OPL player:
|
2008-09-05 02:04:50 +00:00 |
sdl
|
- Changed Linux to use clock_gettime for profiling instead of rdtsc. This
|
2008-08-10 03:25:08 +00:00 |
sound
|
- Added a check for D3DLINECAPS_ANTIALIAS, but this is complicated by the
|
2008-09-10 03:33:02 +00:00 |
textures
|
- Fixed: A_Jump used a wrong index into the jump address table.
|
2008-08-14 19:08:38 +00:00 |
thingdef
|
- Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound,
|
2008-09-12 01:12:40 +00:00 |
timidity
|
- Fixed: Timidity::Renderer::reset_voices() must completely zero the
|
2008-08-23 02:38:00 +00:00 |
win32
|
- Antialiasing of lines is now controlled solely by the vid_hwaalines cvar,
|
2008-09-12 00:04:15 +00:00 |
xlat
|
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
|
2008-05-22 19:35:38 +00:00 |
actionspecials.h
|
- Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still
|
2008-07-19 12:40:10 +00:00 |
actor.h
|
- Added Gez's patch for removing MF4_FIRERESIST.
|
2008-08-19 19:38:39 +00:00 |
am_map.cpp
|
- Added missing Strife automap colors for items and non-monsters.
|
2008-09-07 20:46:11 +00:00 |
am_map.h
|
- Added: Automap markers are stored in savegames now. Also moved the call
|
2008-01-05 12:15:10 +00:00 |
announcer.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
autosegs.h
|
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
|
2008-08-09 11:35:42 +00:00 |
autostart.cpp
|
- Converted the Minotaur's projectiles to DECORATE so that I can get
|
2008-08-04 19:25:13 +00:00 |
autozend.cpp
|
- Converted the Minotaur's projectiles to DECORATE so that I can get
|
2008-08-04 19:25:13 +00:00 |
b_bot.cpp
|
- GCC fixes.
|
2008-08-09 22:10:41 +00:00 |
b_bot.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
b_func.cpp
|
- Removed the S_Sound() variant that allows for pointing the origin at an
|
2008-07-01 04:06:56 +00:00 |
b_game.cpp
|
- Added an Active and Inactive state for monsters.
|
2008-08-10 11:29:19 +00:00 |
b_move.cpp
|
- Separated the linedef activation types into a bit mask that allows combination
|
2008-05-02 10:55:48 +00:00 |
b_think.cpp
|
- Changed D3DFB to explicitly request double buffering instead of assuming
|
2008-03-28 00:38:17 +00:00 |
basicinlines.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
bbannouncer.cpp
|
- Removed some debug output from SBarInfo::ParseSBarInfo().
|
2008-03-21 05:13:59 +00:00 |
c_bind.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
c_bind.h
|
- Fixed: In the Doom2 cast finale it was impossible to toggle the console.
|
2007-02-24 12:09:36 +00:00 |
c_cmds.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
c_console.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
c_console.h
|
- Changed the way gamma works for D3DFB: In windowed mode, the display is
|
2007-12-27 04:30:12 +00:00 |
c_cvars.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
c_cvars.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
c_dispatch.cpp
|
- Added GetPlayerInput() for examining a player's inputs from ACS. Most
|
2008-09-13 02:55:45 +00:00 |
c_dispatch.h
|
- Added GetPlayerInput() for examining a player's inputs from ACS. Most
|
2008-09-13 02:55:45 +00:00 |
c_expr.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
CMakeLists.txt
|
- Ported asm_x86_64/tmap3.nas to AT&T syntax so it can be compiled with gas.
|
2008-08-12 02:49:00 +00:00 |
cmdlib.cpp
|
- Fixed: A_Explode wants the distance parameter as an int, not a fixed_t.
|
2008-08-16 08:11:39 +00:00 |
cmdlib.h
|
- Fixed: A_Explode wants the distance parameter as an int, not a fixed_t.
|
2008-08-16 08:11:39 +00:00 |
colormatcher.cpp
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
colormatcher.h
|
- Removed all the "fast" and unused code from FColorMatcher. Today's
|
2006-12-01 02:51:56 +00:00 |
configfile.cpp
|
- Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation.
|
2008-01-08 01:08:27 +00:00 |
configfile.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
ct_chat.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
d_dehacked.cpp
|
- Blood default color is set in the gameinfo now so that Chex Quest
|
2008-08-26 18:32:17 +00:00 |
d_dehacked.h
|
- Blood default color is set in the gameinfo now so that Chex Quest
|
2008-08-26 18:32:17 +00:00 |
d_event.h
|
- Added GetPlayerInput() for examining a player's inputs from ACS. Most
|
2008-09-13 02:55:45 +00:00 |
d_gui.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
d_main.cpp
|
- Added hexendemo.wad and hexdemo.wad as aliases for the demo Hexen IWAD.
|
2008-09-06 03:39:36 +00:00 |
d_main.h
|
- Added hexendemo.wad and hexdemo.wad as aliases for the demo Hexen IWAD.
|
2008-09-06 03:39:36 +00:00 |
d_net.cpp
|
- Fixed: Thew sounds of Strife's intro need CHAN_UI.
|
2008-07-23 19:39:01 +00:00 |
d_net.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
d_netinf.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
d_netinfo.cpp
|
- Removed DECORATE's ParseClass because it was only used to add data to fully
|
2008-08-10 14:19:47 +00:00 |
d_player.h
|
- Added GetPlayerInput() for examining a player's inputs from ACS. Most
|
2008-09-13 02:55:45 +00:00 |
d_protocol.cpp
|
- Added GetPlayerInput() for examining a player's inputs from ACS. Most
|
2008-09-13 02:55:45 +00:00 |
d_protocol.h
|
- Added GetPlayerInput() for examining a player's inputs from ACS. Most
|
2008-09-13 02:55:45 +00:00 |
d_ticcmd.h
|
- Added GetPlayerInput() for examining a player's inputs from ACS. Most
|
2008-09-13 02:55:45 +00:00 |
decallib.cpp
|
- Blood default color is set in the gameinfo now so that Chex Quest
|
2008-08-26 18:32:17 +00:00 |
decallib.h
|
- Changed FImageCollection to return translated texture indices so
|
2008-06-15 18:36:26 +00:00 |
dobject.cpp
|
- Changed Windows to use the performance counter instead of rdtsc.
|
2008-08-10 03:56:53 +00:00 |
dobject.h
|
- Changed: The texture loader now looks for a TEXTURES lump for text based
|
2008-05-30 06:56:50 +00:00 |
dobjgc.cpp
|
- The garbage collector now has an opportunity to step each time individual
|
2008-09-06 03:03:11 +00:00 |
dobjtype.cpp
|
- Changed handling of AUTOPAGE texture so that it is properly inserted into
|
2008-08-12 09:57:59 +00:00 |
dobjtype.h
|
- Added a few more macros so that the action function code doesn't have
|
2008-08-14 08:52:55 +00:00 |
doomdata.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
doomdef.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
doomdef.h
|
- Added a compatibility option to play sector sounds from the precalculated
|
2008-07-12 08:16:19 +00:00 |
doomerrors.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
doomstat.cpp
|
- Added Karate Chris's teamdamage in MAPINFO submission.
|
2007-12-22 22:04:20 +00:00 |
doomstat.h
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
|
2008-08-09 03:13:43 +00:00 |
doomtype.h
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
|
2008-08-09 03:13:43 +00:00 |
dscript.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
dsectoreffect.cpp
|
- Last commit was incomplete.
|
2008-08-16 20:47:41 +00:00 |
dsectoreffect.h
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
dthinker.cpp
|
- The garbage collector now has an opportunity to step each time individual
|
2008-09-06 03:03:11 +00:00 |
dthinker.h
|
- Restructured the action function interface to remove the dependence on
|
2008-08-12 14:30:07 +00:00 |
empty.cpp
|
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
|
2007-03-24 14:59:28 +00:00 |
errors.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
f_finale.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
f_finale.h
|
- Fixed: F_StartFinale shouldn't get the information if the game is about
|
2007-09-26 21:50:05 +00:00 |
f_wipe.cpp
|
GCC fixes.
|
2008-01-08 01:48:33 +00:00 |
f_wipe.h
|
- Removed the screenshot parameter from D_Display(), since it was a relic of
|
2008-01-01 03:07:05 +00:00 |
farchive.cpp
|
- Fixed all the new warnings tossed out by GCC 4.3.
|
2008-06-25 22:16:04 +00:00 |
farchive.h
|
- The sound code now handles restarting looping sounds itself. As far as
|
2008-06-29 04:19:38 +00:00 |
files.cpp
|
- Changed FMOD_INIT_ENABLE_DSPNET use to its replacement from 4.14.00,
|
2008-04-13 03:23:33 +00:00 |
files.h
|
- Changed the internal Timidity player so that it uses timidity_mastervolume
|
2008-04-12 21:36:10 +00:00 |
g_game.cpp
|
- Added GetPlayerInput() for examining a player's inputs from ACS. Most
|
2008-09-13 02:55:45 +00:00 |
g_game.h
|
- Fixed: Weapon positions were only adjusted in 1280x1024 if the status
|
2008-01-11 01:43:37 +00:00 |
g_hub.cpp
|
- Fixed: The conversion of the strings in wbstartstruct_t to FStrings
|
2008-08-21 19:06:17 +00:00 |
g_hub.h
|
SVN r27 (trunk)
|
2006-04-11 16:27:41 +00:00 |
g_level.cpp
|
- Added the "extended" keyword for episode definitions to define episodes
|
2008-09-06 04:03:53 +00:00 |
g_level.h
|
- Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the
|
2008-08-21 08:04:21 +00:00 |
gameconfigfile.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
gameconfigfile.h
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
gccinlines.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
gi.cpp
|
- Fixed: Red blood particles used too dark colors.
|
2008-09-04 14:09:32 +00:00 |
gi.h
|
- Fixed: Red blood particles used too dark colors.
|
2008-09-04 14:09:32 +00:00 |
gstrings.h
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
hu_scores.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
hu_stuff.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
i_cd.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_movie.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
i_net.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
i_net.h
|
- Added some hackery at the start of MouseRead_Win32() that prevents it from
|
2006-06-30 02:13:26 +00:00 |
i_video.h
|
Note: I have not tried compiling these recent changes under Linux. I wouldn't
|
2006-12-19 04:09:10 +00:00 |
info.cpp
|
- fixed last commit.
|
2008-09-01 19:56:32 +00:00 |
info.h
|
- fixed last commit.
|
2008-09-01 19:56:32 +00:00 |
lists.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
lumpconfigfile.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
lumpconfigfile.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_alloc.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
m_alloc.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_argv.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_argv.h
|
- Merged the GC branch back into the trunk, so now it can receive more
|
2008-03-12 02:56:11 +00:00 |
m_bbox.cpp
|
- Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using
|
2008-04-09 18:35:21 +00:00 |
m_bbox.h
|
- Fixed: PIT_FindFloorCeiling required tmx and tmy to be set but
|
2008-04-06 17:33:43 +00:00 |
m_cheat.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
m_cheat.h
|
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
|
2008-06-01 07:52:33 +00:00 |
m_crc32.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
m_fixed.h
|
- Fixed: The SafeDivScales used a signed shift for their if test. This fails
|
2007-02-02 23:41:51 +00:00 |
m_menu.cpp
|
- Gave the PlayerPawn base class a default damage fade color instead of
|
2008-09-01 18:16:53 +00:00 |
m_menu.h
|
- Added an alternate module replay engine that uses foo_dumb's replayer, a
|
2008-05-29 23:33:07 +00:00 |
m_misc.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
m_misc.h
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
m_options.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
m_png.cpp
|
- Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled.
|
2008-01-12 17:06:38 +00:00 |
m_png.h
|
- Made all the basic texture classes local to their implementation.
|
2008-06-01 20:43:02 +00:00 |
m_random.cpp
|
- Applied a modified version of Karate Chris's screenshot naming patch.
|
2008-02-05 05:29:31 +00:00 |
m_random.h
|
- Fixed: When starting a teamplay netgame, players who did not specify a team
|
2008-01-09 02:53:38 +00:00 |
m_swap.h
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
|
2008-08-09 03:13:43 +00:00 |
mscinlines.h
|
- Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow
|
2008-05-22 05:17:21 +00:00 |
mus2midi.cpp
|
- Added the writewave command to write the internal TiMidity's output to a
|
2008-04-19 21:36:53 +00:00 |
mus2midi.h
|
- Reimplemented snd_midiprecache, now for MIDI as well as MUS, and
|
2008-04-09 03:55:04 +00:00 |
name.cpp
|
- Fixed AInventory::PickupFlash setting with GCC.
|
2008-02-17 02:40:03 +00:00 |
name.h
|
- Reverted the 'None' name change from r569.
|
2007-12-08 22:17:48 +00:00 |
namedef.h
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
nodebuild.cpp
|
- Fixed all the new warnings tossed out by GCC 4.3.
|
2008-06-25 22:16:04 +00:00 |
nodebuild.h
|
- Turned on warning level 4 just to see what it would produce: a lot of
|
2006-12-21 04:34:43 +00:00 |
nodebuild_classify_nosse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_classify_sse2.cpp
|
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
|
2006-06-06 21:39:08 +00:00 |
nodebuild_events.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
nodebuild_extract.cpp
|
- Various fixes for compiling working 64-bit binaries with Visual C++. The
|
2008-04-29 02:43:42 +00:00 |
nodebuild_gl.cpp
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
nodebuild_utility.cpp
|
Fixed things I broke for Visual C++ while fixing the source for GCC 4.2.
|
2006-12-29 03:48:00 +00:00 |
p_3dmidtex.cpp
|
- Put more floor/ceiling properties in sector_t into a substructure and
|
2008-08-16 20:19:35 +00:00 |
p_3dmidtex.h
|
- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
|
2008-06-04 17:53:15 +00:00 |
p_acs.cpp
|
- Added GetPlayerInput() for examining a player's inputs from ACS. Most
|
2008-09-13 02:55:45 +00:00 |
p_acs.h
|
- Added GetPlayerInput() for examining a player's inputs from ACS. Most
|
2008-09-13 02:55:45 +00:00 |
p_buildmap.cpp
|
- Put more floor/ceiling properties in sector_t into a substructure and
|
2008-08-16 20:19:35 +00:00 |
p_ceiling.cpp
|
- Put more floor/ceiling properties in sector_t into a substructure and
|
2008-08-16 20:19:35 +00:00 |
p_conversation.cpp
|
- Removed FourthWeaponClass and based Hexen's fourth weapons on the generic weapon
|
2008-08-08 10:24:08 +00:00 |
p_conversation.h
|
- Changed FImageCollection to return translated texture indices so
|
2008-06-15 18:36:26 +00:00 |
p_doors.cpp
|
- The sound code now handles restarting looping sounds itself. As far as
|
2008-06-29 04:19:38 +00:00 |
p_effect.cpp
|
- Fixed: Red blood particles used too dark colors.
|
2008-09-04 14:09:32 +00:00 |
p_effect.h
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
p_enemy.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
p_enemy.h
|
- Restructured the action function interface to remove the dependence on
|
2008-08-12 14:30:07 +00:00 |
p_enemy_a_lookex.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
p_floor.cpp
|
- Last commit was incomplete.
|
2008-08-16 20:47:41 +00:00 |
p_interaction.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
p_lights.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
p_linkedsectors.cpp
|
- Last commit was incomplete.
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2008-08-16 20:47:41 +00:00 |
p_lnspec.cpp
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- Added GetPlayerInput() for examining a player's inputs from ACS. Most
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2008-09-13 02:55:45 +00:00 |
p_lnspec.h
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- Added sector type translation to xlat_parser and removed the old sectorx
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2008-03-23 00:23:47 +00:00 |
p_local.h
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- Fixed: When a weapon is destroyed, its sister weapon must also be destroyed.
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2008-07-05 10:17:10 +00:00 |
p_map.cpp
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- Put more floor/ceiling properties in sector_t into a substructure and
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2008-08-16 20:19:35 +00:00 |
p_maputl.cpp
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- Put more floor/ceiling properties in sector_t into a substructure and
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2008-08-16 20:19:35 +00:00 |
p_mobj.cpp
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- Added Blzut3's patch for a real Chex Quest game mode.
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2008-08-30 19:44:19 +00:00 |
p_pillar.cpp
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- Replaced the naive area sound implementation with one that takes into
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2008-06-15 02:25:09 +00:00 |
p_plats.cpp
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- Put more floor/ceiling properties in sector_t into a substructure and
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2008-08-16 20:19:35 +00:00 |
p_pspr.cpp
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- Macro-fied access to action function parameters.
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2008-08-13 22:54:24 +00:00 |
p_pspr.h
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- Macro-fied all access to action functions.
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2008-08-10 22:48:37 +00:00 |
p_saveg.cpp
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- Put more floor/ceiling properties in sector_t into a substructure and
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2008-08-16 20:19:35 +00:00 |
p_saveg.h
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- Added a check to G_DoSaveGame() to prevent saving when you're not actually
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2008-07-06 03:52:53 +00:00 |
p_sectors.cpp
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- Last commit was incomplete.
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2008-08-16 20:47:41 +00:00 |
p_setup.cpp
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- Fixed: The tagged version of TranslucentLine took the information for additive
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2008-09-06 18:09:41 +00:00 |
p_setup.h
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- I finally managed to test the translucency options for composite texture
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2008-05-15 17:16:32 +00:00 |
p_sight.cpp
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- Changed Linux to use clock_gettime for profiling instead of rdtsc. This
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2008-08-10 03:25:08 +00:00 |
p_slopes.cpp
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- Last commit was incomplete.
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2008-08-16 20:47:41 +00:00 |
p_spec.cpp
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- Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the
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2008-08-21 08:04:21 +00:00 |
p_spec.h
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- Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still
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2008-07-19 12:40:10 +00:00 |
p_switch.cpp
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- Removed the S_Sound() variant that allows for pointing the origin at an
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2008-07-01 04:06:56 +00:00 |
p_teleport.cpp
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- Added an Active and Inactive state for monsters.
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2008-08-10 11:29:19 +00:00 |
p_terrain.cpp
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- Added Blzut3's patch for a real Chex Quest game mode.
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2008-08-30 19:44:19 +00:00 |
p_terrain.h
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
p_things.cpp
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- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
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2007-11-08 09:22:06 +00:00 |
p_tick.cpp
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- Fixed: Screenwipes now pause sounds, since there can be sounds playing
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2008-07-05 03:32:44 +00:00 |
p_tick.h
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- Fixed default.cbd and Makefile.mingw for current code state.
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2006-05-21 02:10:16 +00:00 |
p_trace.cpp
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- Put more floor/ceiling properties in sector_t into a substructure and
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2008-08-16 20:19:35 +00:00 |
p_trace.h
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- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
p_udmf.cpp
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- Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the
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2008-08-21 08:04:21 +00:00 |
p_user.cpp
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- Fixed: Crouching no longer worked due to a bug introduced by the
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2008-09-13 07:22:13 +00:00 |
p_writemap.cpp
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- Put more floor/ceiling properties in sector_t into a substructure and
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2008-08-16 20:19:35 +00:00 |
p_xlat.cpp
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- Added Blzut3's patch for a real Chex Quest game mode.
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2008-08-30 19:44:19 +00:00 |
parsecontext.cpp
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- Removed some unnecessary morphing code.
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2008-04-08 17:25:19 +00:00 |
parsecontext.h
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- Removed some GCC warnings.
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2008-04-12 05:33:20 +00:00 |
po_man.cpp
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- Polyobject sounds now play from their lines, similar to the way sector
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2008-07-02 03:50:17 +00:00 |
r_anim.cpp
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
r_blend.h
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- Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use
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2008-01-26 15:50:52 +00:00 |
r_bsp.cpp
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- Put more floor/ceiling properties in sector_t into a substructure and
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2008-08-16 20:19:35 +00:00 |
r_bsp.h
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- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
r_data.cpp
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- Put more floor/ceiling properties in sector_t into a substructure and
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2008-08-16 20:19:35 +00:00 |
r_data.h
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- Fixed: A_Jump used a wrong index into the jump address table.
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2008-08-14 19:08:38 +00:00 |
r_defs.h
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- Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the
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2008-08-21 08:04:21 +00:00 |
r_draw.cpp
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- Changed Windows to use the performance counter instead of rdtsc.
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2008-08-10 03:56:53 +00:00 |
r_draw.h
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- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
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2008-08-09 03:13:43 +00:00 |
r_drawt.cpp
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- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
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2008-08-09 03:13:43 +00:00 |
r_interpolate.cpp
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- Last commit was incomplete.
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2008-08-16 20:47:41 +00:00 |
r_interpolate.h
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- Fixed: Wall scrolling interpolations incremented their reference count twice.
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2008-06-11 12:17:45 +00:00 |
r_jpeg.h
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GCC fixes for recent code changes.
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2006-08-31 01:30:22 +00:00 |
r_local.h
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
r_main.cpp
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- Added an Active and Inactive state for monsters.
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2008-08-10 11:29:19 +00:00 |
r_main.h
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- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
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2008-08-09 03:13:43 +00:00 |
r_plane.cpp
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- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
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2008-08-09 03:13:43 +00:00 |
r_plane.h
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
r_polymost.cpp
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- Put more floor/ceiling properties in sector_t into a substructure and
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2008-08-16 20:19:35 +00:00 |
r_polymost.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
r_segs.cpp
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- Fixed: Red blood particles used too dark colors.
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2008-09-04 14:09:32 +00:00 |
r_segs.h
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- Made all the basic texture classes local to their implementation.
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2008-06-01 20:43:02 +00:00 |
r_sky.cpp
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- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
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2008-08-09 03:13:43 +00:00 |
r_sky.h
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- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
r_state.h
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- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
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2008-08-09 03:13:43 +00:00 |
r_things.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
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2008-08-30 19:44:19 +00:00 |
r_things.h
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- added a P_PointInSector function and replaced all calls to retrieve an
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2007-12-25 10:07:58 +00:00 |
r_translate.cpp
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- Added Blzut3's patch for a real Chex Quest game mode.
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2008-08-30 19:44:19 +00:00 |
r_translate.h
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- Added translation support to multipatch textures. Incomplete and not tested yet!
|
2008-04-15 22:17:30 +00:00 |
s_advsound.cpp
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- Since loading of the sound lump is now done in S_LoadSound I added an IsNull
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2008-09-09 20:49:53 +00:00 |
s_environment.cpp
|
- Add environment 255, 255 as a way to get the software underwater effect in
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2008-06-12 23:47:27 +00:00 |
s_playlist.cpp
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- Fixed: FWadCollection::MergeLumps() did not initialize the flags for any
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2008-05-11 03:02:33 +00:00 |
s_playlist.h
|
- Fixed: FString::StripRight() stripped the final character of the string if
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2008-04-30 05:36:24 +00:00 |
s_sndseq.cpp
|
- Removed the S_Sound() variant that allows for pointing the origin at an
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2008-07-01 04:06:56 +00:00 |
s_sndseq.h
|
- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
s_sound.cpp
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- Fixed: The new rolloff values being stored in FSoundChan need to be serialized
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2008-09-09 21:23:09 +00:00 |
s_sound.h
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- Fixed: The new rolloff values being stored in FSoundChan need to be serialized
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2008-09-09 21:23:09 +00:00 |
sc_man.cpp
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- Changed the action function declaration parser so that optional parameters
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2008-08-12 20:19:47 +00:00 |
sc_man.h
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- Added Gez's dropammofactor submission with some necessary changes. Also merged
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2008-08-07 08:18:48 +00:00 |
sc_man_scanner.h
|
- Changed the action function declaration parser so that optional parameters
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2008-08-12 20:19:47 +00:00 |
sc_man_scanner.re
|
- Changed the action function declaration parser so that optional parameters
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2008-08-12 20:19:47 +00:00 |
skins.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
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2006-02-24 04:48:15 +00:00 |
skins.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
st_start.h
|
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
|
2007-03-06 01:33:18 +00:00 |
st_stuff.cpp
|
- Added an 'allcheats' CVAR. This will enable all cheats from all
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2008-09-01 19:45:17 +00:00 |
st_stuff.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
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2006-09-14 00:02:31 +00:00 |
statnums.h
|
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
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2006-10-20 04:04:04 +00:00 |
stats.cpp
|
- Added a compatibility option to play sector sounds from the precalculated
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2008-07-12 08:16:19 +00:00 |
stats.h
|
- Changed Windows to use the performance counter instead of rdtsc.
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2008-08-10 03:56:53 +00:00 |
stringtable.cpp
|
- Changed FScanner so that opening a lump gives the complete wad+lump name
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2008-04-03 03:19:21 +00:00 |
stringtable.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tables.cpp
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tables.h
|
- Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow
|
2008-05-22 05:17:21 +00:00 |
tagitem.h
|
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
|
2006-02-24 04:48:15 +00:00 |
tarray.h
|
- Fixed the TArray serializer declaration.
|
2008-03-19 02:20:19 +00:00 |
teaminfo.cpp
|
- Changed FScanner so that opening a lump gives the complete wad+lump name
|
2008-04-03 03:19:21 +00:00 |
teaminfo.h
|
- Applied Karate Chris's TEAMINFO logo patch.
|
2008-01-11 00:22:52 +00:00 |
tempfiles.cpp
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
tempfiles.h
|
Guess what. It's not 2005 anymore.
|
2006-06-11 01:37:00 +00:00 |
templates.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
v_collection.cpp
|
- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
v_collection.h
|
- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
v_draw.cpp
|
- Added coordinate range checking to DCanvas::ParseDrawTextureTags() to avoid
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2008-06-01 04:09:49 +00:00 |
v_font.cpp
|
- Fixed: Red blood particles used too dark colors.
|
2008-09-04 14:09:32 +00:00 |
v_font.h
|
- Changed FImageCollection to return translated texture indices so
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2008-06-15 18:36:26 +00:00 |
v_palette.cpp
|
- Changed Windows to use the performance counter instead of rdtsc.
|
2008-08-10 03:56:53 +00:00 |
v_palette.h
|
- Added translation support to multipatch textures. Incomplete and not tested yet!
|
2008-04-15 22:17:30 +00:00 |
v_pfx.cpp
|
- Implemented some more controllers for the OPL player:
|
2008-09-05 02:04:50 +00:00 |
v_pfx.h
|
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
|
2006-09-14 00:02:31 +00:00 |
v_text.cpp
|
- Discovered that Shader Model 1.4 clamps my constants, so I can't use
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2007-12-26 04:42:15 +00:00 |
v_text.h
|
- Assembly code is disabled when building with __APPLE__ defined, for now.
|
2006-09-19 23:25:51 +00:00 |
v_video.cpp
|
- Changed Linux to use clock_gettime for profiling instead of rdtsc. This
|
2008-08-10 03:25:08 +00:00 |
v_video.h
|
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
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2008-08-09 03:13:43 +00:00 |
valgrind.inc
|
- Added self-modifying code notifications for Valgrind.
|
2008-06-08 02:31:30 +00:00 |
vectors.h
|
- Replaced the vector math routines with the ones I developed for the FP code.
|
2007-01-19 02:00:39 +00:00 |
version.h
|
- Added GetPlayerInput() for examining a player's inputs from ACS. Most
|
2008-09-13 02:55:45 +00:00 |
w_wad.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
w_wad.h
|
- Added a Gets function to the FileReader class which I planned to use
|
2008-04-11 10:16:29 +00:00 |
w_zip.h
|
- Fixed compilation with mingw again.
|
2006-04-21 01:22:55 +00:00 |
weightedlist.h
|
- Fixed: Redefining a decal did not rebind any old references to the decal, so
|
2007-12-11 03:29:31 +00:00 |
wi_stuff.cpp
|
- Added Blzut3's patch for a real Chex Quest game mode.
|
2008-08-30 19:44:19 +00:00 |
wi_stuff.h
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
x86.cpp
|
- Changed Windows to use the performance counter instead of rdtsc.
|
2008-08-10 03:56:53 +00:00 |
x86.h
|
- Changed Linux to use clock_gettime for profiling instead of rdtsc. This
|
2008-08-10 03:25:08 +00:00 |
zstrformat.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
zstring.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
zstring.h
|
- Fixed spurious warnings on 32-bit VC++ debug builds.
|
2008-08-03 03:54:48 +00:00 |