qzdoom/src/rendering/gl_load/gl_system.h
Christoph Oelckers 89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00

44 lines
892 B
C

#ifndef __GL_PCH_H
#define __GL_PCH_H
#include <math.h>
#include <float.h>
#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
#include <stddef.h>
#include <string.h>
#include <ctype.h>
#include <limits.h>
#include <assert.h>
#include <errno.h>
#include <stdarg.h>
#include <signal.h>
#if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__OpenBSD__)
#include <malloc.h>
#endif
#include <time.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
//GL headers
#include "gl_load/gl_load.h"
#if defined(__APPLE__)
#include <OpenGL/OpenGL.h>
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4244) // MIPS
#pragma warning(disable : 4136) // X86
#pragma warning(disable : 4051) // ALPHA
#pragma warning(disable : 4018) // signed/unsigned mismatch
#pragma warning(disable : 4305) // truncate from double to float
#endif
#endif //__GL_PCH_H