qzdoom/src/scripting
alexey.lysiuk 9332a63ce5 - fixed LevelLocals.isFrozen() return value with JIT disabled
No more 'Number of parameters returned differs from what was expected by the caller' assertion failures
2019-07-07 15:31:06 +03:00
..
backend - removed explicit self null tests from dynarray native wrappers 2019-06-09 10:27:21 +03:00
decorate - fixed crash on message output during decorate parsing 2019-05-28 18:13:34 +03:00
vm - User definable dynamic lights 2019-06-28 12:35:42 +02:00
zscript - clarify too old ZScript version message 2019-06-30 22:14:23 -04:00
symbols.cpp - fixed erroneous removal of property flag members 2019-02-03 12:33:06 +02:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef_data.cpp - made the menu's text input handler Unicode capable. 2019-02-16 21:29:46 +01:00
thingdef_properties.cpp - removed v_video.h include from portals.h 2019-02-01 00:30:21 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - added the missing Level parameters to AActor::StaticSpawn and P_ExecuteSpecial. 2019-02-01 22:02:16 +01:00
vmthunks.cpp - fixed LevelLocals.isFrozen() return value with JIT disabled 2019-07-07 15:31:06 +03:00
vmthunks_actors.cpp - fixed wrong native call for Actor.Vec2Offset() 2019-05-25 17:14:52 +03:00