qzdoom/src/g_shared
Christoph Oelckers 8ca7c05e9d - Changed FImageCollection to return translated texture indices so
that animated icons can be done with it.
- Changed FImageCollection to use a TArray to hold its data.
- Fixed: SetChanHeadSettings did an assignment instead of comparing
  the channel ID witg CHAN_CEILING.
- Changed sound sequence names for animated doors to FNames.
- Automatically fixed: DCeiling didn't properly serialize its texture id.
- Replaced integers as texture ID representation with a specific new type
  to track down all potentially incorrect uses and remaining WORDs used
  for texture IDs so that more than 32767 or 65535 textures can be defined.


SVN r1036 (trunk)
2008-06-15 18:36:26 +00:00
..
a_action.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_action.h - Converted Heretic's and Hexen's players to DECORATE. 2006-11-07 10:20:09 +00:00
a_armor.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_artifacts.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_artifacts.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_bridge.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_camera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_debris.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_decals.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_flashfader.cpp - Fixed: With hardware 2D, the console and menu need not reimplement palette 2008-05-21 01:47:34 +00:00
a_fountain.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
a_hatetarget.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_keys.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_lightning.h - Added more options to Light_ForceLightning: Setting the first arg to 0 2008-03-22 12:41:36 +00:00
a_mapmarker.cpp - Made AActor's xscale and yscale properties full precision fixed point 2006-11-14 16:54:02 +00:00
a_morph.cpp - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_morph.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
a_movingcamera.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_pickups.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_pickups.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_puzzleitems.cpp - Changed all thing coordinates that were stored as shorts into fixed_t. 2008-05-08 08:06:26 +00:00
a_quake.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
a_secrettrigger.cpp - Reverted updaterevision.vcproj to r385 and added a note as a build event 2006-11-26 01:30:34 +00:00
a_sectoraction.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
a_setcolor.cpp - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
a_sharedglobal.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
a_skies.cpp - Added the C99 printf size specifiers 't' (ptrdiff_t) and 'z' (size_t) to 2008-05-14 03:39:30 +00:00
a_soundenvironment.cpp - Since KDIZD is the only mapset I know of that used reverb, and it didn't 2008-05-20 04:02:49 +00:00
a_soundsequence.cpp - Fixed: The Sequence pointer in ASoundSequenceSlot was not declared as 2008-03-23 22:19:04 +00:00
a_spark.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_waterzone.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp May 18, 2008 (SBarInfo Update #20) 2008-05-18 15:48:03 +00:00
a_weaponpiece.h May 18, 2008 (SBarInfo Update #20) 2008-05-18 15:48:03 +00:00
a_weapons.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
hudmessages.cpp - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
sbar.h - Fixed: Ouch state was far to easy to achieve. 2008-06-01 22:41:46 +00:00
sbar_mugshot.cpp - Fixed: There was still an inventory bar check in FMugShot::GetFace() after 2008-06-06 23:41:05 +00:00
sbarinfo.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
sbarinfo_display.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
sbarinfo_parser.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
shared_hud.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
shared_sbar.cpp - Added scaling to double size for idmypos display. 2008-06-10 09:16:01 +00:00