qzdoom/src/scripting
Christoph Oelckers dc612703d5 - scriptified the declaration of AmbientSound
Most of the code is still native, but this means that PlayerPawn is the last remaining child of AActor.
2019-01-02 01:05:20 +01:00
..
backend - let FxNop have a value type, even if it's just TypeError. 2018-12-15 20:08:05 +01:00
decorate Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
vm - fix missing line number for the function throwing the exception and remove the duplicate call stack line 2018-12-20 04:50:45 +01:00
zscript - scriptified the declaration of AmbientSound 2019-01-02 01:05:20 +01:00
symbols.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed deprecation warnings for member functions not checking the version. 2018-12-11 00:35:22 +01:00
thingdef.h - fixed deprecation warnings for member functions not checking the version. 2018-12-11 00:35:22 +01:00
thingdef_data.cpp - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
thingdef_properties.cpp - improved error reporting for badly defined translations. 2018-12-16 09:56:53 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - fixed: Direct native functions for the JIT compiler may not return bool. 2018-12-05 18:41:19 +01:00
vmthunks.cpp Expand UDMF and ZScript API for side's own additive colors 2018-12-26 16:58:27 +01:00
vmthunks_actors.cpp Added a function for triggering use/push specials for usage in custom monster AI. 2018-12-18 21:09:13 +01:00