qzdoom/src/gl/scene
2016-04-24 14:17:06 +02:00
..
gl_bsp.cpp - made it compile again. 2016-04-23 10:50:19 +02:00
gl_clipper.cpp - made it compile again. 2016-04-23 10:50:19 +02:00
gl_clipper.h
gl_decal.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_drawinfo.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_drawinfo.h - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_fakeflat.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_flats.cpp - fixed incorrect sky texture check with Transfer_Heights. The actual sector was checked, not the one created by gl_FakeFlat. 2016-04-24 14:17:06 +02:00
gl_portal.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_portal.h - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_renderhacks.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_scene.cpp - fixed use of validcount for the GL renderer. 2016-04-17 10:39:29 +02:00
gl_sky.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_skydome.cpp - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_sprite.cpp - made it compile again. 2016-04-23 10:50:19 +02:00
gl_spritelight.cpp
gl_vertex.cpp
gl_wall.h - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_walls.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_walls_draw.cpp
gl_weapon.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00