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- fixed incorrect sky texture check with Transfer_Heights. The actual sector was checked, not the one created by gl_FakeFlat.
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1 changed files with 2 additions and 2 deletions
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@ -602,7 +602,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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alpha = 1.0f - frontsector->GetReflect(sector_t::floor);
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}
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if (alpha != 0.f && sector->GetTexture(sector_t::floor) != skyflatnum)
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if (alpha != 0.f && frontsector->GetTexture(sector_t::floor) != skyflatnum)
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{
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if (frontsector->VBOHeightcheck(sector_t::floor))
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{
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@ -661,7 +661,7 @@ void GLFlat::ProcessSector(sector_t * frontsector)
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alpha = 1.0f - frontsector->GetReflect(sector_t::ceiling);
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}
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if (alpha != 0.f && sector->GetTexture(sector_t::ceiling) != skyflatnum)
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if (alpha != 0.f && frontsector->GetTexture(sector_t::ceiling) != skyflatnum)
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{
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if (frontsector->VBOHeightcheck(sector_t::ceiling))
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{
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