qzdoom/src/thingdef
Randy Heit 8a925757f5 - Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
pickup an item at all. (For instance, normally players in Hexen can still pick up other players'
  weapons for ammo. With this flag set, they cannot do that either.)

SVN r3751 (trunk)
2012-07-08 02:45:46 +00:00
..
olddecorations.cpp - removed some unnecessary r_ header #includes. 2011-07-06 10:55:04 +00:00
thingdef.cpp - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
thingdef.h - fixed: having a state immediately followed label with a goto immediately following that label did not link the state to its proper next state. 2012-05-17 11:16:20 +00:00
thingdef_codeptr.cpp - Fixed: The action function version of ACS_NamedExecuteWithResult only accepted three script parameters. 2012-07-06 03:09:17 +00:00
thingdef_data.cpp - Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot 2012-07-08 02:45:46 +00:00
thingdef_exp.cpp - Added ACS_NamedExecuteWithResult for DECORATE expressions. Since this is a pretty long name, 2012-02-21 19:24:02 +00:00
thingdef_exp.h - added DavidPH's sqrt for DECORATE submission. 2012-04-22 08:17:27 +00:00
thingdef_expression.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
thingdef_function.cpp - added DavidPH's sqrt for DECORATE submission. 2012-04-22 08:17:27 +00:00
thingdef_parse.cpp - added FDARI*s damagetype fix 2012-04-07 15:29:47 +00:00
thingdef_properties.cpp - Fixed: Don't warn when an Inventory item's Icon is set to "". 2012-07-01 02:57:00 +00:00
thingdef_states.cpp - removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag. 2012-06-16 08:35:51 +00:00
thingdef_type.h - Made several DECORATE errors which do not involve parsing non-fatal. 2008-12-29 23:03:38 +00:00