mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
1853 lines
39 KiB
C++
1853 lines
39 KiB
C++
/*
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** c_console.cpp
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** Implements the console itself
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "templates.h"
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#include "p_setup.h"
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include "version.h"
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#include "g_game.h"
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#include "c_bind.h"
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#include "c_console.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "hu_stuff.h"
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#include "i_system.h"
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#include "i_video.h"
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#include "i_input.h"
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#include "m_swap.h"
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#include "v_palette.h"
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#include "v_video.h"
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#include "v_text.h"
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#include "w_wad.h"
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#include "sbar.h"
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#include "s_sound.h"
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#include "s_sndseq.h"
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#include "doomstat.h"
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#include "d_gui.h"
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#include "v_video.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "g_level.h"
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#include "d_event.h"
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#include "d_player.h"
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#include "c_consolebuffer.h"
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#include "gi.h"
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#define LEFTMARGIN 8
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#define RIGHTMARGIN 8
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#define BOTTOMARGIN 12
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CUSTOM_CVAR(Int, con_buffersize, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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// ensure a minimum size
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if (self >= 0 && self < 128) self = 128;
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}
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FConsoleBuffer *conbuffer;
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static void C_TabComplete (bool goForward);
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static bool C_TabCompleteList ();
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static bool TabbedLast; // True if last key pressed was tab
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static bool TabbedList; // True if tab list was shown
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CVAR(Bool, con_notablist, false, CVAR_ARCHIVE)
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static FTextureID conback;
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static DWORD conshade;
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static bool conline;
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extern int gametic;
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extern bool automapactive; // in AM_map.c
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extern bool advancedemo;
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extern FBaseCVar *CVars;
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extern FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
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int ConCols, PhysRows;
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int ConWidth;
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bool vidactive = false;
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bool cursoron = false;
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int ConBottom, ConScroll, RowAdjust;
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int CursorTicker;
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constate_e ConsoleState = c_up;
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static int TopLine, InsertLine;
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static void ClearConsole ();
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static void C_PasteText(FString clip, BYTE *buffer, int len);
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struct GameAtExit
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{
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GameAtExit *Next;
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char Command[1];
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};
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static GameAtExit *ExitCmdList;
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#define SCROLLUP 1
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#define SCROLLDN 2
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#define SCROLLNO 0
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EXTERN_CVAR (Bool, show_messages)
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static unsigned int TickerAt, TickerMax;
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static bool TickerPercent;
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static const char *TickerLabel;
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static bool TickerVisible;
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static bool ConsoleDrawing;
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// Buffer for AddToConsole()
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static char *work = NULL;
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static int worklen = 0;
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struct History
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{
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struct History *Older;
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struct History *Newer;
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char String[1];
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};
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// CmdLine[0] = # of chars on command line
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// CmdLine[1] = cursor position
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// CmdLine[2+] = command line (max 255 chars + NULL)
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// CmdLine[259]= offset from beginning of cmdline to display
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static BYTE CmdLine[260];
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#define MAXHISTSIZE 50
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static struct History *HistHead = NULL, *HistTail = NULL, *HistPos = NULL;
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static int HistSize;
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CVAR (Float, con_notifytime, 3.f, CVAR_ARCHIVE)
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CVAR (Bool, con_centernotify, false, CVAR_ARCHIVE)
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CUSTOM_CVAR (Int, con_scaletext, 0, CVAR_ARCHIVE) // Scale notify text at high resolutions?
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{
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if (self < 0) self = 0;
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if (self > 2) self = 2;
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}
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CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE)
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{
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if (self < 0.f) self = 0.f;
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if (self > 1.f) self = 1.f;
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}
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// Command to run when Ctrl-D is pressed at start of line
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CVAR (String, con_ctrl_d, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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#define NUMNOTIFIES 4
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#define NOTIFYFADETIME 6
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static struct NotifyText
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{
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int TimeOut;
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int PrintLevel;
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FString Text;
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} NotifyStrings[NUMNOTIFIES];
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static int NotifyTop, NotifyTopGoal;
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int PrintColors[PRINTLEVELS+2] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD };
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static void setmsgcolor (int index, int color);
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FILE *Logfile = NULL;
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void C_AddNotifyString (int printlevel, const char *source);
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FIntCVar msglevel ("msg", 0, CVAR_ARCHIVE);
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CUSTOM_CVAR (Int, msg0color, 6, CVAR_ARCHIVE)
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{
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setmsgcolor (0, self);
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}
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CUSTOM_CVAR (Int, msg1color, 5, CVAR_ARCHIVE)
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{
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setmsgcolor (1, self);
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}
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CUSTOM_CVAR (Int, msg2color, 2, CVAR_ARCHIVE)
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{
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setmsgcolor (2, self);
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}
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CUSTOM_CVAR (Int, msg3color, 3, CVAR_ARCHIVE)
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{
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setmsgcolor (3, self);
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}
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CUSTOM_CVAR (Int, msg4color, 3, CVAR_ARCHIVE)
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{
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setmsgcolor (4, self);
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}
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CUSTOM_CVAR (Int, msgmidcolor, 5, CVAR_ARCHIVE)
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{
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setmsgcolor (PRINTLEVELS, self);
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}
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CUSTOM_CVAR (Int, msgmidcolor2, 4, CVAR_ARCHIVE)
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{
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setmsgcolor (PRINTLEVELS+1, self);
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}
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static void maybedrawnow (bool tick, bool force)
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{
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// FIXME: Does not work right with hw2d
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if (ConsoleDrawing || screen == NULL || screen->IsLocked () || screen->Accel2D || ConFont == NULL)
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{
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return;
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}
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if (vidactive &&
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(((tick || gameaction != ga_nothing) && ConsoleState == c_down)
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|| gamestate == GS_STARTUP))
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{
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static size_t lastprinttime = 0;
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size_t nowtime = I_GetTime(false);
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if (nowtime - lastprinttime > 1 || force)
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{
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screen->Lock (false);
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C_DrawConsole (false);
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screen->Update ();
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lastprinttime = nowtime;
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}
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}
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}
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struct TextQueue
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{
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TextQueue (bool notify, int printlevel, const char *text)
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: Next(NULL), bNotify(notify), PrintLevel(printlevel), Text(text)
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{
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}
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TextQueue *Next;
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bool bNotify;
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int PrintLevel;
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FString Text;
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};
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TextQueue *EnqueuedText, **EnqueuedTextTail = &EnqueuedText;
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void EnqueueConsoleText (bool notify, int printlevel, const char *text)
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{
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TextQueue *queued = new TextQueue (notify, printlevel, text);
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*EnqueuedTextTail = queued;
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EnqueuedTextTail = &queued->Next;
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}
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void DequeueConsoleText ()
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{
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TextQueue *queued = EnqueuedText;
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while (queued != NULL)
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{
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TextQueue *next = queued->Next;
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if (queued->bNotify)
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{
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C_AddNotifyString (queued->PrintLevel, queued->Text);
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}
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else
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{
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AddToConsole (queued->PrintLevel, queued->Text);
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}
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delete queued;
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queued = next;
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}
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EnqueuedText = NULL;
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EnqueuedTextTail = &EnqueuedText;
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}
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void C_InitConback()
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{
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conback = TexMan.CheckForTexture ("CONBACK", FTexture::TEX_MiscPatch);
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if (!conback.isValid())
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{
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conback = TexMan.GetTexture (gameinfo.TitlePage, FTexture::TEX_MiscPatch);
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conshade = MAKEARGB(175,0,0,0);
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conline = true;
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}
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else
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{
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conshade = 0;
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conline = false;
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}
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}
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void C_InitConsole (int width, int height, bool ingame)
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{
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int cwidth, cheight;
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vidactive = ingame;
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if (ConFont != NULL)
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{
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cwidth = ConFont->GetCharWidth ('M');
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cheight = ConFont->GetHeight();
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}
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else
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{
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cwidth = cheight = 8;
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}
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ConWidth = (width - LEFTMARGIN - RIGHTMARGIN);
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ConCols = ConWidth / cwidth;
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PhysRows = height / cheight;
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if (conbuffer == NULL) conbuffer = new FConsoleBuffer;
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}
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//==========================================================================
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//
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// CCMD atexit
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//
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//==========================================================================
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CCMD (atexit)
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{
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if (argv.argc() == 1)
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{
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Printf ("Registered atexit commands:\n");
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GameAtExit *record = ExitCmdList;
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while (record != NULL)
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{
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Printf ("%s\n", record->Command);
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record = record->Next;
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}
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return;
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}
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for (int i = 1; i < argv.argc(); ++i)
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{
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GameAtExit *record = (GameAtExit *)M_Malloc (
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sizeof(GameAtExit)+strlen(argv[i]));
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strcpy (record->Command, argv[i]);
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record->Next = ExitCmdList;
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ExitCmdList = record;
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}
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}
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//==========================================================================
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//
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// C_DeinitConsole
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//
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// Executes the contents of the atexit cvar, if any, at quit time.
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// Then releases all of the console's memory.
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//
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//==========================================================================
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void C_DeinitConsole ()
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{
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GameAtExit *cmd = ExitCmdList;
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while (cmd != NULL)
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{
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GameAtExit *next = cmd->Next;
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AddCommandString (cmd->Command);
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M_Free (cmd);
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cmd = next;
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}
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// Free command history
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History *hist = HistTail;
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while (hist != NULL)
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{
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History *next = hist->Newer;
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free (hist);
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hist = next;
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}
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HistTail = HistHead = HistPos = NULL;
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// Free cvars allocated at runtime
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FBaseCVar *var, *next, **nextp;
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for (var = CVars, nextp = &CVars; var != NULL; var = next)
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{
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next = var->m_Next;
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if (var->GetFlags() & CVAR_UNSETTABLE)
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{
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delete var;
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*nextp = next;
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}
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else
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{
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nextp = &var->m_Next;
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}
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}
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// Free alias commands. (i.e. The "commands" that can be allocated
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// at runtime.)
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for (size_t i = 0; i < countof(Commands); ++i)
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{
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FConsoleCommand *cmd = Commands[i];
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while (cmd != NULL)
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{
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FConsoleCommand *next = cmd->m_Next;
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if (cmd->IsAlias())
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{
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delete cmd;
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}
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cmd = next;
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}
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}
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// Make sure all tab commands are cleared before the memory for
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// their names is deallocated.
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C_ClearTabCommands ();
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// Free AddToConsole()'s work buffer
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if (work != NULL)
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{
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free (work);
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work = NULL;
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worklen = 0;
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}
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if (conbuffer != NULL)
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{
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delete conbuffer;
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conbuffer = NULL;
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}
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}
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static void ClearConsole ()
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{
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if (conbuffer != NULL)
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{
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conbuffer->Clear();
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}
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TopLine = InsertLine = 0;
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}
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static void setmsgcolor (int index, int color)
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{
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if ((unsigned)color >= (unsigned)NUM_TEXT_COLORS)
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color = 0;
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PrintColors[index] = color;
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}
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extern int DisplayWidth;
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void C_AddNotifyString (int printlevel, const char *source)
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{
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static enum
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{
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NEWLINE,
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APPENDLINE,
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REPLACELINE
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} addtype = NEWLINE;
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FBrokenLines *lines;
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int i, len, width;
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if ((printlevel != 128 && !show_messages) ||
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!(len = (int)strlen (source)) ||
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gamestate == GS_FULLCONSOLE ||
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gamestate == GS_DEMOSCREEN)
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return;
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if (ConsoleDrawing)
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{
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EnqueueConsoleText (true, printlevel, source);
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return;
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}
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width = con_scaletext > 1 ? DisplayWidth/2 : con_scaletext == 1 ? DisplayWidth / CleanXfac : DisplayWidth;
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if (addtype == APPENDLINE && NotifyStrings[NUMNOTIFIES-1].PrintLevel == printlevel)
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{
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FString str = NotifyStrings[NUMNOTIFIES-1].Text + source;
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lines = V_BreakLines (SmallFont, width, str);
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}
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else
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{
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lines = V_BreakLines (SmallFont, width, source);
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addtype = (addtype == APPENDLINE) ? NEWLINE : addtype;
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}
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if (lines == NULL)
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return;
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for (i = 0; lines[i].Width >= 0; i++)
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{
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if (addtype == NEWLINE)
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{
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for (int j = 0; j < NUMNOTIFIES-1; ++j)
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{
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NotifyStrings[j] = NotifyStrings[j+1];
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}
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}
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NotifyStrings[NUMNOTIFIES-1].Text = lines[i].Text;
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NotifyStrings[NUMNOTIFIES-1].TimeOut = gametic + (int)(con_notifytime * TICRATE);
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NotifyStrings[NUMNOTIFIES-1].PrintLevel = printlevel;
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addtype = NEWLINE;
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}
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V_FreeBrokenLines (lines);
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lines = NULL;
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switch (source[len-1])
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{
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case '\r': addtype = REPLACELINE; break;
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case '\n': addtype = NEWLINE; break;
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default: addtype = APPENDLINE; break;
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}
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NotifyTopGoal = 0;
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}
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void AddToConsole (int printlevel, const char *text)
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{
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conbuffer->AddText(printlevel, text, Logfile);
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}
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|
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/* Adds a string to the console and also to the notify buffer */
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int PrintString (int printlevel, const char *outline)
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{
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if (printlevel < msglevel || *outline == '\0')
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{
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return 0;
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}
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if (printlevel != PRINT_LOG)
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{
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I_PrintStr (outline);
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AddToConsole (printlevel, outline);
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if (vidactive && screen && SmallFont)
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{
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C_AddNotifyString (printlevel, outline);
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maybedrawnow (false, false);
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}
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}
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else if (Logfile != NULL)
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{
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fputs (outline, Logfile);
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fflush (Logfile);
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}
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return (int)strlen (outline);
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}
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|
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extern bool gameisdead;
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|
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int VPrintf (int printlevel, const char *format, va_list parms)
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|
{
|
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if (gameisdead)
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return 0;
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|
|
FString outline;
|
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outline.VFormat (format, parms);
|
|
return PrintString (printlevel, outline.GetChars());
|
|
}
|
|
|
|
int STACK_ARGS Printf (int printlevel, const char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
int count;
|
|
|
|
va_start (argptr, format);
|
|
count = VPrintf (printlevel, format, argptr);
|
|
va_end (argptr);
|
|
|
|
return count;
|
|
}
|
|
|
|
int STACK_ARGS Printf (const char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
int count;
|
|
|
|
va_start (argptr, format);
|
|
count = VPrintf (PRINT_HIGH, format, argptr);
|
|
va_end (argptr);
|
|
|
|
return count;
|
|
}
|
|
|
|
int STACK_ARGS DPrintf (const char *format, ...)
|
|
{
|
|
va_list argptr;
|
|
int count;
|
|
|
|
if (developer)
|
|
{
|
|
va_start (argptr, format);
|
|
count = VPrintf (PRINT_HIGH, format, argptr);
|
|
va_end (argptr);
|
|
return count;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void C_FlushDisplay ()
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < NUMNOTIFIES; i++)
|
|
NotifyStrings[i].TimeOut = 0;
|
|
}
|
|
|
|
void C_AdjustBottom ()
|
|
{
|
|
if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP)
|
|
ConBottom = SCREENHEIGHT;
|
|
else if (ConBottom > SCREENHEIGHT / 2 || ConsoleState == c_down)
|
|
ConBottom = SCREENHEIGHT / 2;
|
|
}
|
|
|
|
void C_NewModeAdjust ()
|
|
{
|
|
C_InitConsole (SCREENWIDTH, SCREENHEIGHT, true);
|
|
C_FlushDisplay ();
|
|
C_AdjustBottom ();
|
|
}
|
|
|
|
int consoletic = 0;
|
|
void C_Ticker ()
|
|
{
|
|
static int lasttic = 0;
|
|
consoletic++;
|
|
|
|
if (lasttic == 0)
|
|
lasttic = consoletic - 1;
|
|
|
|
if (con_buffersize > 0)
|
|
{
|
|
conbuffer->ResizeBuffer(con_buffersize);
|
|
}
|
|
|
|
if (ConsoleState != c_up)
|
|
{
|
|
if (ConsoleState == c_falling)
|
|
{
|
|
ConBottom += (consoletic - lasttic) * (SCREENHEIGHT * 2 / 25);
|
|
if (ConBottom >= SCREENHEIGHT / 2)
|
|
{
|
|
ConBottom = SCREENHEIGHT / 2;
|
|
ConsoleState = c_down;
|
|
}
|
|
}
|
|
else if (ConsoleState == c_rising)
|
|
{
|
|
ConBottom -= (consoletic - lasttic) * (SCREENHEIGHT * 2 / 25);
|
|
if (ConBottom <= 0)
|
|
{
|
|
ConsoleState = c_up;
|
|
ConBottom = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (--CursorTicker <= 0)
|
|
{
|
|
cursoron ^= 1;
|
|
CursorTicker = C_BLINKRATE;
|
|
}
|
|
|
|
lasttic = consoletic;
|
|
|
|
if (NotifyTopGoal > NotifyTop)
|
|
{
|
|
NotifyTop++;
|
|
}
|
|
else if (NotifyTopGoal < NotifyTop)
|
|
{
|
|
NotifyTop--;
|
|
}
|
|
}
|
|
|
|
static void C_DrawNotifyText ()
|
|
{
|
|
bool center = (con_centernotify != 0.f);
|
|
int i, line, lineadv, color, j, skip;
|
|
bool canskip;
|
|
|
|
if (gamestate == GS_FULLCONSOLE || gamestate == GS_DEMOSCREEN/* || menuactive != MENU_Off*/)
|
|
return;
|
|
|
|
line = NotifyTop;
|
|
skip = 0;
|
|
canskip = true;
|
|
|
|
lineadv = SmallFont->GetHeight ();
|
|
if (con_scaletext == 1)
|
|
{
|
|
lineadv *= CleanYfac;
|
|
}
|
|
|
|
BorderTopRefresh = screen->GetPageCount ();
|
|
|
|
for (i = 0; i < NUMNOTIFIES; i++)
|
|
{
|
|
if (NotifyStrings[i].TimeOut == 0)
|
|
continue;
|
|
|
|
j = NotifyStrings[i].TimeOut - gametic;
|
|
if (j > 0)
|
|
{
|
|
if (!show_messages && NotifyStrings[i].PrintLevel != 128)
|
|
continue;
|
|
|
|
fixed_t alpha;
|
|
|
|
if (j < NOTIFYFADETIME)
|
|
{
|
|
alpha = OPAQUE * j / NOTIFYFADETIME;
|
|
}
|
|
else
|
|
{
|
|
alpha = OPAQUE;
|
|
}
|
|
|
|
if (NotifyStrings[i].PrintLevel >= PRINTLEVELS)
|
|
color = CR_UNTRANSLATED;
|
|
else
|
|
color = PrintColors[NotifyStrings[i].PrintLevel];
|
|
|
|
if (con_scaletext == 1)
|
|
{
|
|
if (!center)
|
|
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
|
|
DTA_CleanNoMove, true, DTA_Alpha, alpha, TAG_DONE);
|
|
else
|
|
screen->DrawText (SmallFont, color, (SCREENWIDTH -
|
|
SmallFont->StringWidth (NotifyStrings[i].Text)*CleanXfac)/2,
|
|
line, NotifyStrings[i].Text, DTA_CleanNoMove, true,
|
|
DTA_Alpha, alpha, TAG_DONE);
|
|
}
|
|
else if (con_scaletext == 0)
|
|
{
|
|
if (!center)
|
|
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
|
|
DTA_Alpha, alpha, TAG_DONE);
|
|
else
|
|
screen->DrawText (SmallFont, color, (SCREENWIDTH -
|
|
SmallFont->StringWidth (NotifyStrings[i].Text))/2,
|
|
line, NotifyStrings[i].Text,
|
|
DTA_Alpha, alpha, TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
if (!center)
|
|
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
|
|
DTA_VirtualWidth, screen->GetWidth() / 2,
|
|
DTA_VirtualHeight, screen->GetHeight() / 2,
|
|
DTA_KeepRatio, true,
|
|
DTA_Alpha, alpha, TAG_DONE);
|
|
else
|
|
screen->DrawText (SmallFont, color, (screen->GetWidth() / 2 -
|
|
SmallFont->StringWidth (NotifyStrings[i].Text))/2,
|
|
line, NotifyStrings[i].Text,
|
|
DTA_VirtualWidth, screen->GetWidth() / 2,
|
|
DTA_VirtualHeight, screen->GetHeight() / 2,
|
|
DTA_KeepRatio, true,
|
|
DTA_Alpha, alpha, TAG_DONE);
|
|
}
|
|
line += lineadv;
|
|
canskip = false;
|
|
}
|
|
else
|
|
{
|
|
if (canskip)
|
|
{
|
|
NotifyTop += lineadv;
|
|
line += lineadv;
|
|
skip++;
|
|
}
|
|
NotifyStrings[i].TimeOut = 0;
|
|
}
|
|
}
|
|
if (canskip)
|
|
{
|
|
NotifyTop = NotifyTopGoal;
|
|
}
|
|
}
|
|
|
|
void C_InitTicker (const char *label, unsigned int max, bool showpercent)
|
|
{
|
|
TickerPercent = showpercent;
|
|
TickerMax = max;
|
|
TickerLabel = label;
|
|
TickerAt = 0;
|
|
maybedrawnow (true, false);
|
|
}
|
|
|
|
void C_SetTicker (unsigned int at, bool forceUpdate)
|
|
{
|
|
TickerAt = at > TickerMax ? TickerMax : at;
|
|
maybedrawnow (true, TickerVisible ? forceUpdate : false);
|
|
}
|
|
|
|
void C_DrawConsole (bool hw2d)
|
|
{
|
|
static int oldbottom = 0;
|
|
int lines, left, offset;
|
|
|
|
left = LEFTMARGIN;
|
|
lines = (ConBottom-ConFont->GetHeight()*2)/ConFont->GetHeight();
|
|
if (-ConFont->GetHeight() + lines*ConFont->GetHeight() > ConBottom - ConFont->GetHeight()*7/2)
|
|
{
|
|
offset = -ConFont->GetHeight()/2;
|
|
lines--;
|
|
}
|
|
else
|
|
{
|
|
offset = -ConFont->GetHeight();
|
|
}
|
|
|
|
if ((ConBottom < oldbottom) &&
|
|
(gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL) &&
|
|
(viewwindowx || viewwindowy) &&
|
|
viewactive)
|
|
{
|
|
V_SetBorderNeedRefresh();
|
|
}
|
|
|
|
oldbottom = ConBottom;
|
|
|
|
if (ConsoleState == c_up)
|
|
{
|
|
C_DrawNotifyText ();
|
|
return;
|
|
}
|
|
else if (ConBottom)
|
|
{
|
|
int visheight;
|
|
FTexture *conpic = TexMan[conback];
|
|
|
|
visheight = ConBottom;
|
|
|
|
screen->DrawTexture (conpic, 0, visheight - screen->GetHeight(),
|
|
DTA_DestWidth, screen->GetWidth(),
|
|
DTA_DestHeight, screen->GetHeight(),
|
|
DTA_ColorOverlay, conshade,
|
|
DTA_Alpha, (hw2d && gamestate != GS_FULLCONSOLE) ? FLOAT2FIXED(con_alpha) : FRACUNIT,
|
|
DTA_Masked, false,
|
|
TAG_DONE);
|
|
if (conline && visheight < screen->GetHeight())
|
|
{
|
|
screen->Clear (0, visheight, screen->GetWidth(), visheight+1, 0, 0);
|
|
}
|
|
|
|
if (ConBottom >= 12)
|
|
{
|
|
screen->DrawText (ConFont, CR_ORANGE, SCREENWIDTH - 8 -
|
|
ConFont->StringWidth (GetVersionString()),
|
|
ConBottom - ConFont->GetHeight() - 4,
|
|
GetVersionString(), TAG_DONE);
|
|
if (TickerMax)
|
|
{
|
|
char tickstr[256];
|
|
const int tickerY = ConBottom - ConFont->GetHeight() - 4;
|
|
size_t i;
|
|
int tickend = ConCols - SCREENWIDTH / 90 - 6;
|
|
int tickbegin = 0;
|
|
|
|
if (TickerLabel)
|
|
{
|
|
tickbegin = (int)strlen (TickerLabel) + 2;
|
|
mysnprintf (tickstr, countof(tickstr), "%s: ", TickerLabel);
|
|
}
|
|
if (tickend > 256 - ConFont->GetCharWidth(0x12))
|
|
tickend = 256 - ConFont->GetCharWidth(0x12);
|
|
tickstr[tickbegin] = 0x10;
|
|
memset (tickstr + tickbegin + 1, 0x11, tickend - tickbegin);
|
|
tickstr[tickend + 1] = 0x12;
|
|
tickstr[tickend + 2] = ' ';
|
|
if (TickerPercent)
|
|
{
|
|
mysnprintf (tickstr + tickend + 3, countof(tickstr) - tickend - 3,
|
|
"%d%%", Scale (TickerAt, 100, TickerMax));
|
|
}
|
|
else
|
|
{
|
|
tickstr[tickend+3] = 0;
|
|
}
|
|
screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr, TAG_DONE);
|
|
|
|
// Draw the marker
|
|
i = LEFTMARGIN+5+tickbegin*8 + Scale (TickerAt, (SDWORD)(tickend - tickbegin)*8, TickerMax);
|
|
screen->DrawChar (ConFont, CR_ORANGE, (int)i, tickerY, 0x13, TAG_DONE);
|
|
|
|
TickerVisible = true;
|
|
}
|
|
else
|
|
{
|
|
TickerVisible = false;
|
|
}
|
|
}
|
|
|
|
// Apply palette blend effects
|
|
if (StatusBar != NULL && !hw2d)
|
|
{
|
|
player_t *player = StatusBar->CPlayer;
|
|
if (player->camera != NULL && player->camera->player != NULL)
|
|
{
|
|
player = player->camera->player;
|
|
}
|
|
if (player->BlendA != 0 && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
|
|
{
|
|
screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
|
|
player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
|
|
ST_SetNeedRefresh();
|
|
V_SetBorderNeedRefresh();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (menuactive != MENU_Off)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (lines > 0)
|
|
{
|
|
// No more enqueuing because adding new text to the console won't touch the actual print data.
|
|
conbuffer->FormatText(ConFont, ConWidth);
|
|
unsigned int consolelines = conbuffer->GetFormattedLineCount();
|
|
FBrokenLines **blines = conbuffer->GetLines();
|
|
FBrokenLines **printline = blines + consolelines - 1 - RowAdjust;
|
|
|
|
int bottomline = ConBottom - ConFont->GetHeight()*2 - 4;
|
|
|
|
ConsoleDrawing = true;
|
|
|
|
for(FBrokenLines **p = printline; p >= blines && lines > 0; p--, lines--)
|
|
{
|
|
screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), (*p)->Text, TAG_DONE);
|
|
}
|
|
|
|
ConsoleDrawing = false;
|
|
|
|
if (ConBottom >= 20)
|
|
{
|
|
if (gamestate != GS_STARTUP)
|
|
{
|
|
// Make a copy of the command line, in case an input event is handled
|
|
// while we draw the console and it changes.
|
|
CmdLine[2+CmdLine[0]] = 0;
|
|
FString command((char *)&CmdLine[2+CmdLine[259]]);
|
|
int cursorpos = CmdLine[1] - CmdLine[259];
|
|
|
|
screen->DrawChar (ConFont, CR_ORANGE, left, bottomline, '\x1c', TAG_DONE);
|
|
screen->DrawText (ConFont, CR_ORANGE, left + ConFont->GetCharWidth(0x1c), bottomline,
|
|
command, TAG_DONE);
|
|
|
|
if (cursoron)
|
|
{
|
|
screen->DrawChar (ConFont, CR_YELLOW, left + ConFont->GetCharWidth(0x1c) + cursorpos * ConFont->GetCharWidth(0xb),
|
|
bottomline, '\xb', TAG_DONE);
|
|
}
|
|
}
|
|
if (RowAdjust && ConBottom >= ConFont->GetHeight()*7/2)
|
|
{
|
|
// Indicate that the view has been scrolled up (10)
|
|
// and if we can scroll no further (12)
|
|
screen->DrawChar (ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, TAG_DONE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void C_FullConsole ()
|
|
{
|
|
if (demoplayback)
|
|
G_CheckDemoStatus ();
|
|
D_QuitNetGame ();
|
|
advancedemo = false;
|
|
ConsoleState = c_down;
|
|
HistPos = NULL;
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
if (gamestate != GS_STARTUP)
|
|
{
|
|
gamestate = GS_FULLCONSOLE;
|
|
level.Music = "";
|
|
S_Start ();
|
|
P_FreeLevelData ();
|
|
V_SetBlend (0,0,0,0);
|
|
}
|
|
else
|
|
{
|
|
C_AdjustBottom ();
|
|
}
|
|
}
|
|
|
|
void C_ToggleConsole ()
|
|
{
|
|
if (gamestate == GS_DEMOSCREEN || demoplayback)
|
|
{
|
|
gameaction = ga_fullconsole;
|
|
}
|
|
else if (!chatmodeon && (ConsoleState == c_up || ConsoleState == c_rising) && menuactive == MENU_Off)
|
|
{
|
|
ConsoleState = c_falling;
|
|
HistPos = NULL;
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
}
|
|
else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP)
|
|
{
|
|
ConsoleState = c_rising;
|
|
C_FlushDisplay ();
|
|
}
|
|
}
|
|
|
|
void C_HideConsole ()
|
|
{
|
|
if (gamestate != GS_FULLCONSOLE)
|
|
{
|
|
ConsoleState = c_up;
|
|
ConBottom = 0;
|
|
HistPos = NULL;
|
|
}
|
|
}
|
|
|
|
static void makestartposgood ()
|
|
{
|
|
int n;
|
|
int pos = CmdLine[259];
|
|
int curs = CmdLine[1];
|
|
int len = CmdLine[0];
|
|
|
|
n = pos;
|
|
|
|
if (pos >= len)
|
|
{ // Start of visible line is beyond end of line
|
|
n = curs - ConCols + 2;
|
|
}
|
|
if ((curs - pos) >= ConCols - 2)
|
|
{ // The cursor is beyond the visible part of the line
|
|
n = curs - ConCols + 2;
|
|
}
|
|
if (pos > curs)
|
|
{ // The cursor is in front of the visible part of the line
|
|
n = curs;
|
|
}
|
|
if (n < 0)
|
|
n = 0;
|
|
CmdLine[259] = n;
|
|
}
|
|
|
|
static bool C_HandleKey (event_t *ev, BYTE *buffer, int len)
|
|
{
|
|
int i;
|
|
int data1 = ev->data1;
|
|
|
|
switch (ev->subtype)
|
|
{
|
|
default:
|
|
return false;
|
|
|
|
case EV_GUI_Char:
|
|
// Add keypress to command line
|
|
if (buffer[0] < len)
|
|
{
|
|
if (buffer[1] == buffer[0])
|
|
{
|
|
buffer[buffer[0] + 2] = BYTE(ev->data1);
|
|
}
|
|
else
|
|
{
|
|
char *c, *e;
|
|
|
|
e = (char *)&buffer[buffer[0] + 1];
|
|
c = (char *)&buffer[buffer[1] + 2];
|
|
|
|
for (; e >= c; e--)
|
|
*(e + 1) = *e;
|
|
|
|
*c = char(ev->data1);
|
|
}
|
|
buffer[0]++;
|
|
buffer[1]++;
|
|
makestartposgood ();
|
|
HistPos = NULL;
|
|
}
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
|
|
case EV_GUI_WheelUp:
|
|
case EV_GUI_WheelDown:
|
|
if (!(ev->data3 & GKM_SHIFT))
|
|
{
|
|
data1 = GK_PGDN + EV_GUI_WheelDown - ev->subtype;
|
|
}
|
|
else
|
|
{
|
|
data1 = GK_DOWN + EV_GUI_WheelDown - ev->subtype;
|
|
}
|
|
// Intentional fallthrough
|
|
|
|
case EV_GUI_KeyDown:
|
|
case EV_GUI_KeyRepeat:
|
|
switch (data1)
|
|
{
|
|
case '\t':
|
|
// Try to do tab-completion
|
|
C_TabComplete ((ev->data3 & GKM_SHIFT) ? false : true);
|
|
break;
|
|
|
|
case GK_PGUP:
|
|
if (ev->data3 & (GKM_SHIFT|GKM_CTRL))
|
|
{ // Scroll console buffer up one page
|
|
RowAdjust += (SCREENHEIGHT-4) /
|
|
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHeight()*2) - 3;
|
|
}
|
|
else if (RowAdjust < conbuffer->GetFormattedLineCount())
|
|
{ // Scroll console buffer up
|
|
if (ev->subtype == EV_GUI_WheelUp)
|
|
{
|
|
RowAdjust += 3;
|
|
}
|
|
else
|
|
{
|
|
RowAdjust++;
|
|
}
|
|
if (RowAdjust > conbuffer->GetFormattedLineCount())
|
|
{
|
|
RowAdjust = conbuffer->GetFormattedLineCount();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GK_PGDN:
|
|
if (ev->data3 & (GKM_SHIFT|GKM_CTRL))
|
|
{ // Scroll console buffer down one page
|
|
const int scrollamt = (SCREENHEIGHT-4) /
|
|
((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHeight()*2) - 3;
|
|
if (RowAdjust < scrollamt)
|
|
{
|
|
RowAdjust = 0;
|
|
}
|
|
else
|
|
{
|
|
RowAdjust -= scrollamt;
|
|
}
|
|
}
|
|
else if (RowAdjust > 0)
|
|
{ // Scroll console buffer down
|
|
if (ev->subtype == EV_GUI_WheelDown)
|
|
{
|
|
RowAdjust = MAX (0, RowAdjust - 3);
|
|
}
|
|
else
|
|
{
|
|
RowAdjust--;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GK_HOME:
|
|
if (ev->data3 & GKM_CTRL)
|
|
{ // Move to top of console buffer
|
|
RowAdjust = conbuffer->GetFormattedLineCount();
|
|
}
|
|
else
|
|
{ // Move cursor to start of line
|
|
buffer[1] = buffer[len+4] = 0;
|
|
}
|
|
break;
|
|
|
|
case GK_END:
|
|
if (ev->data3 & GKM_CTRL)
|
|
{ // Move to bottom of console buffer
|
|
RowAdjust = 0;
|
|
}
|
|
else
|
|
{ // Move cursor to end of line
|
|
buffer[1] = buffer[0];
|
|
makestartposgood ();
|
|
}
|
|
break;
|
|
|
|
case GK_LEFT:
|
|
// Move cursor left one character
|
|
if (buffer[1])
|
|
{
|
|
buffer[1]--;
|
|
makestartposgood ();
|
|
}
|
|
break;
|
|
|
|
case GK_RIGHT:
|
|
// Move cursor right one character
|
|
if (buffer[1] < buffer[0])
|
|
{
|
|
buffer[1]++;
|
|
makestartposgood ();
|
|
}
|
|
break;
|
|
|
|
case '\b':
|
|
// Erase character to left of cursor
|
|
if (buffer[0] && buffer[1])
|
|
{
|
|
char *c, *e;
|
|
|
|
e = (char *)&buffer[buffer[0] + 2];
|
|
c = (char *)&buffer[buffer[1] + 2];
|
|
|
|
for (; c < e; c++)
|
|
*(c - 1) = *c;
|
|
|
|
buffer[0]--;
|
|
buffer[1]--;
|
|
if (buffer[len+4])
|
|
buffer[len+4]--;
|
|
makestartposgood ();
|
|
}
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
|
|
case GK_DEL:
|
|
// Erase character under cursor
|
|
if (buffer[1] < buffer[0])
|
|
{
|
|
char *c, *e;
|
|
|
|
e = (char *)&buffer[buffer[0] + 2];
|
|
c = (char *)&buffer[buffer[1] + 3];
|
|
|
|
for (; c < e; c++)
|
|
*(c - 1) = *c;
|
|
|
|
buffer[0]--;
|
|
makestartposgood ();
|
|
}
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
|
|
case GK_UP:
|
|
// Move to previous entry in the command history
|
|
if (HistPos == NULL)
|
|
{
|
|
HistPos = HistHead;
|
|
}
|
|
else if (HistPos->Older)
|
|
{
|
|
HistPos = HistPos->Older;
|
|
}
|
|
|
|
if (HistPos)
|
|
{
|
|
strcpy ((char *)&buffer[2], HistPos->String);
|
|
buffer[0] = buffer[1] = (BYTE)strlen ((char *)&buffer[2]);
|
|
buffer[len+4] = 0;
|
|
makestartposgood();
|
|
}
|
|
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
|
|
case GK_DOWN:
|
|
// Move to next entry in the command history
|
|
if (HistPos && HistPos->Newer)
|
|
{
|
|
HistPos = HistPos->Newer;
|
|
|
|
strcpy ((char *)&buffer[2], HistPos->String);
|
|
buffer[0] = buffer[1] = (BYTE)strlen ((char *)&buffer[2]);
|
|
}
|
|
else
|
|
{
|
|
HistPos = NULL;
|
|
buffer[0] = buffer[1] = 0;
|
|
}
|
|
buffer[len+4] = 0;
|
|
makestartposgood();
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
|
|
case 'X':
|
|
if (ev->data3 & GKM_CTRL)
|
|
{
|
|
buffer[1] = buffer[0] = 0;
|
|
TabbedLast = TabbedList = false;
|
|
}
|
|
break;
|
|
|
|
case 'D':
|
|
if (ev->data3 & GKM_CTRL && buffer[0] == 0)
|
|
{ // Control-D pressed on an empty line
|
|
int replen = (int)strlen (con_ctrl_d);
|
|
|
|
if (replen == 0)
|
|
break; // Replacement is empty, so do nothing
|
|
|
|
if (replen > len)
|
|
replen = len;
|
|
|
|
memcpy (&buffer[2], con_ctrl_d, replen);
|
|
buffer[0] = buffer[1] = replen;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
// Intentional fall-through for command(s) added with Ctrl-D
|
|
|
|
case '\r':
|
|
// Execute command line (ENTER)
|
|
|
|
buffer[2 + buffer[0]] = 0;
|
|
|
|
for (i = 0; i < buffer[0] && isspace(buffer[2+i]); ++i)
|
|
{
|
|
}
|
|
if (i == buffer[0])
|
|
{
|
|
// Command line is empty, so do nothing to the history
|
|
}
|
|
else if (HistHead && stricmp (HistHead->String, (char *)&buffer[2]) == 0)
|
|
{
|
|
// Command line was the same as the previous one,
|
|
// so leave the history list alone
|
|
}
|
|
else
|
|
{
|
|
// Command line is different from last command line,
|
|
// or there is nothing in the history list,
|
|
// so add it to the history list.
|
|
|
|
History *temp = (History *)M_Malloc (sizeof(struct History) + buffer[0]);
|
|
|
|
strcpy (temp->String, (char *)&buffer[2]);
|
|
temp->Older = HistHead;
|
|
if (HistHead)
|
|
{
|
|
HistHead->Newer = temp;
|
|
}
|
|
temp->Newer = NULL;
|
|
HistHead = temp;
|
|
|
|
if (!HistTail)
|
|
{
|
|
HistTail = temp;
|
|
}
|
|
|
|
if (HistSize == MAXHISTSIZE)
|
|
{
|
|
HistTail = HistTail->Newer;
|
|
M_Free (HistTail->Older);
|
|
HistTail->Older = NULL;
|
|
}
|
|
else
|
|
{
|
|
HistSize++;
|
|
}
|
|
}
|
|
HistPos = NULL;
|
|
Printf (127, TEXTCOLOR_WHITE "]%s\n", &buffer[2]);
|
|
buffer[0] = buffer[1] = buffer[len+4] = 0;
|
|
AddCommandString ((char *)&buffer[2]);
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
break;
|
|
|
|
case '`':
|
|
// Check to see if we have ` bound to the console before accepting
|
|
// it as a way to close the console.
|
|
if (Bindings.GetBinding(KEY_GRAVE).CompareNoCase("toggleconsole"))
|
|
{
|
|
break;
|
|
}
|
|
case GK_ESCAPE:
|
|
// Close console and clear command line. But if we're in the
|
|
// fullscreen console mode, there's nothing to fall back on
|
|
// if it's closed, so open the main menu instead.
|
|
if (gamestate == GS_STARTUP)
|
|
{
|
|
return false;
|
|
}
|
|
else if (gamestate == GS_FULLCONSOLE)
|
|
{
|
|
C_DoCommand ("menu_main");
|
|
}
|
|
else
|
|
{
|
|
buffer[0] = buffer[1] = buffer[len+4] = 0;
|
|
HistPos = NULL;
|
|
C_ToggleConsole ();
|
|
}
|
|
break;
|
|
|
|
case 'C':
|
|
case 'V':
|
|
TabbedLast = false;
|
|
TabbedList = false;
|
|
#ifdef __APPLE__
|
|
if (ev->data3 & GKM_META)
|
|
#else // !__APPLE__
|
|
if (ev->data3 & GKM_CTRL)
|
|
#endif // __APPLE__
|
|
{
|
|
if (data1 == 'C')
|
|
{ // copy to clipboard
|
|
if (buffer[0] > 0)
|
|
{
|
|
buffer[2 + buffer[0]] = 0;
|
|
I_PutInClipboard ((char *)&buffer[2]);
|
|
}
|
|
}
|
|
else
|
|
{ // paste from clipboard
|
|
C_PasteText(I_GetFromClipboard(false), buffer, len);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
#ifdef __unix__
|
|
case EV_GUI_MButtonDown:
|
|
C_PasteText(I_GetFromClipboard(true), buffer, len);
|
|
break;
|
|
#endif
|
|
}
|
|
// Ensure that the cursor is always visible while typing
|
|
CursorTicker = C_BLINKRATE;
|
|
cursoron = 1;
|
|
return true;
|
|
}
|
|
|
|
static void C_PasteText(FString clip, BYTE *buffer, int len)
|
|
{
|
|
if (clip.IsNotEmpty())
|
|
{
|
|
// Only paste the first line.
|
|
long brk = clip.IndexOfAny("\r\n\b");
|
|
int cliplen = brk >= 0 ? brk : (int)clip.Len();
|
|
|
|
// Make sure there's room for the whole thing.
|
|
if (buffer[0] + cliplen > len)
|
|
{
|
|
cliplen = len - buffer[0];
|
|
}
|
|
|
|
if (cliplen > 0)
|
|
{
|
|
if (buffer[1] < buffer[0])
|
|
{
|
|
memmove (&buffer[2 + buffer[1] + cliplen],
|
|
&buffer[2 + buffer[1]], buffer[0] - buffer[1]);
|
|
}
|
|
memcpy (&buffer[2 + buffer[1]], clip, cliplen);
|
|
buffer[0] += cliplen;
|
|
buffer[1] += cliplen;
|
|
makestartposgood ();
|
|
HistPos = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool C_Responder (event_t *ev)
|
|
{
|
|
if (ev->type != EV_GUI_Event ||
|
|
ConsoleState == c_up ||
|
|
ConsoleState == c_rising ||
|
|
menuactive != MENU_Off)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return C_HandleKey (ev, CmdLine, 255);
|
|
}
|
|
|
|
CCMD (history)
|
|
{
|
|
struct History *hist = HistTail;
|
|
|
|
while (hist)
|
|
{
|
|
Printf (" %s\n", hist->String);
|
|
hist = hist->Newer;
|
|
}
|
|
}
|
|
|
|
CCMD (clear)
|
|
{
|
|
C_FlushDisplay ();
|
|
ClearConsole ();
|
|
}
|
|
|
|
CCMD (echo)
|
|
{
|
|
int last = argv.argc()-1;
|
|
for (int i = 1; i <= last; ++i)
|
|
{
|
|
FString formatted = strbin1 (argv[i]);
|
|
Printf ("%s%s", formatted.GetChars(), i!=last ? " " : "\n");
|
|
}
|
|
}
|
|
|
|
/* Printing in the middle of the screen */
|
|
|
|
CVAR (Float, con_midtime, 3.f, CVAR_ARCHIVE)
|
|
|
|
static const char bar1[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
|
|
"\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_TAN "\n";
|
|
static const char bar2[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
|
|
"\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_GREEN "\n";
|
|
static const char bar3[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
|
|
"\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_NORMAL "\n";
|
|
static const char logbar[] = "\n<------------------------------->\n";
|
|
|
|
void C_MidPrint (FFont *font, const char *msg)
|
|
{
|
|
if (StatusBar == NULL || screen == NULL)
|
|
return;
|
|
|
|
if (msg != NULL)
|
|
{
|
|
AddToConsole (-1, bar1);
|
|
AddToConsole (-1, msg);
|
|
AddToConsole (-1, bar3);
|
|
|
|
StatusBar->AttachMessage (new DHUDMessage (font, msg, 1.5f, 0.375f, 0, 0,
|
|
(EColorRange)PrintColors[PRINTLEVELS], con_midtime), MAKE_ID('C','N','T','R'));
|
|
}
|
|
else
|
|
{
|
|
StatusBar->DetachMessage (MAKE_ID('C','N','T','R'));
|
|
}
|
|
}
|
|
|
|
void C_MidPrintBold (FFont *font, const char *msg)
|
|
{
|
|
if (msg)
|
|
{
|
|
AddToConsole (-1, bar2);
|
|
AddToConsole (-1, msg);
|
|
AddToConsole (-1, bar3);
|
|
|
|
StatusBar->AttachMessage (new DHUDMessage (font, msg, 1.5f, 0.375f, 0, 0,
|
|
(EColorRange)PrintColors[PRINTLEVELS+1], con_midtime), MAKE_ID('C','N','T','R'));
|
|
}
|
|
else
|
|
{
|
|
StatusBar->DetachMessage (MAKE_ID('C','N','T','R'));
|
|
}
|
|
}
|
|
|
|
/****** Tab completion code ******/
|
|
|
|
struct TabData
|
|
{
|
|
int UseCount;
|
|
FName TabName;
|
|
|
|
TabData()
|
|
: UseCount(0)
|
|
{
|
|
}
|
|
|
|
TabData(const char *name)
|
|
: UseCount(1), TabName(name)
|
|
{
|
|
}
|
|
|
|
TabData(const TabData &other)
|
|
: UseCount(other.UseCount), TabName(other.TabName)
|
|
{
|
|
}
|
|
};
|
|
|
|
static TArray<TabData> TabCommands (TArray<TabData>::NoInit);
|
|
static int TabPos; // Last TabCommand tabbed to
|
|
static int TabStart; // First char in CmdLine to use for tab completion
|
|
static int TabSize; // Size of tab string
|
|
|
|
static bool FindTabCommand (const char *name, int *stoppos, int len)
|
|
{
|
|
FName aname(name);
|
|
unsigned int i;
|
|
int cval = 1;
|
|
|
|
for (i = 0; i < TabCommands.Size(); i++)
|
|
{
|
|
if (TabCommands[i].TabName == aname)
|
|
{
|
|
*stoppos = i;
|
|
return true;
|
|
}
|
|
cval = strnicmp (TabCommands[i].TabName.GetChars(), name, len);
|
|
if (cval >= 0)
|
|
break;
|
|
}
|
|
|
|
*stoppos = i;
|
|
|
|
return (cval == 0);
|
|
}
|
|
|
|
void C_AddTabCommand (const char *name)
|
|
{
|
|
int pos;
|
|
|
|
if (FindTabCommand (name, &pos, INT_MAX))
|
|
{
|
|
TabCommands[pos].UseCount++;
|
|
}
|
|
else
|
|
{
|
|
TabData tab(name);
|
|
TabCommands.Insert (pos, tab);
|
|
}
|
|
}
|
|
|
|
void C_RemoveTabCommand (const char *name)
|
|
{
|
|
FName aname(name, true);
|
|
|
|
if (aname == NAME_None)
|
|
{
|
|
return;
|
|
}
|
|
for (unsigned int i = 0; i < TabCommands.Size(); ++i)
|
|
{
|
|
if (TabCommands[i].TabName == aname)
|
|
{
|
|
if (--TabCommands[i].UseCount == 0)
|
|
{
|
|
TabCommands.Delete(i);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void C_ClearTabCommands ()
|
|
{
|
|
TabCommands.Clear();
|
|
}
|
|
|
|
static int FindDiffPoint (FName name1, const char *str2)
|
|
{
|
|
const char *str1 = name1.GetChars();
|
|
int i;
|
|
|
|
for (i = 0; tolower(str1[i]) == tolower(str2[i]); i++)
|
|
if (str1[i] == 0 || str2[i] == 0)
|
|
break;
|
|
|
|
return i;
|
|
}
|
|
|
|
static void C_TabComplete (bool goForward)
|
|
{
|
|
int i;
|
|
int diffpoint;
|
|
|
|
if (!TabbedLast)
|
|
{
|
|
bool cancomplete;
|
|
|
|
// Skip any spaces at beginning of command line
|
|
if (CmdLine[2] == ' ')
|
|
{
|
|
for (i = 0; i < CmdLine[0]; i++)
|
|
if (CmdLine[2+i] != ' ')
|
|
break;
|
|
|
|
TabStart = i + 2;
|
|
}
|
|
else
|
|
{
|
|
TabStart = 2;
|
|
}
|
|
|
|
if (TabStart == CmdLine[0] + 2)
|
|
return; // Line was nothing but spaces
|
|
|
|
TabSize = CmdLine[0] - TabStart + 2;
|
|
|
|
if (!FindTabCommand ((char *)(CmdLine + TabStart), &TabPos, TabSize))
|
|
return; // No initial matches
|
|
|
|
// Show a list of possible completions, if more than one.
|
|
if (TabbedList || con_notablist)
|
|
{
|
|
cancomplete = true;
|
|
}
|
|
else
|
|
{
|
|
cancomplete = C_TabCompleteList ();
|
|
TabbedList = true;
|
|
}
|
|
|
|
if (goForward)
|
|
{ // Position just before the list of completions so that when TabPos
|
|
// gets advanced below, it will be at the first one.
|
|
--TabPos;
|
|
}
|
|
else
|
|
{ // Find the last matching tab, then go one past it.
|
|
while (++TabPos < (int)TabCommands.Size())
|
|
{
|
|
if (FindDiffPoint (TabCommands[TabPos].TabName, (char *)(CmdLine + TabStart)) < TabSize)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
TabbedLast = true;
|
|
if (!cancomplete)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((goForward && ++TabPos == (int)TabCommands.Size()) ||
|
|
(!goForward && --TabPos < 0))
|
|
{
|
|
TabbedLast = false;
|
|
CmdLine[0] = CmdLine[1] = TabSize;
|
|
}
|
|
else
|
|
{
|
|
diffpoint = FindDiffPoint (TabCommands[TabPos].TabName, (char *)(CmdLine + TabStart));
|
|
|
|
if (diffpoint < TabSize)
|
|
{
|
|
// No more matches
|
|
TabbedLast = false;
|
|
CmdLine[0] = CmdLine[1] = TabSize + TabStart - 2;
|
|
}
|
|
else
|
|
{
|
|
strcpy ((char *)(CmdLine + TabStart), TabCommands[TabPos].TabName.GetChars());
|
|
CmdLine[0] = CmdLine[1] = (BYTE)strlen ((char *)(CmdLine + 2)) + 1;
|
|
CmdLine[CmdLine[0] + 1] = ' ';
|
|
}
|
|
}
|
|
|
|
makestartposgood ();
|
|
}
|
|
|
|
static bool C_TabCompleteList ()
|
|
{
|
|
int nummatches, i;
|
|
size_t maxwidth;
|
|
int commonsize = INT_MAX;
|
|
|
|
nummatches = 0;
|
|
maxwidth = 0;
|
|
|
|
for (i = TabPos; i < (int)TabCommands.Size(); ++i)
|
|
{
|
|
if (FindDiffPoint (TabCommands[i].TabName, (char *)(CmdLine + TabStart)) < TabSize)
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (i > TabPos)
|
|
{
|
|
// This keeps track of the longest common prefix for all the possible
|
|
// completions, so we can fill in part of the command for the user if
|
|
// the longest common prefix is longer than what the user already typed.
|
|
int diffpt = FindDiffPoint (TabCommands[i-1].TabName, TabCommands[i].TabName.GetChars());
|
|
if (diffpt < commonsize)
|
|
{
|
|
commonsize = diffpt;
|
|
}
|
|
}
|
|
nummatches++;
|
|
maxwidth = MAX (maxwidth, strlen (TabCommands[i].TabName.GetChars()));
|
|
}
|
|
}
|
|
if (nummatches > 1)
|
|
{
|
|
size_t x = 0;
|
|
maxwidth += 3;
|
|
Printf (TEXTCOLOR_BLUE "Completions for %s:\n", CmdLine+2);
|
|
for (i = TabPos; nummatches > 0; ++i, --nummatches)
|
|
{
|
|
// [Dusk] Print console commands blue, CVars green, aliases red.
|
|
const char* colorcode = "";
|
|
FConsoleCommand* ccmd;
|
|
if (FindCVar (TabCommands[i].TabName, NULL))
|
|
colorcode = TEXTCOLOR_GREEN;
|
|
else if ((ccmd = FConsoleCommand::FindByName (TabCommands[i].TabName)) != NULL)
|
|
{
|
|
if (ccmd->IsAlias())
|
|
colorcode = TEXTCOLOR_RED;
|
|
else
|
|
colorcode = TEXTCOLOR_LIGHTBLUE;
|
|
}
|
|
|
|
Printf ("%s%-*s", colorcode, int(maxwidth), TabCommands[i].TabName.GetChars());
|
|
x += maxwidth;
|
|
if (x > ConCols - maxwidth)
|
|
{
|
|
x = 0;
|
|
Printf ("\n");
|
|
}
|
|
}
|
|
if (x != 0)
|
|
{
|
|
Printf ("\n");
|
|
}
|
|
// Fill in the longest common prefix, if it's longer than what was typed.
|
|
if (TabSize != commonsize)
|
|
{
|
|
TabSize = commonsize;
|
|
strncpy ((char *)CmdLine + TabStart, TabCommands[TabPos].TabName.GetChars(), commonsize);
|
|
CmdLine[0] = TabStart + commonsize - 2;
|
|
CmdLine[1] = CmdLine[0];
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|