.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- fixed error in vertical velocity calculation for A_SkullAttack.
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2017-01-21 19:56:54 +01:00 |
heretic
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- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
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2017-01-08 19:07:26 +01:00 |
hexen
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- fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop.
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2017-02-14 22:51:53 +01:00 |
inventory
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- fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0.
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2017-02-15 21:20:11 +01:00 |
menu
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- fixed: The base MouseEvent method must return true, not false.
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2017-02-19 22:08:22 +01:00 |
raven
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
shared
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Merge https://github.com/coelckers/gzdoom
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2017-02-18 00:18:45 -05:00 |
strife
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- fixed stringtable access in menus.
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2017-02-12 14:28:38 +01:00 |
actor.txt
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Merge https://github.com/coelckers/gzdoom
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2017-02-15 20:08:21 -05:00 |
actor_checks.txt
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- scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
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2017-01-17 17:34:39 +01:00 |
base.txt
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- scriptified most of the remaining parts of DMenu. Only the engine interface remains native now.
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2017-02-19 15:23:33 +01:00 |
compatibility.txt
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- streamlined font handling for scripts a bit.
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2017-02-05 13:14:22 +01:00 |
constants.txt
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Merge remote-tracking branch 'remotes/gzdoom/master'
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2017-02-15 05:43:15 -05:00 |
dynarrays.txt
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some groundwork for the implementation of dynamic arrays
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2017-01-11 00:57:31 +01:00 |
events.txt
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Added non-playsim console-called event
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2017-02-06 15:52:20 +02:00 |
mapdata.txt
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- exported GetUDMF methods to scripting.
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2017-02-15 01:03:47 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |