qzdoom/src/gl/renderer
2018-06-22 00:29:50 +02:00
..
gl_lightdata.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_lightdata.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_postprocess.cpp - port bloom, blur and camera exposure to postprocess steps and remove the old implementation 2018-06-22 00:29:50 +02:00
gl_postprocessstate.cpp - removal of all code to handle OpenGL 2. From this commit on the main build of GZDoom will be OpenGL 3.3 or higher. 2018-06-15 21:45:05 +02:00
gl_postprocessstate.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_quaddrawer.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_quaddrawer.h - moved vertex creation for skybox sector to backend independent code. 2018-06-18 18:41:59 +02:00
gl_renderbuffers.cpp - port bloom, blur and camera exposure to postprocess steps and remove the old implementation 2018-06-22 00:29:50 +02:00
gl_renderbuffers.h - port bloom, blur and camera exposure to postprocess steps and remove the old implementation 2018-06-22 00:29:50 +02:00
gl_renderer.cpp - port bloom, blur and camera exposure to postprocess steps and remove the old implementation 2018-06-22 00:29:50 +02:00
gl_renderer.h - port bloom, blur and camera exposure to postprocess steps and remove the old implementation 2018-06-22 00:29:50 +02:00
gl_renderstate.cpp - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gl_renderstate.h - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00