- moved gl_interface.cpp/h to gl_load folder.

These files are not part of the actual renderer but part of the system code.
This means, for separated modern and legacy GL renderers, there still will only be one set of this, unlike everything else.
This commit is contained in:
Christoph Oelckers 2018-05-16 23:21:21 +02:00
parent 6e20ece3f4
commit 401c9ab8ca
30 changed files with 29 additions and 29 deletions

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@ -1046,7 +1046,7 @@ set (PCH_SOURCES
gl/stereo3d/gl_quadstereo.cpp
gl/stereo3d/gl_sidebyside3d.cpp
gl/stereo3d/gl_interleaved3d.cpp
gl/system/gl_interface.cpp
gl_load/gl_interface.cpp
gl/system/gl_framebuffer.cpp
gl/system/gl_debug.cpp
gl/system/gl_wipe.cpp

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@ -37,7 +37,7 @@
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/scene/gl_drawinfo.h"

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@ -29,7 +29,7 @@
#include "doomtype.h"
#include "p_local.h"
#include "r_state.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/data/gl_vertexbuffer.h"

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@ -28,7 +28,7 @@
#include <mutex>
#include "tarray.h"
#include "hwrenderer/utility/hw_clock.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "r_data/models/models.h"
#include "hwrenderer/data/flatvertices.h"
#include "hwrenderer/scene/hw_skydome.h"

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@ -37,7 +37,7 @@
#include "i_time.h"
#include "hwrenderer/textures/hw_material.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"

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@ -26,7 +26,7 @@
**/
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"

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@ -27,7 +27,7 @@
#include "templates.h"
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/renderer/gl_postprocessstate.h"

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@ -2,7 +2,7 @@
#define __GL_POSTPROCESSSTATE_H
#include <string.h>
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "r_data/matrix.h"
#include "c_cvars.h"
#include "r_defs.h"

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@ -27,7 +27,7 @@
#include "gl/system/gl_system.h"
#include "v_video.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"

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@ -38,7 +38,7 @@
#include "swrenderer/r_swscene.h"
#include "hwrenderer/utility/hw_clock.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"

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@ -29,7 +29,7 @@
#include "doomstat.h"
#include "r_data/colormaps.h"
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/data/gl_vertexbuffer.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/shaders/gl_shader.h"

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@ -24,7 +24,7 @@
#define __GL_RENDERSTATE_H
#include <string.h>
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "r_data/matrix.h"
#include "hwrenderer/scene//hw_drawstructs.h"
#include "hwrenderer/textures/hw_material.h"

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@ -37,7 +37,7 @@
#include "p_lnspec.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"

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@ -35,7 +35,7 @@
#include "d_player.h"
#include "g_levellocals.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"

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@ -42,7 +42,7 @@
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_lightdata.h"

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@ -29,7 +29,7 @@
#include "g_levellocals.h"
#include "textures/skyboxtexture.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"

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@ -40,7 +40,7 @@
#include "actorinlines.h"
#include "r_data/r_vanillatrans.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "hwrenderer/scene/hw_drawstructs.h"
#include "gl/renderer/gl_lightdata.h"

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@ -28,7 +28,7 @@
#include "actorinlines.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"

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@ -29,7 +29,7 @@
#include "r_utility.h"
#include "v_video.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "hwrenderer/scene/hw_weapon.h"
#include "gl/renderer/gl_renderer.h"

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@ -23,7 +23,7 @@
#include "gl/system/gl_system.h"
#include "v_video.h"
#include "w_wad.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"

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@ -35,7 +35,7 @@
#include "vm.h"
#include "d_player.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/system/gl_debug.h"
#include "r_data/matrix.h"
#include "gl/renderer/gl_renderer.h"

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@ -27,7 +27,7 @@
#include "gl/system/gl_system.h"
#include "v_video.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/shaders/gl_shaderprogram.h"

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@ -2,7 +2,7 @@
#define __GL_DEBUG_H
#include <string.h>
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "c_cvars.h"
#include "r_defs.h"
#include "v_video.h"

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@ -31,7 +31,7 @@
#include "m_png.h"
#include "templates.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"

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@ -31,7 +31,7 @@
#include "v_palette.h"
#include "templates.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderbuffers.h"

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@ -32,7 +32,7 @@
#include "r_data/colormaps.h"
#include "hwrenderer/textures/hw_material.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"

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@ -10,7 +10,7 @@
#define DIRECT_PALETTE -2
#include "tarray.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/textures/hw_ihwtexture.h"
class FCanvasTexture;

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@ -23,7 +23,7 @@
#include "gl/system/gl_system.h"
#include "c_cvars.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"

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@ -32,7 +32,7 @@
#include "m_argv.h"
#include "version.h"
#include "v_video.h"
#include "gl/system/gl_interface.h"
#include "gl_load/gl_interface.h"
#include "hwrenderer/utility/hw_cvars.h"
void gl_PatchMenu();