mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 13:31:07 +00:00
67239cd623
This is so that PNGs can be written to memory, not just to an external file. stdio's FILE cannot be easily redirected but a C++ class can. The writer is very simple and primitive right now, allowing no seeking, but for the job at hand it is sufficient. Note that large parts of savegame creation have been disabled, because they are about to be rewritten and it makes no sense to adjust them all before.
401 lines
6.7 KiB
C++
401 lines
6.7 KiB
C++
#ifndef FILES_H
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#define FILES_H
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#include <stdio.h>
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#include <zlib.h>
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#include "bzlib.h"
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#include "doomtype.h"
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#include "m_swap.h"
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class FileReaderBase
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{
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public:
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virtual ~FileReaderBase() {}
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virtual long Read (void *buffer, long len) = 0;
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FileReaderBase &operator>> (BYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderBase &operator>> (SBYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderBase &operator>> (WORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderBase &operator>> (SWORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderBase &operator>> (DWORD &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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FileReaderBase &operator>> (int &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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};
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class FileReader : public FileReaderBase
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{
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public:
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FileReader ();
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FileReader (const char *filename);
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FileReader (FILE *file);
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FileReader (FILE *file, long length);
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bool Open (const char *filename);
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virtual ~FileReader ();
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virtual long Tell () const;
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virtual long Seek (long offset, int origin);
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virtual long Read (void *buffer, long len);
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virtual char *Gets(char *strbuf, int len);
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long GetLength () const { return Length; }
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// If you use the underlying FILE without going through this class,
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// you must call ResetFilePtr() before using this class again.
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void ResetFilePtr ();
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FILE *GetFile () const { return File; }
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virtual const char *GetBuffer() const { return NULL; }
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FileReader &operator>> (BYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReader &operator>> (SBYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReader &operator>> (WORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReader &operator>> (SWORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReader &operator>> (DWORD &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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protected:
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FileReader (const FileReader &other, long length);
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char *GetsFromBuffer(const char * bufptr, char *strbuf, int len);
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FILE *File;
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long Length;
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long StartPos;
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long FilePos;
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private:
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long CalcFileLen () const;
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protected:
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bool CloseOnDestruct;
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};
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// Wraps around a FileReader to decompress a zlib stream
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class FileReaderZ : public FileReaderBase
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{
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public:
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FileReaderZ (FileReader &file, bool zip=false);
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~FileReaderZ ();
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virtual long Read (void *buffer, long len);
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FileReaderZ &operator>> (BYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderZ &operator>> (SBYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderZ &operator>> (WORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderZ &operator>> (SWORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderZ &operator>> (DWORD &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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FileReaderZ &operator>> (int &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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private:
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enum { BUFF_SIZE = 4096 };
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FileReader &File;
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bool SawEOF;
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z_stream Stream;
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BYTE InBuff[BUFF_SIZE];
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void FillBuffer ();
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FileReaderZ &operator= (const FileReaderZ &) { return *this; }
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};
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// Wraps around a FileReader to decompress a bzip2 stream
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class FileReaderBZ2 : public FileReaderBase
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{
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public:
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FileReaderBZ2 (FileReader &file);
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~FileReaderBZ2 ();
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long Read (void *buffer, long len);
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FileReaderBZ2 &operator>> (BYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderBZ2 &operator>> (SBYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderBZ2 &operator>> (WORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderBZ2 &operator>> (SWORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderBZ2 &operator>> (DWORD &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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FileReaderBZ2 &operator>> (int &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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private:
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enum { BUFF_SIZE = 4096 };
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FileReader &File;
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bool SawEOF;
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bz_stream Stream;
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BYTE InBuff[BUFF_SIZE];
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void FillBuffer ();
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FileReaderBZ2 &operator= (const FileReaderBZ2 &) { return *this; }
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};
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// Wraps around a FileReader to decompress a lzma stream
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class FileReaderLZMA : public FileReaderBase
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{
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struct StreamPointer;
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public:
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FileReaderLZMA (FileReader &file, size_t uncompressed_size, bool zip);
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~FileReaderLZMA ();
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long Read (void *buffer, long len);
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FileReaderLZMA &operator>> (BYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderLZMA &operator>> (SBYTE &v)
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{
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Read (&v, 1);
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return *this;
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}
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FileReaderLZMA &operator>> (WORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderLZMA &operator>> (SWORD &v)
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{
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Read (&v, 2);
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v = LittleShort(v);
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return *this;
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}
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FileReaderLZMA &operator>> (DWORD &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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FileReaderLZMA &operator>> (int &v)
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{
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Read (&v, 4);
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v = LittleLong(v);
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return *this;
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}
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private:
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enum { BUFF_SIZE = 4096 };
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FileReader &File;
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bool SawEOF;
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StreamPointer *Streamp; // anonymous pointer to LKZA decoder struct - to avoid including the LZMA headers globally
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size_t Size;
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size_t InPos, InSize;
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size_t OutProcessed;
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BYTE InBuff[BUFF_SIZE];
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void FillBuffer ();
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FileReaderLZMA &operator= (const FileReaderLZMA &) { return *this; }
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};
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class MemoryReader : public FileReader
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{
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public:
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MemoryReader (const char *buffer, long length);
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~MemoryReader ();
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virtual long Tell () const;
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virtual long Seek (long offset, int origin);
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virtual long Read (void *buffer, long len);
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virtual char *Gets(char *strbuf, int len);
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virtual const char *GetBuffer() const { return bufptr; }
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protected:
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const char * bufptr;
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};
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class MemoryArrayReader : public FileReader
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{
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public:
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MemoryArrayReader (const char *buffer, long length);
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~MemoryArrayReader ();
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virtual long Tell () const;
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virtual long Seek (long offset, int origin);
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virtual long Read (void *buffer, long len);
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virtual char *Gets(char *strbuf, int len);
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virtual const char *GetBuffer() const { return (char*)&buf[0]; }
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TArray<BYTE> &GetArray() { return buf; }
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void UpdateLength() { Length = buf.Size(); }
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protected:
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TArray<BYTE> buf;
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};
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class FileWriter
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{
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protected:
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bool OpenDirect(const char *filename);
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FileWriter()
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{
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File = NULL;
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}
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public:
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virtual ~FileWriter()
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{
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if (File != NULL) fclose(File);
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}
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static FileWriter *Open(const char *filename);
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virtual size_t Write(const void *buffer, size_t len);
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size_t Printf(const char *fmt, ...);
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protected:
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FILE *File;
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protected:
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bool CloseOnDestruct;
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};
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class BufferWriter : public FileWriter
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{
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protected:
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TArray<unsigned char> mBuffer;
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public:
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BufferWriter() {}
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virtual size_t Write(const void *buffer, size_t len) override;
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TArray<unsigned char> *GetBuffer() { return &mBuffer; }
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};
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#endif
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