#ifndef FILES_H #define FILES_H #include #include #include "bzlib.h" #include "doomtype.h" #include "m_swap.h" class FileReaderBase { public: virtual ~FileReaderBase() {} virtual long Read (void *buffer, long len) = 0; FileReaderBase &operator>> (BYTE &v) { Read (&v, 1); return *this; } FileReaderBase &operator>> (SBYTE &v) { Read (&v, 1); return *this; } FileReaderBase &operator>> (WORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReaderBase &operator>> (SWORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReaderBase &operator>> (DWORD &v) { Read (&v, 4); v = LittleLong(v); return *this; } FileReaderBase &operator>> (int &v) { Read (&v, 4); v = LittleLong(v); return *this; } }; class FileReader : public FileReaderBase { public: FileReader (); FileReader (const char *filename); FileReader (FILE *file); FileReader (FILE *file, long length); bool Open (const char *filename); virtual ~FileReader (); virtual long Tell () const; virtual long Seek (long offset, int origin); virtual long Read (void *buffer, long len); virtual char *Gets(char *strbuf, int len); long GetLength () const { return Length; } // If you use the underlying FILE without going through this class, // you must call ResetFilePtr() before using this class again. void ResetFilePtr (); FILE *GetFile () const { return File; } virtual const char *GetBuffer() const { return NULL; } FileReader &operator>> (BYTE &v) { Read (&v, 1); return *this; } FileReader &operator>> (SBYTE &v) { Read (&v, 1); return *this; } FileReader &operator>> (WORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReader &operator>> (SWORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReader &operator>> (DWORD &v) { Read (&v, 4); v = LittleLong(v); return *this; } protected: FileReader (const FileReader &other, long length); char *GetsFromBuffer(const char * bufptr, char *strbuf, int len); FILE *File; long Length; long StartPos; long FilePos; private: long CalcFileLen () const; protected: bool CloseOnDestruct; }; // Wraps around a FileReader to decompress a zlib stream class FileReaderZ : public FileReaderBase { public: FileReaderZ (FileReader &file, bool zip=false); ~FileReaderZ (); virtual long Read (void *buffer, long len); FileReaderZ &operator>> (BYTE &v) { Read (&v, 1); return *this; } FileReaderZ &operator>> (SBYTE &v) { Read (&v, 1); return *this; } FileReaderZ &operator>> (WORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReaderZ &operator>> (SWORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReaderZ &operator>> (DWORD &v) { Read (&v, 4); v = LittleLong(v); return *this; } FileReaderZ &operator>> (int &v) { Read (&v, 4); v = LittleLong(v); return *this; } private: enum { BUFF_SIZE = 4096 }; FileReader &File; bool SawEOF; z_stream Stream; BYTE InBuff[BUFF_SIZE]; void FillBuffer (); FileReaderZ &operator= (const FileReaderZ &) { return *this; } }; // Wraps around a FileReader to decompress a bzip2 stream class FileReaderBZ2 : public FileReaderBase { public: FileReaderBZ2 (FileReader &file); ~FileReaderBZ2 (); long Read (void *buffer, long len); FileReaderBZ2 &operator>> (BYTE &v) { Read (&v, 1); return *this; } FileReaderBZ2 &operator>> (SBYTE &v) { Read (&v, 1); return *this; } FileReaderBZ2 &operator>> (WORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReaderBZ2 &operator>> (SWORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReaderBZ2 &operator>> (DWORD &v) { Read (&v, 4); v = LittleLong(v); return *this; } FileReaderBZ2 &operator>> (int &v) { Read (&v, 4); v = LittleLong(v); return *this; } private: enum { BUFF_SIZE = 4096 }; FileReader &File; bool SawEOF; bz_stream Stream; BYTE InBuff[BUFF_SIZE]; void FillBuffer (); FileReaderBZ2 &operator= (const FileReaderBZ2 &) { return *this; } }; // Wraps around a FileReader to decompress a lzma stream class FileReaderLZMA : public FileReaderBase { struct StreamPointer; public: FileReaderLZMA (FileReader &file, size_t uncompressed_size, bool zip); ~FileReaderLZMA (); long Read (void *buffer, long len); FileReaderLZMA &operator>> (BYTE &v) { Read (&v, 1); return *this; } FileReaderLZMA &operator>> (SBYTE &v) { Read (&v, 1); return *this; } FileReaderLZMA &operator>> (WORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReaderLZMA &operator>> (SWORD &v) { Read (&v, 2); v = LittleShort(v); return *this; } FileReaderLZMA &operator>> (DWORD &v) { Read (&v, 4); v = LittleLong(v); return *this; } FileReaderLZMA &operator>> (int &v) { Read (&v, 4); v = LittleLong(v); return *this; } private: enum { BUFF_SIZE = 4096 }; FileReader &File; bool SawEOF; StreamPointer *Streamp; // anonymous pointer to LKZA decoder struct - to avoid including the LZMA headers globally size_t Size; size_t InPos, InSize; size_t OutProcessed; BYTE InBuff[BUFF_SIZE]; void FillBuffer (); FileReaderLZMA &operator= (const FileReaderLZMA &) { return *this; } }; class MemoryReader : public FileReader { public: MemoryReader (const char *buffer, long length); ~MemoryReader (); virtual long Tell () const; virtual long Seek (long offset, int origin); virtual long Read (void *buffer, long len); virtual char *Gets(char *strbuf, int len); virtual const char *GetBuffer() const { return bufptr; } protected: const char * bufptr; }; class MemoryArrayReader : public FileReader { public: MemoryArrayReader (const char *buffer, long length); ~MemoryArrayReader (); virtual long Tell () const; virtual long Seek (long offset, int origin); virtual long Read (void *buffer, long len); virtual char *Gets(char *strbuf, int len); virtual const char *GetBuffer() const { return (char*)&buf[0]; } TArray &GetArray() { return buf; } void UpdateLength() { Length = buf.Size(); } protected: TArray buf; }; class FileWriter { protected: bool OpenDirect(const char *filename); FileWriter() { File = NULL; } public: virtual ~FileWriter() { if (File != NULL) fclose(File); } static FileWriter *Open(const char *filename); virtual size_t Write(const void *buffer, size_t len); size_t Printf(const char *fmt, ...); protected: FILE *File; protected: bool CloseOnDestruct; }; class BufferWriter : public FileWriter { protected: TArray mBuffer; public: BufferWriter() {} virtual size_t Write(const void *buffer, size_t len) override; TArray *GetBuffer() { return &mBuffer; } }; #endif